Author: Little Black Box - Last Lone Shadow Crowd, (Authorized)
Before writing the article, I would like to explain everything by dividing them into four types: general weapons, special weapons, catalysts, bows and crossbows. Originally, I wanted to combine weapon correction and attribute correction together, but I was afraid that everyone would not understand it, so this issue first talked about weapon correction, not related to the player's additional attributes.

General weapons
First of all, we all know that general weapons have several qualitative changes to choose from, they are: ordinary (unchanged), thick, sharp, high-quality (that is, the proficiency of soul three), flames, flames (new), lightning, divine, magic, cold, poison, blood, mysterious Probably so many kinds of qualitative changes to choose from, we simply analyze one by one.
ordinary
First of all, it is ordinary, if the weapon is not qualitatively changed, it is the ordinary type, but since the qualitative transformation system has come out, then basically all weapons are qualitatively better (soul removal two).
All the base panels of normal weapons can be seen intuitively in the game, such as the dagger here
74 is his base panel, the ability bonus is force D dexterous C, and with the weapon upgrade and strengthening, the weapon's base panel and correction coefficient will be correspondingly enhanced, as shown in the following table.
Here we should note that all the base panels of ordinary weapons will increase with weapon enhancement, but most weapons only have physical panels, so there are only physical bonuses, and there are a small number of normal weapons he has other attributes of the panel, such as my ivory scythe here, he has a magic panel, then his mana base panel growth rate should be applied to the above normal weapon data (rather than applying mana qualitative change)
massiness
The thick and heavy qualitative change can be simply considered to increase the power correction of the weapon, cancel the dexterous correction, and weaken the base panel of the weapon.
However, there are two types of data in the game: 100 and 6000.
First, let's look at the specific upgrade data of the 100th
The 100 is the curve used for most weapons, about 162
Let's look at the specific upgrade data of 6000
Number 6000 is a thick qualitative change of some weapons, there are about 37, and there is no law in distribution, not simply classified by weapon categories, so I directly enumerate all of them: Bloodstained Short Knife / Broadsword / Mixed Big Sword / Iron Sword / Gargoyle Big Sword / Giant Sword / Watchdog Great Sword / Orc Machete / Snake God Machete / Orc Man Machete / Gargoyle Double-Headed Sword / Bending Stick / Stone Mallet / Stone Stick / Big Stick / Warhammer / Giant Hammer Spear / Cross Pickaxe / Masonry Hammer / Corrupt Warhammer / Iron Block Flail / Jaw Axe / Iron Wood Knife / Crooked Axe / Rusty Ship Anchor / Decapitated Big Wood Knife / Gargoyle Ghost Axe / Clay Harpoon / Night Cavalry Sword Blade / Gargoyle / Iron Ball Fist Set / Morning Star Fist Set / Bishop's Hammer / Giant Stick / Smash the Giant Mallet/Golem Halberd/Mountain Demon Mallet
The above weapons, after their thick and heavy changes, strengthen the use of the 6000 curve.
You can also see that the overall difference between the 100 and 6000 is not large, mainly the gap between the 25-level full level, and the others have no difference, and the family is afraid of trouble and can treat the two as one.
Outside of the first time, we can see that when the thick qualitative change level 0 enhancement, the base panel of the weapon is weakened, this weakening is very misleading, we should pay attention to this weakening is the weakened base panel of the weapon after the qualitative change, rather than the base panel of the original ordinary weapon, this I will give a dagger example:
First of all, let's look at the physical base panel of the ordinary dagger as 74
Then look at the thick and heavy qualitative change of the dagger physics base panel is 67, but according to the table, it should be 74 * 0.95 = 70.3 ah, because here is not to take 74 to multiply the rate, the thick and heavy dagger is a new weapon, you should take the base panel of this new weapon, that is, 71 to multiply by 0.95, and finally get 67.45, round down to 67 The answer is correct.
Then this is more troublesome, because after the qualitative change of the weapon to get the base panel we can not see, can only know the weakened panel, I did not find a specific calculation method, but can be approximated as the basic panel of ordinary weapons * 0.95 to get the thick qualitative change of the base panel. Of course, there are yapped brothers who can check the weapon's base panel directly above.
sharp
The sharp qualitative change is actually similar to the thickness, except that he is reducing the strength of the weapon to correct, increasing the dexterity of the weapon, as for how much to increase, this different weapon is not the same, and then it is reduced to reduce the base panel of a part of the weapon, and the amplitude is almost 5% thick.
At this point, the basic panel of the sharp qualitative weapon is obtained, and then we calculate it through the following table, and the value written on the weapon board is obtained.
