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Don't know how to choose skills? Take this skill pick guide

When there are two seemingly similar output skills in front of you, which is more suitable for your lineup?

I believe that many lords have encountered similar doubts, because each skill in "Return to the Empire" has its own unique role, even if it is the same output class skill, the accompanying effect or type is different, the applicable lineup direction is not the same, today I will talk to you about how to correctly judge the application intensity of a certain skill in their own lineup.

Don't know how to choose skills? Take this skill pick guide

Whatever the skill, if we can visualize its intensity numerically, it will be very convenient to compare. But the effect of different skills in different lineups and heroes is different, so I can only give you examples here.

Take Mu Ying in the counterattack gun as an example, in front of him there are full order counterattacks and whiteboard heaven and earth matchless slashes, which of these two skills is more suitable for Mu Ying, let's use data to speak.

Don't know how to choose skills? Take this skill pick guide

01

Base strength

The Heaven and Earth Matchless Slash is actively triggered, one hero turn every 3 seconds, with a 20% chance to deal 245% force damage. On average, it is triggered 100% every 15 seconds, dealing 245% force damage every 15 seconds against a single enemy, and 416.5% force damage for 15 seconds against two enemies.

Full Level Counterattack has a 15% chance to deal 90% damage to the attacker, and can be triggered every second due to the special nature of the counterattack's hit release. In order to facilitate the comparison of the Heaven and Earth Matchless Slash, we also use 15 seconds as the node to calculate the damage it can cause.

Counters deal an average of about 202.5% damage every 15 seconds when facing a single enemy attack, and an average of about 405% damage every 15 seconds when facing two enemy attacks.

From this data, whether it is a single enemy or two enemies, the damage of the counterattack is slightly lower than that of the Heaven and Earth Invincible, but here we need to consider the weighting factors of additional skills, talents and horses.

Don't know how to choose skills? Take this skill pick guide

02

Talent and skill bonuses

Mu Ying's Talent 6 increases counter-attack damage by 7.5% and 35% damage when equipped with Keen Insight (Whiteboard). After calculating these two bonuses, counter-attacks become about 294% damage for 15 seconds when facing a single enemy and about 588% damage for 15 seconds when facing two enemies. After the bonus, the counterattack is not inferior to the heavens and the earth.

Don't know how to choose skills? Take this skill pick guide

03

War Horse Bonus

If you add the level 20 Warhorse Wuxing, you can increase the counterattack damage rate from 90% to 110.8%, and the 15-second single and double damage will be increased to 362% and 724%, respectively, completely opening the gap with the heavens and the earth.

Don't know how to choose skills? Take this skill pick guide

04

More cases

There are many similar examples, such as Julius in the command sword lineup, the original damage rate is only 150% of the King's Sword, after the silent oath (whiteboard), level 20 warhorse, No. 6 talent of the whole series of increases, the damage rate will increase to 230%, and is still stable for 9 seconds to trigger the incidental probability increase, compared to the average of 15 seconds to trigger the Heaven and Earth Peerless Slash, and it is a gap.

Could it be that the Heaven and Earth Matchless Slash is a skill card that is not strong enough? The answer is clearly no.

For Arthur in the True Wounded Sword, the Heaven and Earth Matchless Slash was undoubtedly superior to the Counterattack and the King's Sword after undergoing a series of increases.

Don't know how to choose skills? Take this skill pick guide

From these cases, we can see that the strength of a skill can not only look at the surface, but also substitute it into the lineup system, after a series of increases and then look at the results, and finally decide the choice of skills. There are also such as the increase of the combo system on the pursuit skill, the comprehensive benefit of the passive skill to increase the damage of the main general, etc., waiting for everyone to explore and discover, which is also the fun of collocation

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