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FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

#Old Boy Game Box Original #257 Author: Rayling

Before @ Old Boy Game Box posted an article about SFC's "The End of the Curtain", which has a hidden set value called "karma", which is more similar to the "horn" on the head of Venom Snake in "Metal Gear Solid V: Phantom Pain", in the game, doing more bad things will cause a series of negative BUFF, including the NPC talking to you on weekdays will become unreasonable.

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

In fact, this setting has a long history in the Japanese game industry, and Xiao Lei remembered that there was an earlier game with a similar setting, called "The Legend of the Eight Dogs of Satomi", and the more well-known Chinese version in China was translated as "Endless Quest" or "Eight Treasures of Qizhu".

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

"Nansō Satomi Hachi inu" was originally a very classic Japanese reading (similar to the novel in Chinese), many adaptations have been made in later generations, and many spin-off comics, movies, TV series, games and other works have been born, and the FC version of "Satomi Hachi inu" mentioned today is also one of them, released in 1990 a year before, the producer SNK may surprise many players - did not expect that SNK, which is famous for fighting games, actually had a period of time to make RPG games?

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

Early RPG games are often called "gods" by players, "Satomi Hachi Inu" is no exception, the plot of this game revolves around the Japanese god monster era, itself has a very thick historical and cultural background, coupled with the producer SNK is an RPG person, very enterprising in game design (replaced by human words is a lot of trouble), when they built a set of settings called "conscience value" in the game, restraining players not to kill innocents in the game, Now it seems that this setting is very advanced.

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

We see the "Conscience" column value every time we win in "The Legend of the Eight Dogs", and many players initially have some kind of experience points, but after going deep into the game, they find that the experience points belong to another. The "Conscience" value is mainly used to define the player's good and evil behavior, and in "The Legend of the Eight Dogs", it is reflected in how many evil yokai you have killed and how many good yokai have been protected.

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

At the beginning of the game, NPCs will tell us that monsters are also good and evil, and that indiscriminate killing of innocents will be punished in the future. Each time you kill an evil monster, you will slightly increase the Conscience value, but if you kill a good monster, the Conscience value will be greatly reduced, and if you are not careful, you will be deducted as a negative number.

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

The way to tell the difference between good and bad yokai is very simple, just choose "talk" in the battle, and the good monster will retreat after your dialogue, and sometimes give you useful information and loot.

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

Evil monsters will waste our painstaking efforts, only to say some unrepentant lines, this kind of demons and ghosts or kill early.

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

In general, good monsters have higher defense than monsters of the same level, give more experience points after killing, and are more likely to drop more valuable treasures, but the price is to deduct a lot of our "conscience" value. Once the "conscience" value is negative, after entering the village, all npCs will cast a very contemptuous look at you, and they will not be able to inquire about your various beautiful C languages and normal game flow information, which is a nightmare for players who play this game for the first time and have no strategy to check.

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

Reading this, do you feel that this setting seems to be similar? Although "Satomi Hachi inu" is still slightly rudimentary for the player's good and evil judgment, this setting is likely to enlighten the game "UNDERTALE (Legend)" that later swept the world, in that game to enter the battle also has a "dialogue" option, you can also choose to forgive good monsters, killing too many monsters will also lead to EXP (Execution Points) rise, if EXP is full, it will enter the slaughter route, and all yokai NPCs will disappear. The game BGM becomes extremely weird, and the usually kind NPC partners will also turn against you at this time to break out into a deadly duel.

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

However, compared with the later "UNDERTALE", "Metal Gear Solid V: Phantom Pain" such as such as the moral high ground, the designers of "The Legend of the Eight Dogs of Satomi" may not have considered too much, the game only restored some of the real rules of the world, after all, the good yokai are beneficial to humans, just as people define beneficial insects and pests, on weekdays" killing too many will definitely affect everyone's common interests, and the NPCs are vicious to each other.

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

The game is a game after all, even if you become a "conscience" with a value of several thousand with evil people will not affect your normal level of "The Legend of the Eight Dogs of Satomi", and you will also be given the qualification to equip powerful cursed equipment - these evil weapons cursed by the monster can not be equipped on weekdays, once you take it, you will be cursed Bybuff, the monks in the temple can not be lifted, but if you have fallen into the evil person who does not have a conscience, then this Debuff will no longer exist, and the cursed equipment will help you become stronger. It feels like this game is alluding to you on the side – kindness is the passport of the weak, and you can only become stronger by losing your conscience!

FC Eight Treasures Qizhu, a god work that was once borrowed from "under the legend", the value of good and evil is set very advanced

Isn't this setting of "The Legend of the Eight Dogs" a reality?

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