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Glory of Kings: Mage "half-meat" gameplay is prevalent, does the mage really not need to fight high damage?

After the glory of the king entered the S27 season, the status of the mage in the team has improved a lot, although the mage is not the number one output position in the team, but the mage's status in the team is no less than that of the wild, because the mage is responsible for defending the most important tower, once the tower in the middle road is demolished, the team will immediately fall into a headwind situation, and the wild area will also lose, so do not underestimate the importance of the mage in the team.

Glory of Kings: Mage "half-meat" gameplay is prevalent, does the mage really not need to fight high damage?

This season, I believe that everyone often encounters such a situation, many players use mages to no longer pursue output, but choose conservative half-meat outfits, mage "half-meat" gameplay is prevalent, does the mage really need to hurt?

Glory of Kings: Mage "half-meat" gameplay is prevalent, does the mage really not need to fight high damage?

In fact, the mage is subdivided into three kinds in the canyon, the assassin type mage, the representative hero has Shangguan Wan'er, does not know the fire dance, the control type mage has Wang Zhaojun, Zhen Ji, the consumable mage Bian Que, Zhou Yu, in addition to some assassin mages, many players will be half-flesh, and even directly become the middle road "tool man", that is to say, after the fourth level, the middle road's military line economy is not too dependent, and even directly give way to the field, and they only need to produce a spell suit.

Glory of Kings: Mage "half-meat" gameplay is prevalent, does the mage really not need to fight high damage?

Half-meat mage damage will indeed be reduced a lot, but will improve their own survivability, especially some control and consumption mages, only let their own life will hit more control and damage, if it is pure output spell, although the damage up, but it is easy to be seconds, even the team battle has been hung up at the beginning, so it is not that the mage does not need to fight damage, but the mage out of the half-meat suit can play more lasting damage and control.

Glory of Kings: Mage "half-meat" gameplay is prevalent, does the mage really not need to fight high damage?

As players know more and more about the game, the pace of the version is accelerated, the number of team battles has increased significantly, and even in order to grab the middle of the river monster will form a large-scale team battle, so the survivability of the mage is more important, there is a saying, most of the mages to the late stage, once the enemy makes a spell resistance, even if the pure output of the mage, the damage that can be played is also limited, it is better to play more control to help teammates create a good output environment.

Glory of Kings: Mage "half-meat" gameplay is prevalent, does the mage really not need to fight high damage?

So this season it is recommended that everyone, as long as you do not use an assassin-type mage, mainly based on semi-meat, you can even directly hit the tool man, more support for the development of the shooter, as long as the shooter's damage is up, the mage only needs to create an output environment for him, which is also a small routine for many mage god players this season, the mage becomes a tool man, the economy is given to the field, and then help the shooter to play an advantage.

Glory of Kings: Mage "half-meat" gameplay is prevalent, does the mage really not need to fight high damage?

Okay, that's all for this issue, what are your thoughts on that? Welcome to leave a message below, let your comments be seen by more friends, we discuss together.

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