laitimes

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

There are four types of colored Hex, the first being the Economy and Equipment Class Hex, which includes windfall, portable forges, thieves gangs, and more. The second is the transfer class Hex, that is, all kinds of transfers. The third category is the enhancement class, such as Ronin, Astral Blessing, and Hex who fights side by side to increase combat power. The fourth category is the special class Hex, including new recruits, golden tickets, wise consumption, upgrades, etc.

Then in these four types, as long as there is enough fit with the lineup, there is no so-called strength and weakness, but there are 3 Hex, which can only be described as "cool D", and with these 3 bonds, the ordinary game directly becomes the immortal game, and everyone's intensity is ridiculously high.

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

First: Golden Tickets

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

Effect: When your store refreshes, you have a 40% chance of getting a free refresh.

Note: This is a free refresh, including a free refresh when the PVP round is refreshed.

If there is this Hex, then congratulations, this one, no matter what the ranking, at least brushed very cool, whether it is entertainment or scoring, this Hex will make you happy.

Disadvantages: The existence of golden tickets can greatly improve the quality of our field, but for the lineup that does not need to chase 3, this Hex is much less useful, take the lineup of fighting poison, you will not spend a lot of money to search for a 3-star fighter.

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

Recommended lineup: Yodel

If there is a golden ticket at the beginning, then the Yodel is our preferred lineup. This Hex is much happier than the DD block, luck is a little bit worse D two or three times, luck is better even D seven or eight times, three-star small law is easy.

Second: the way forward

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

The Way Forward used to be a normal Hex, which provided 4 XP per turn, but could no longer buy XP, and now that's the case.

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

Effect: Provides 5 XP per turn, but can no longer purchase XP.

The point: This Hex is perfect for the mid-term power lineup.

When you can't buy experiences, all you can do is the D card, and depending on the version, the way forward sometimes becomes the eighth way, and sometimes it's an artifact. Take version 12.7, this Hex is a well-deserved artifact. If we play some mid-term lineups like Dark Magic Strong, then the way forward is our first choice.

Recommended lineup: 442

The lineup of wheel mother is a mid-term lineup, and the way forward is to make a force in the middle, taking 50 as an example, we have about 45 will stay at level 8, and in most of the games we are "cool D" at level 7, so it is still a mid-term power lineup.

Cons: We can't pull the tier because we can't buy experience, so we have to be very cautious about the lineup. After adjusting the probability of 5 fee cards at level 8 to 4%, it is difficult to find two-star five-fee cards at level 8, so be sure to choose the mid-term lineup.

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

Third: Consume wisely

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

Effect: Offers 4 coins, providing 2 XP when you refresh the shop.

Note: The refresh here does not include a refresh at the end of the PVP round like the Gold Ticket, and can only be refreshed with gold to gain 2 XP.

Highlights: Wise Consumption is the best Hex of the cool D type in this version, and even the best Hex in the whole color Hex. You spend 2 coins to refresh the shop and get 2 xp. First of all, you won't be like the Golden Ticket, sometimes you won't use the D card mechanic, and you won't get stuck on odd numbers like you did on the way forward, causing you to have a little bit of experience.

The current version is adjusted due to the 5 fee card chance, plus 3 T0 lineups - mutation, 442, fighting poison, which requires a lot of D cards and upgrades to supplement the late strength, so we just need to choose this Hex, whether it is used to upgrade or D card is a double effect. In most of the matches, it is a little careless to get to level 9, as long as you save 50 gold coins to open D, because if we can D out of 4 or 5 fee cards at level 7, it will help us a lot for the strength of the field.

Cons: None.

Recommended lineup: All available.

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

If there are strange combinations, then the game is even happier, such as gold tickets + DD blocks, or gold tickets + upgrades + high-end shopping. If there is an upgrade, others are 95, you are fifteen, plus high-end shopping is eleven, this degree of happiness is self-evident.

Genting: 3 "cool D" Hex, gold tickets can only be at the bottom, the first place is the most practical

Read on