laitimes

Comments丨 Some games still do not need real names, who are with the game supervision peek-a-boo

Online game supervision must gradually move from building a framework to plugging gaps, so as to consolidate the results of anti-addiction.

"Online game companies go out day and night to serve minors", "use other game versions to operate 'game of the same name'", "take the authorized online game 'plus play' and privately add vulgar content". Have you encountered these online game "riot operations"? Recently, when the reporter investigated, he found that some games still do not require real-name authentication, and they can be played when they are opened, not to mention the time limit.

Comments丨 Some games still do not need real names, who are with the game supervision peek-a-boo

As we all know, in recent years, in order to care for the healthy growth of minors and avoid youth game addiction, the policy level has continuously strengthened supervision of online game enterprises and platforms. From the early real-name system of online games to the recent release of the "Notice on Further Strict Management and Effectively Preventing Minors from Addicting to Online Games", a strict "time limit order" has been adopted for the time when online game enterprises provide services to minors, and a solid anti-addiction barrier has gradually been established.

However, judging from media reports, these anti-addiction measures to protect minors have been broken through by many online games. For example, some bypass regulatory approvals, secretly release and operate, can not be listed in the app store, on the QR code scanning code download way to promote online; and some games, there is no implementation of the real-name system requirements, can be registered at will, naturally not subject to the "time limit". In addition, the use of game version numbers, fictitious approval information, unauthorized addition of vulgar content to authorized online games, etc., all kinds of chaos.

The anti-addiction policy for minors is not applicable to adults, and the reason why these online game operators bypass regulatory policies, bypass the approval system, real-name system, "time limit" and other requirements, to put it bluntly, is to "strive" for minor gamers, in order to seek commercial benefits.

The negative impact it has on adolescents is not only reflected in the level of vulgarity and addiction. Some illegal games may have the problem of inducing consumption, and some games may imply Trojan viruses as reported, which is also a big hidden danger for network security.

It is worth mentioning that with the tightening of online game supervision, the implementation of new regulations on online games by large domestic game companies may be more in place, and these games operated in violation of the law are often the "works" of some small game companies. They are smaller, have a smaller player base, promote and operate in a more stealthy way, less easily identifiable, and therefore more difficult to govern.

But the more this is the case, the more we should further improve the existing anti-addiction system. On the one hand, according to the current review list, we must increase the investigation of those games that have been put on the shelves without approval. On the other hand, for the violations found, there must be strict law enforcement and rectification measures, which should be deleted and removed from the shelves, and the heavy penalties should be severely punished.

In fact, these illegal online games are not promoted and operated in a completely closed environment. For example, the report mentioned a detail, many website collections include "online game encyclopedias without real names", so for these clues, can you follow the vine to touch the melon, a pot to end?

The anti-addiction policy for minors, after several years of revision and improvement, has finally formed a preliminary system today, and media reports have also mentioned that the game review is more stringent and the overall governance is good. However, the existence of these loopholes and gaps just shows that it still has room for further improvement, and online game supervision must gradually move from building a framework to plugging the gap, so as to consolidate the results of anti-addiction.

Not long ago, the Regulations on the Protection of Minors online (Draft for Solicitation of Comments) were again open for comments, involving the supervision of online games, and the draft opinions made stricter requirements for youth mode and game period time. The inclusion of online game supervision under relevant laws and regulations on the protection of minors will be upgraded, which will further consolidate the existing protection results.

Under the premise of continuous improvement of laws and regulations, the supervision and law enforcement of online games will be more evidence-based and targeted. Here we should also remind those game companies and platforms, regardless of the size and scale, must earnestly fulfill their main responsibilities, lead by example, and "harvest" minors for commercial interests.

Red Star News special commentator Xiong Zhi

Edited by Yin Shuguang

Red Star Review Submission Email: [email protected]

(Download Red Star News, there are prizes for the newspaper!) )

Comments丨 Some games still do not need real names, who are with the game supervision peek-a-boo

Read on