The trouble, however, is that there are also two tables for sharp qualitative changes, namely number 200 and number 5000, the ultimate torture
Let's start with the 200
No. 200 is the number of the sharp qualitative data of most weapons, we still remember less and do not remember more, look at the number 5000
There are a total of 34 sharp qualitative weapons using The 5000, which are also not regular, and we directly enumerate:
Dagger / Block Dagger / Mercy Short Sword / Celebration Small Sickle / Single Blade / Short Sword / Cane Sword / Noble Thin Body Sword / War Eagle Claw Sword / Flame Shaped Sword / Bayonet Sword / Thin Sword / Roger Thorn Sword / Hook Sword / Flowing Water Curve Sword / Short Machete / Tusk / Snake Bone Knife / Divine Skin Peeling Sword / Xi Wu Monk Fire Hammer / Night Cavalry Flail / Forked Hand Axe / Dismembered Kitchen Knife / Spear / Celebration Rib Nail Rake / Cross Knife / Lucerne Halberd / Evil Soldier Hook Sword / Big Sickle / Thorn Whip / Hook Claw / Bird of Prey Hook / Gladiator Axe / Corruption Axe
Like the thick and heavy qualitative change, the difference between the two curves of the sharp qualitative change is at level 25.
quality
The high-quality qualitative change is actually the skilled qualitative change of Soul Three, and his effect can be simply considered to be reducing the base panel, and then increasing the strength of the dexterous double correction.
The above can get the base panel of the high-quality weapon, and then after the data calculation of the following table, the value on the final weapon board is obtained.
Many novices see the correction of the two attributes of the high quality are added, they go to the high quality change, and the result is that the panel is actually lower than the original non-qualitative change, this is because the high quality change has a higher weakening of the base panel, and the early stage can not improve the correction panel well when the player has few points, so it is better to give priority to thick or sharp.
flame
The fire texture change is the fire quality change, his effect is to greatly reduce the basic panel of the weapon, reduce the dexterity correction, while increasing the fire attribute panel, adding the power to the fire attribute panel correction, and this fire attribute correction uses the No. 4 attribute correction curve, which is a super precocious curve, so the player can choose the flame texture change in the early stage to deal with some weak fire enemies.
The table is as follows:
It can be seen that the later stage is relatively weak, and the early stage is dedicated, but compared to the fire quality of The Soul Three, it is still stronger, and the Soul Three is not even corrected, a pure pre-weapon.
Flame magic
What is the difference between flame magic qualitative change and flame qualitative change?
The difference is that not all weapons can be qualitatively changed, generally only large and extra-large weapons can qualitatively change the flame art, in addition, the qualitative change of flame magic also increases the belief correction, the panel of this faith correction is added to the fire attribute panel instead of the physical, this we should pay attention to the distinction, generally speaking, the physical panel is only corrected by the two attributes of strength and dexterity, and the rest of the faith and intelligence are added to the panel of fire, thunder, magic and other attributes (of course, it is only the general situation).
The table is as follows:
Because it is a three-complement correction, the damage in the later stage of the Flame Technique will not be too low.
thunder
The thunder quality change is also the old quality change, but the thunder quality in the old ring has changed, becoming a reduction in strength correction, increasing the dexterous correction, and obtaining the thunder attribute correction panel from the dexterous attribute, and this attribute correction curve is also used with the No. 4 curve, which is very precocious. At the time of our 20 dexterity, we can exert the power of the Thunder Transformation to a great extent.
sacred
The Saint Quality Change is actually somewhat similar to the Thunder Quality Change of Soul Three, reducing the strength and dexterity of the weapon, adding the Holy Attribute Panel, giving the weapon's Faith Correction, and then the Faith Correction Panel of the Faith Piece is also added to the Holy Attribute.
The Holy Essence Transformation of Soul Three seems to have also increased the Faith Correction, but the corrected panel was added to the physical panel, and there was no separate Holy Attribute damage, so I would say that the Sacred Essence Transformation of the Old Man Ring and the Soul Three Lightning Quality Transformation were a bit similar.
Faith Warrior can be played, and it is also used to correct the 4 attribute curve, and 20 faith can be played casually.
magic
Magic qualitative change I don't remember whether Soul Three has it or not, it may be crystal qualitative change or something, after all, my Soul Three is also a rookie. The mana of the old ring is also very simple, that is, the intelligence correction and intelligence base panel of the weapon are added, and the intelligence correction panel is added to the mana attribute.
chilly
The Cold Texture Effect is a drastic reduction in the weapon's base panel, while increasing the weapon's Intelligence Correction and Intelligence Base Panel, which is a weakened version of the Mana Metamorphosis, but he can cause the accumulation of frozen attributes, that is, he can knock out the enemy with the Frozen effect.
At the same time, after the frozen quality changes, each hit of the weapon is additionally frozen attribute accumulation and the weapon, player, weapon level is related.
