laitimes

Dragon Country Story: The first week of experience evaluation, the combat power system values are more complicated, and the core gameplay is not open

Before experiencing "Dragon Country Story", the impression of the Purple Dragon game is relatively good, after all, as one of the several mobile games currently stationed, although "Heaven and Earth Robbery: Ghost City Revisited" has been caught in the public opinion storm because of the probability of heroic extraction, but its representative status of wargames has not been shaken. And the character strength control is still appropriate, even as the older batch of heroic spirits, Li You and Cao Qin still have a good performance, still in the peak echelon.

Dragon Country Story: The first week of experience evaluation, the combat power system values are more complicated, and the core gameplay is not open

For the "Cute" mobile game, although the picture is not a necessary factor, the overall visual of Dragon Country Story is relatively mediocre, and the UI design is extremely chaotic. Despite the title of "Dragon", the current core gameplay in the game has almost no connection with it. Due to the level-locked service mechanism, perhaps the "Dragon Rider" gameplay opened at level 60 is closer to the theme.

The combat power system is the core of the customary mode

Whether it is "Dream Simulation War" or "Heaven and Earth Robbery", the character's combat power value system always accompanies its right, but as far as the first two are concerned, after all, it belongs to the wargame game, and the upper limit of the character's combat power is relatively fixed, and there is no "bottomless pit". The combat power system of this novice mobile game has become the core gameplay of the game in one fell swoop.

Dragon Country Story: The first week of experience evaluation, the combat power system values are more complicated, and the core gameplay is not open

As far as the player is concerned, there are many ways to improve the combat power, including but not limited to the Dragon Crystal, Buguli (war pet), equipment, mounts and even fashions, and each promotion path has more "Krypton gold points", here is a rough description of the improvement composition of various mechanisms.

Dragon Country Story: The first week of experience evaluation, the combat power system values are more complicated, and the core gameplay is not open

First, dragon crystal and compass. As the level increases, the player will open several Dragon Crystal Compasses one after another, each of which needs to be embedded with six Dragon Crystals with the required attributes to activate the additional bonuses provided by the Compass. In short, dragon crystal can be understood as a gemstone, which is divided into different qualities from R grade to SSR grade, and its main way to obtain it is through card draw. Although four will be given away for daily activities, it is tantamount to a drop in the bucket for the improvement of combat strength.

Second, Buguli, the war pet in regular games. Buguli is divided into output, defense and recovery directions, not only need to feed it various attribute items and add different skill books, but also the quality of war pets is different, and the golden attribute of Buguli needs to be obtained through drawing cards.

Dragon Country Story: The first week of experience evaluation, the combat power system values are more complicated, and the core gameplay is not open

Third, equipment and reinforcement. As a regular way to improve MMO games, although the equipment body can be dropped through dungeons, it needs to consume a lot of resources from strengthening, refining, modifying and even polishing, but the output of such resources in the in-game gameplay is very limited, and the only way to obtain them is through various "gift packs".

Dragon Country Story: The first week of experience evaluation, the combat power system values are more complicated, and the core gameplay is not open

In addition to the above three main ways to improve combat power, based on the very rich types of mounts in the game, each new mount unlocked will increase the combat power value for the character.

Due to the level lock gameplay is not fully unlocked

Dragon Country Story: The first week of experience evaluation, the combat power system values are more complicated, and the core gameplay is not open

At present, the elements of "dragon" are mainly presented in various inlaid dragon crystals, dragon monsters and mounts, although the war horse system has been launched, but it is only summoned through "consumables - contract stones", not cultivated content. The Dragon Rider system that will be opened at level 60 can see the basic information through the guided content, or for the new "Dragon Element" gameplay.

Read on