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Fantasy Journey to the West Mobile Game: Rubik's Cube Inches So Fierce? Using 3 rounds to equalize opponents is a new PK routine

In the "Fantasy Journey to the West" mobile game, most players have the impression that the appearance of the Rubik's Cube inch is almost limited to ghost hunting and daily life, but is the Rubik's Cube inch really useless? Not really!

In the arena of the sword club, there is an elite player who gives his solution - "add the Rubik's Cube inch to the two-inch double physical lineup", let Xiao Ling take everyone to see how this player shows PK

01. Lineup matching

Sealed square inch + Yin Cao Di Mansion + Magic Square inch + Huaguo Mountain + Moon Palace (distributed according to speed)

Fantasy Journey to the West Mobile Game: Rubik's Cube Inches So Fierce? Using 3 rounds to equalize opponents is a new PK routine

As a unique lineup with clear ideas, this set of "two-inch double physical system" was born out of the "double seal double-second system" that ruled the elite sword society for a long time.

As a variant of the double seal and double second, this system follows the offensive idea of using the "Yin Cao Difu" as the only auxiliary to the lineup, coupled with the output explosion of Huaguoshan and Yuegong, this lineup with no retreat is also among the best in the offensive field.

Fantasy Journey to the West Mobile Game: Rubik's Cube Inches So Fierce? Using 3 rounds to equalize opponents is a new PK routine

(In the elite level sword will dominate the 2020 double-seal double-second system for a long time)

02. Lineup characteristics

1. Low hardware requirements

If you look closely at this team, you will find that compared to the opponents with complete instruments, none of the weapons in this team emit the light of the instrument spirit, and even the 60 weapons sealed in the square inch mountain belt are still very ordinary, and the overall hardware can be described as very ordinary.

Fantasy Journey to the West Mobile Game: Rubik's Cube Inches So Fierce? Using 3 rounds to equalize opponents is a new PK routine

It is precisely because of this hardware that this team is not competent for the speed of play, but not all advances need to be speed, at least this set of two sides is not a set of speed-grabbing play.

Although the two inches are the core of the control of this lineup, the lineup aimed at "card sealing" does not put forward too high requirements for the speed of the two inches.

In this lineup, the sealing square inch can only be faster than the three-speed auxiliary unit of the opponent's main treatment, and the magic square inch can be faster than the opponent's unit, and it is precisely because the speed requirements are so low, so even the team with ordinary hardware can fully use this lineup.

2. Distinctive two-inch card seal

Although the traditional double-seal idea is "first control the field and then control anger", as a double seal of the partial door, the idea of both inches of the card seal is particularly different, because the two inches of the card seal are not afraid of the unsealing of the opponent.

Take the Rubik's Cube Inches in this lineup as an example, because the speed of the Rubik's Cube Inches is just faster than the Fa-system units, so even if you unseal the Fa system through such means as Wulong Dan or Jingqing Jade Qing Shuiqing, before the Fa system strikes, the Ka-sealed Rubik's Cube Inches will still seal this unit again.

Fantasy Journey to the West Mobile Game: Rubik's Cube Inches So Fierce? Using 3 rounds to equalize opponents is a new PK routine

That is to say, unless you give up the restriction on the output unit to seal these two inches, you must have a unit that cannot be shot, but then a paradox is formed, how can one square inch of the conventional five doors be sealed with two square inches?

3. Flexible output system for turning three attacks at any time

Unlike the conventional double-sealed double-second system, this system carrying the Rubik's Cube inch is more flexible.

Because the overall speed is only one line faster than the conventional legal system, the damage of the Rubik's Cube in this lineup is quite considerable, which makes the double output of this lineup can become three outputs at any time, which greatly strengthens the explosive ability of the lineup.

Fantasy Journey to the West Mobile Game: Rubik's Cube Inches So Fierce? Using 3 rounds to equalize opponents is a new PK routine

Although the main function is usually sealed, in the rounds that need to repair damage or guard the corpse, the Rubik's Cube inch can tear off the sealing cloak at any time to incarnate the main output.

Fantasy Journey to the West Mobile Game: Rubik's Cube Inches So Fierce? Using 3 rounds to equalize opponents is a new PK routine

After watching this set of unique double seals that added "Rubik's Cube Inch", I don't know how you feel at this moment? Feel free to share your thoughts in the comments section.

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