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Fantasy Journey to the West: Knowing oneself and knowing the other side is victorious, and the low-investment and high-efficiency help-and-war routines are shared

In addition to the service battle and the Huashan cross service, the gang war should be a more popular PK game. The reason why many local players join gang battles is not to learn cultivation skills, but to participate in the weekly gang battles that are held regularly, so as to show their power. But for civilian players, if you want to win in the gang battle, you can only outwit, and the use of routines can reduce the cost of input, but also can improve the efficiency of the gang war. Here's a look at the routines of civilian gang warfare.

Fantasy Journey to the West: Knowing oneself and knowing the other side is victorious, and the low-investment and high-efficiency help-and-war routines are shared

First, for different squads, there must be different coping strategies. Gang warfare is mostly encounters, and a small number of cases are targeted by specific teams and chased. This determines that for the most part you are not sure what lineup you are facing against. However, from the first round of the opponent to the card can distinguish the opponent is sealed, auxiliary, legal or physical, as long as 70%-90% of the lineup coping strategy (the strategy includes character stunts, card speed BB, BB characteristics and so on) is ready, the fight will not be confused. Once the strategy is used incorrectly, those who can win will also lose. To be clear, the strategy is never a temporary idea after the start of the fight, and it is impossible to support you to output a set of meticulous playing ideas in just 30 seconds.

Fantasy Journey to the West: Knowing oneself and knowing the other side is victorious, and the low-investment and high-efficiency help-and-war routines are shared

The second point is to know each other and know oneself, and never lose a battle. As a turn-based game, the most important thing is the speed order of the enemy and us, the sealing system is 1.2 speed, the physical speed is 1 speed, and whether the physics of the other side can run over the right method system, which needs to be paid attention to. Find out the speed of the enemy and us, will avoid the appearance of 2 speed pull 1 speed, the result of the current round is the useless operation of lying down in seconds, but also as the key to breaking through the enemy's 1 speed seal system (as 10 + 6 and below is not able to grab the speed, it is not recommended to grab the speed, first of all, the resistance should reach the standard).

Fantasy Journey to the West: Knowing oneself and knowing the other side is victorious, and the low-investment and high-efficiency help-and-war routines are shared

My habit is to mark the sects of all the characters in the opening 1-2 turns, and mentally clear the speed order of the 10 character units on both sides of the enemy and the order of the speed of the enemy and us. At the same time, to find the other side's breakthrough point to collect fire, but also to be clear about their own weak points to prevent, playing weaknesses to find a breakthrough is the core way of playing. High-speed resistance sealing, high output and low resistance physics, because physical output is generally not continuous. For example, the DT swept the rest, the ST plane finished the rest, the LBC was weak after the war intention, and there was a certain gain for the future, and the French point died a nine-turn up, as long as the other party has a speed BB will not affect its output rhythm.

The third point is to know the output points of the enemy and us and the timing of the output. This is actually a supplement to point 2, but because it is more intuitive, it is also easy to be ignored, so it is extracted separately.

Fantasy Journey to the West: Knowing oneself and knowing the other side is victorious, and the low-investment and high-efficiency help-and-war routines are shared

First of all, it is clear which factions have the ability to explode, and they can explode in the first few rounds. Do the best operation in the corresponding round, for example, you can resist the group seconds of the first 3 rounds of the lion hump ridge, but the 4th round Luohan must get up. If you encounter a Demon King Village with no buff on the other side and a group of 2000+ seconds, my suggestion is to hurry up and pick up the Luohan Golden Bell, and maybe the next turn will explode you 5.6000. At the same time, we must also have a clear understanding of our own output, and if the small plane in Huaguoshan flies 5.600, it will first plant the flag. LBC If the surge is 5.600, first split the stone Qing BB, Datang 4 knife just broke a thousand, hurry up to the general, do not do useless output waste round + send anger, to play an effective output.

Fantasy Journey to the West: Knowing oneself and knowing the other side is victorious, and the low-investment and high-efficiency help-and-war routines are shared

For the above 3 points and combined with their own lineup, you can start to think about solutions, some friends said that I transfer the door frequently, in fact, it is also because through the continuous battle to find their own shortcomings, through the transfer of the door to find a solution. But it should be emphasized that in addition to the son of the version that is particularly strong, the other schools may not be able to solve your problems, and if the version of the son is less compatible with your lineup, it will not solve your shortcoming problem. So, to be clear about what you're missing and what you need, it's up to you to understand the various sects and have some combat experience.

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