laitimes

Dream Journey to the West: Polytechnic Man found a channel to gain experience, sprinting to 10 billion in 3 months!

In addition to the experience consumed by characters during the upgrade process, there are also many places where experience points are required, such as learning skills and cultivation. In addition, when the total amount of experience points reaches 10 billion or 100 billion, you can also get generous rewards. There are countless ways to gain experience in the Fantasy Journey to the West, but the experience rewards are not the same. The following is a skill summarized by a science and engineering player, using the pocket version of the game to gain a lot of experience, 3 months can sprint to 10 billion. Let's take a look.

Dream Journey to the West: Polytechnic Man found a channel to gain experience, sprinting to 10 billion in 3 months!

After brushing the pocket version for such a long time, I often see some people pointing out the pocket version of the game, but the feeling is based on feelings, patting the head to draw conclusions, can not give you substantive opinions and suggestions. My logic is that the answer to a question needs to be corroborated by evidence and data, or it's all about it. The following is to show you the actual income of the pocket version, brushing 10 billion in three months.

I am from a science and engineering background, playing fantasy journey to the west for more than ten years, from last year began to contact the pocket version, from the 159 level brush to the current 175 level, basically carried out data statistics.

Dream Journey to the West: Polytechnic Man found a channel to gain experience, sprinting to 10 billion in 3 months!

I personally like to do data statistics, but I see that many people's understanding of the pocket version is still stuck at the level of feeling and subjective thinking, basically no one really counts, organizes, and analyzes data, which is inaccurate. Take the most controversial Danqing, many players say that Danqing is a loss, so how much is the loss? How to lose? What are the odds of losing? How many attempts have been made, and what are the data samples?

According to their own statistics, from the brush experience alone, the pocket version is the most efficient and cost-effective. This is not a conclusion that comes from a pat on the head, but is supported by evidence.

Dream Journey to the West: Polytechnic Man found a channel to gain experience, sprinting to 10 billion in 3 months!

Let's start with the conclusion. What is the division of the door gourd, copy gourd does not lose these clichés will not be discussed. Or talk about Danqing, who everyone thinks is the most expensive. After experiments and statistical records, as long as you play enough times and sample enough, the real gain of the pocket version of Danqing is second only to the income of the Shimen Gourd, which is far greater than the income of other gameplay. On average, 1R can be exchanged for 11.72W of Fantasy Coins and 80,000 experience. Although the volatility is large, as long as the number of times is enough, it is basically such a gain.

Dream Journey to the West: Polytechnic Man found a channel to gain experience, sprinting to 10 billion in 3 months!

As for why many people think that the Danqing task will be very loss-making? I think there are two reasons for this:

First, the number of experiments is too small, play once or twice and then lose money directly scolding, others see the same people, after all, there are very few people who think independently now.

Second, there is a fairy tale in Mexico that an eagle does not bark when it finds food, and when it does, it must be hungry. What does that mean? The eagle has meat in its mouth when it eats, and there is no need or time to shout. Similarly, in general, people who earn money from the pocket version of Playing Danqing are generally too lazy to show off, and only those who lose money will say that they lose money on this task everywhere, which causes this wrong perception. So I'm going to talk about data now, no longer patting my head and feeling.

Dream Journey to the West: Polytechnic Man found a channel to gain experience, sprinting to 10 billion in 3 months!

To tell you how the data is calculated, I will count from the following aspects:

1. Date, energy consumed by each pocket version brushing activity, experience gained, props, rewards, and direct valuation of props.

2, Danqing brushed out the type of items, here to do a range of statistics, because Danqing level is high is nothing more than the spirit decoration book iron sleeve, manufacturing guide book iron sleeve, just a few types. Mathematically we can call them "interval assemblages", and I count the number of times they appear to see if they fit the "normal distribution". If there is a Chint distribution, it is good, in the case of a Gaussian distribution, using its additiveity formula to calculate the specific yield of Danqing.

Dream Journey to the West: Polytechnic Man found a channel to gain experience, sprinting to 10 billion in 3 months!

If it is not a Gaussian distribution, then it can only be a long-tail effect. That is, cheap things, such as accessories book iron, garbage weapon book iron probability of appearing, ring sets, sword fans and other expensive book iron probability is small, so that the calculation of the average value to know how much 1R can be exchanged, with data to challenge Danqing's modeling model.

Then find an average one week as a basis point, and finally combine the modeling to see if it's a smooth curve. The above data can be fitted together to basically build a complete model, challenge the model coefficients with the number of experiments, and draw relatively true and reliable conclusions.

Read on