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Glory of kings: No wonder the game experience is poor, the four characteristics of rookies are all occupied!

Hello everyone, I'm Ma Beard and it's nice to see you again.

For the players of the glory of the king, the spit game is an indispensable thing, there are spit matching mechanisms, there are spit game experience is poor.

It is true that The Glory of Kings is not perfect in many conveniences, but as far as a game that has been developed for 6 years, although its balance has certain problems, it cannot help the big god player.

Therefore, many players who complain about poor game experience have the characteristics of rookies, and many players do not account for one, but account for all! Next, let's talk about the basic characteristics of rookies.

Glory of kings: No wonder the game experience is poor, the four characteristics of rookies are all occupied!

Feature 1: Killed by a single person and blames teammates!

In the process of glory of the king, we often encounter players who are single-handedly killed by the other side, and then complain about the situation of teammates, and some spit teammates do not give vision.

Indeed, no support and no vision will cause this result! However, we need to understand a premise, is it the death caused by the lack of support of teammates, or the condition that teammates have no support, we have acted to cause a single kill? Since the conditions do not allow us to act, why should we still confront and go to the grass with a big swing? Shouldn't you shrink your defenses, use your skills to probe the grass, or anticipate the other side's course of action yourself?

Glory of kings: No wonder the game experience is poor, the four characteristics of rookies are all occupied!

Feature two: every minute the economy does not meet the standard pure pure lying win!

The economy is the capital of confrontation, carry, and reversal, in the glory of the king, many players' per-minute economy is not up to standard, in a state of lying and winning, and they are accustomed to sticking to a line, and they are particularly disgusted by others rubbing the line.

Ask the map of the glory of the king is so small, do not rub the line interaction, relying on the online economy alone to meet the confrontation? Not at all! If you don't believe it, you can open your own data panel and see your winning rate corresponding to the economy per minute.

Players with a high winning percentage with a low economy per minute cannot have a high win rate unless the native hero is a cohabitant! There is not even a basic confrontation of the economy, is it not what it means to lie and win? Those who have an economy of less than 600 per minute play wild, take a few heads and spit on their teammates will not play, do not know how to think!

Glory of kings: No wonder the game experience is poor, the four characteristics of rookies are all occupied!

Feature three: only hit the downwind, downwind only 10 minutes!

Because Glory of Kings is a confrontation game, it has multiple points to cause the appearance of tailwinds, headwinds, and draws, however, in Glory of Kings, many rookie players will only play downwinds.

In fact, as far as normal circumstances are concerned, most of the matches are draws, not real tailwinds, and rookie players like to immerse themselves in the thrill of fake downwind "killing", after playing for 10 minutes and not winning, they begin to lose their frustration, and after 15 minutes, because of the problem of cooperation, they begin to drop points, and then they are overturned.

Want to have the experience is very simple, the game is treated as a draw, stable development can be, 10 minutes of downwind if you can not win, you need to use the advantages of development to grind the tower to find the other party's mistake point, and if it is a disadvantageous game we only need to delay to 15 minutes, after 15 minutes, the other side will be discouraged, and then we have the capital to fight.

Glory of kings: No wonder the game experience is poor, the four characteristics of rookies are all occupied!

Feature four: no details, no tactics!

In Glory of Kings, some players like details, some players like tactics, and some players have neither details nor tactics. The first two types of players can score points because of the success of details and tactics, and the latter type of players have a poor game experience because of the fate of the confrontation.

In terms of details, Arthur, the hero of level 2 before the strong, level 2-12 if there is no economy, level suppression, basically is the player who lies to win, if, we do not grasp this detail, just with Arthur's simple development to miss this point, then, your Arthur can not "carry up"!

Glory of kings: No wonder the game experience is poor, the four characteristics of rookies are all occupied!

Tactically, what if you hit the development road and "go to jail"? If there is no tactic, it is to be turned into a super soldier by crossing the tower! If we choose to close the defense line, put the tower when necessary, and rub the economy from time to time, you will find that you can still fight in "prison", at this time, you have become a turning point, not a breakthrough!

Poor game experience is not necessarily the reason for the game, and cooking is also one of the reasons.

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