If the weapon has induction correction, the player's induction points increase the accumulated value of the additional frozen attribute per hit
If there is no induction correction, after the small arms freeze, the accumulated value of the additional frozen attributes obtained per hit is fixed, only related to the weapon level, the minimum is 66, the maximum is 105, and the slightly larger weapons, their additional frozen attribute accumulation per hit is also fixed, but more than small weapons, with a minimum of 80 and a maximum of 127, and has the opportunity to make a table.
Poison/Blood
Poison and blood quality change are very similar, reduce the weapon base panel and power dexterity double correction, increase induction correction, induction correction panel to give physics, while induction correction can also add poison / blood attribute accumulation value caused by each blow, blood deterioration caused by the enemy's bleeding damage and ordinary bleeding weapons are different, ordinary weapons are 100 +15% enemy maximum health, blood metamorphism is 200+15% enemy maximum health.
In the same way as the Ice Metamorphism, Poison/Blood Transformation weapons go out to induce each hit to cause abnormal attribute accumulation values, their basic one-game attribute accumulation value is related to the weapon level, for small weapons, the minimum accumulation of additional poison attributes per hit is 66, the maximum is 95, and the minimum accumulation of additional blood attributes per hit is 57, up to 82.
For medium to large weapons, the minimum accumulation of additional poison attributes per hit is 80, up to a maximum of 115, and the maximum accumulation of additional blood attributes per hit is 69 and a maximum of 100.
mysterious
The mysterious metamorphosis is to reduce the weapon base panel, greatly reduce the strength and dexterity of the weapon, greatly increase the induction correction of the weapon, and add the correction panel obtained by induction correction to the physical panel of the weapon.
Induction warrior can play the weapon, and the mysterious qualitative change of the weapon he uses the attribute correction curve is the No. 7 curve, this curve increases faster in the early stage, slower in the middle, and evenly in the later stage, the player can initially take shape in 20 induction, 60 dacheng, steady growth in the medium term, and 80 reaches the hard upper limit.
Special weapons
Special weapons are generally those that can only be upgraded with the Colorless Forge Stone, and they can only be upgraded up to 10 times. They all use the 2200 enhancement data, and the special weapon cannot be qualitatively changed, everyone knows. I can only say that it is good to share one, otherwise it is really a bit troublesome.
catalyst
The catalyst refers to the tool for releasing magic/prayer, which we can divide into a staff and a seal, of which the staff can release magic, and the seal can release prayer, both of which cannot be qualitatively changed, but can only be strengthened.
Many staffs and seals have the same reinforcement curve, and of course, one meteorite staff cannot be upgraded.
The Staff and Seal can be upgraded 25 times. The 1900 enhancement data is used; the catalyst that can only be upgraded 10 times, that is, the catalyst strengthened with the colorless forge stone is enhanced with the 2400 enhancement data.
Let's start with 1900
Then there's number 2400
Here is a simple collation, the province of everyone to open the game to view
The meteorite staff is 3000 boost, but in fact, 3000 is all 1, that is, it cannot be strengthened
Bows and crossbows
Finally, let's talk about bows and crossbows.
bow
There are also many bows in the old man ring, there are still many types, first of all, we have to know that the bow cannot be qualitatively changed, but you can give war ash; secondly, there are differences in the bow, some are upgraded with forged stones, and they can also be upgraded to level 25, and some special bows can be upgraded to level 10 with discolored forged stones.
And those bows upgraded with ordinary forged stones, their reinforcement curve is our previous No. 0 curve, I put a picture here, and everyone in the province has turned back.
Those special bows are the 2200 reinforcement data above.
crossbow
The crossbow is a relatively special weapon, although the weapon is few, but it contains three kinds of enhancement data, and all the crossbows do not eat corrections, so we can only rely on the base panel to deal damage.
The first is most of the crossbows, which are applied to the 3100 reinforcement data.
In addition, Klip's black keys, full moon crossbow and crossbow cannon used the number 3200
The last most special is the pulley crossbow, which alone uses a number 3300.
Probably because this crossbow can shoot a lot of bows and arrows at a time.
Specifically written here first, this article is also simple and everyone talked about some qualitative changes and reinforcement of things, this part of the things may feel more complicated at first, but after understanding it can be Mao Sai dun open, recommended that you want to know can go to see the darkblue gangster's soul three-related mechanism analysis, because many of this part of the content are in the same vein, change the soup without changing the medicine.
The next issue can tell you about attribute correction, that is, how the player's attribute points have an impact on the correction panel, and finally a full magic basic damage, basically hand test + ce look at the attack, the accuracy is debatable, everyone has the right to see a happy line.
Thank you for your support, thank you very much.