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Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

After watching so many daily ladder decks, today I will change the taste for everyone, give everyone a little hardcore raiders, and the energy mechanism of wargame partners.

When playing chess, everyone must have encountered this situation, obviously you and your opponent's partners are at the same level, why can the opposite side get a round earlier than yourself?

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

Regarding the energy mechanism of wargame partners, the official has not released detailed data, and many people's attitudes are also fate, but partners take a round early, the benefits can be huge, it can be said that it is a step ahead, step by step! Is there any way or how to get a partner as quickly as possible?

The top master of the national service ladder, the wargame world championship national service qualifier Qingmei, today to bring you the most detailed interpretation of the wargame partner mechanism, so that you can take the partner one step faster!

Author: Ome

First, let's introduce 4 ways to increase the energy bar of partners

1. Auto-grow (entering the battle auto-grows with a small bonus on the number of followers)

2. Cause the enemy to lose the Holy Shield (bonus is very small, the broken shield is basically only 1%)

3. Deal damage to enemies

4. Win a battle or draw

Above is the way to increase the energy bar given in the official announcement. At the beginning of the version, there was an idea to study the mechanism of partner energy bars, and the above four ways of adding energy bars were 1, 2, and 4 of them were better counted. When observing the mechanism of attack power and energy bar, it is found that this energy bar not only has decimal points, the most troublesome thing is that the damage to the energy bar is reduced by the ladder, that is, the early damage can add 2% to the energy bar, but to the next point damage plus 1% is not reached.

This means that not only the decimal point of the energy bar must be calculated, but also the law of ladder subtraction must be deduced from the data. If you just have to calculate the decimal point alone or just calculate the law of ladder subtraction alone, it's fine, but the two are superimposed together to make people feel that the amount of work is unusually large. So at that time, the statistical work was temporarily shelved, and it was only recently when I had time that I picked it up again to study.

The initial idea was that the bonus of damage to the energy bar was inversely proportional to the progress of the energy bar, and the higher the progress of the energy bar, the smaller the damage bonus, but later through a large amount of data observation, it was found that the bonus of damage to the energy bar was fixed in the turn, and the coefficient of the energy bar corresponding to the damage was reduced by the number of turns.

For example, if the energy coefficient of attack power in the first turn is 2.1%, the progress bar will be fixed for each hit in the first turn, and then the coefficient will be reduced to 1.7% for each hit, that is, 1.7% for each hit.

After all the nonsense is said, let's start with the data, considering the practicality, I only counted the cases of first-order partners, and then considered that the relationship between the decimal point may ± 1% deviation from the actual data.

1. Autogrowth

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

*The above data is not counted as a bonus to the number of minions, and the actual game may add 1% more than the data.

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!
Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

* Battle started as above tracerated before attacking Progress automatically increased by 8%

2. Draw or win the energy obtained by the lock

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

*The above data is the case of a first-order partner

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!
Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

*As shown in the figure above, the progress bar has "closed the door" but has increased by 3% due to the leveling progress

3. Energy gained for each bit of damage inflicted on an enemy

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

*The high data repetition rate of the first round of the two-star and four-star partners and the low damage of the first round also affect the calculation, so only the approximate range is calculated

*If you look closely, you will find that if the energy bar is not full and the battle is won, your hero will also enter a certain amount of health on the opposite side and then will also increase the energy bar.

The formula for calculating damage between heroes plus energy bars is the same as the formula for calculating damage caused by companions

as:

Itself is a two-star partner in the second round into the opposite 3 blood

The coefficient of the second turn of the two-star partner is 1.7%, so the energy gained by your health volume is: 1.7% * 3=5.1%

(Looking back at the official instructions for the way to increase progression, "inflicting damage on the enemy" it turns out that this refers not only to the minions, but also to the damage caused by the heroes)

4. Maximum energy gained per turn

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

*At present, the data in hand does not have the upper limit of the first round

*This cap is the energy cap that is automatically increased at the start of the battle plus the energy cap that can be obtained by dealing damage to the enemy, excluding the additional energy that can be obtained by leveling or winning the battle.

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

The upper limit of the progress bar "Closed Door" from the start of the battle to the above figure

summary

Back to the actual battle, everyone's biggest concern should be whether the partner can complete the progress of the key round, and what kind of scenes they need to make to complete the progress.

If the two-star partner wants to get it one round in advance, the critical point of the progress of the 4-cost energy bar is 62% higher than this value, and it is possible to get the partner after 5 costs, to play the energy bar and win, the general banana brother and deathwing are possible to do it.

The 6-fee card two-star companion should be the most common in actual combat. The tipping point of the progress of the energy bar after the two-star partner 5 fee is 58% below this value means that the 6 fee will not come out after the partner, even if it reaches 58%, it may also depend on the face of the decimal point. If the 5 fee is 63% of the progress, even if the fight progress is not won, it can be done as long as the progress is full (6 fees to hit the energy bar need to hit 22 damage)

If the Samsung partner wants to get it one turn in advance, the 5-cost progress critical point of the energy bar is 68% The same progress is higher than this value to be able to get 6 costs to get the average House There are very few heroes who can do it.

Samsung Partner 6 Fee After Playing Energy Bar Progress Critical Point is 66% If it is below this value, then congratulations, Partner Must 7 Fee must be stuck.

Four-star partners rarely appear to go out early or be stuck, just need to know that the 7 fee can not be less than 71% on the line

Since the calculation formula of hero hits human health plus energy is the same as the formula of companion damage plus energy, if you consider it from the perspective of energy bar in the early stage, you need to consider how to make the companion and hero hit the highest damage as a whole

Small TIPS

Exploding robots, trolls, and tanks can increase the progress bar for damage, but the damaged party will not increase the progress.

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

The value of the damage caused in the first round is the highest, which is why Banana Brother Financial Management has to sell financial management directly to feed Banana at the beginning. In this way, it is possible to get a partner after 5 fees.

Must see! Take the partner one game early in the wargame! The most detailed interpretation of the wargame partner mechanism!

Today's sharing is here, here is also a brick and stone, interested students can also study the next second-order partners in this way

I am Bilibili, Ome, if you have learned to be able to pay attention to it, crab crab spicy!

END

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