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Eldon's Ring: A "scalpel" demolition move against Ladagon, a must for the King of Fighters!

Foreword: Welcome to Steam Dragon #106, this issue of Dragon Million will perform scalpel-style demolitions (a must for the King of Fighters) on the golden law of the Eldon Ring of Laws game, if you want to train yourself into a melee boxer, this issue is very useful, you can collect it first and then slowly study it.

Ladagang is more troublesome for melee combat, AI combo moves are stronger, but the Beast of Eldon is a fool who only knows how to pull, there is a sufficient amount of red water can be solved, the following accurate demolition of the golden law Of Radagang.

Eldon's Ring: A "scalpel" demolition move against Ladagon, a must for the King of Fighters!

A: When you see the stick glowing, swinging it from top to bottom is to throw a large range of holy magic on the ground, and it will explode again after 1 second. It is recommended to roll to the right, sometimes 2 times in a row to get out of range.

B: Quick swing 2 times, then step on the ground, and sometimes make another stab (4 times in total). The starting speed is extremely fast, so it is recommended to raise the shield to defend the shield twice whenever the boss is hard and straight, and roll over when stepping on the ground and stabbing.

C: When you see the stick glowing, lift it to the highest level, and swing it from top to bottom, it is a holy attribute heavy blow, there are three variations:

1. Only 1 swing

2. The stick glows after the first swing, and the quick swing (rolls when the second time it needs to glow).

3. Turn 360 degrees after the first swing, swing again (wait for the second swing before rolling).

D: When the boss's health volume is less than 70%, it will definitely step on the ground first. At this time, you can jump up in place and send a jump slash. At this time, after stepping on the ground, it will definitely jump into the air, and it will definitely only hit the ground once. It is recommended that when in the air, you can move to the left to adjust the viewpoint, see the boss's stick has action, and prepare to swing down and roll immediately.

Eldon's Ring: A "scalpel" demolition move against Ladagon, a must for the King of Fighters!

E: After 2 quick swings, the chance is changed to 2 more swings (4 in total). It is recommended to roll away 4 attacks and then fight back.

With 30% of the boss's health left, he will definitely make a big move, and then enter the second stage, starting to frantically attack and constantly lightning flash.

F: After getting up, the boss will flash backwards to pull the distance, and then make a big move. When the boss is ready to make a big move, he can move backwards and pull a little distance. The big move has 3 attacks, and the 1st and 2nd attacks can be easily avoided as long as the stick rolls to the ground. The third attack starts very slowly, and you can move backwards and wait for the stick to reach the ground before rolling over. After avoidance, you can immediately run forward and jump to slash

G: Jumping into the air during the second stage, there are 3 variations of the landing hit:

1. Just one hit (it is recommended that the stick roll down).

2. One hit, but there will be a straight line attribute magic on the ground, which will explode after 1 second (it is recommended to roll 2 times in a row out of range).

3. A heavy hit, but there will be a holy attribute magic on the ground that surrounds the boss, which will explode after 1 second, and the boss will have a slight delay in the second swing (it is recommended to roll 1 time, see the boss's movement and roll again).

Eldon's Ring: A "scalpel" demolition move against Ladagon, a must for the King of Fighters!

H: After starting to attack continuously, there will be damage in front of the character, so it is recommended to raise the shield to move backwards, see the boss appear and then watch the action roll over (especially after the close-range flash after a quick swing, this move abandons evasion, choose better defense).

I: After the medium-range flash, the mine gun explodes after 1 second, and sometimes the thunder gun is fired 2 times in a row (it is recommended to roll more than 2 times in a row, leaving the range).

J: Lightning gun is inserted into the ground after close range, and explodes after 1 second above ground range. A circular formation appears on the ground, and the contact formation will constantly take damage (it is recommended to roll backwards more than 2 times in a row, leave the range, and do not counterattack).

K: One quick swing after the flash, followed by a top-down swing, and a final 360-degree turn and another swing (it is recommended to roll to the right after the 3rd swing, drink water or fight back).

L: The right hand glows and holds the air, the right hand is raised to the highest grab and shoot in front, and there is a range explosion on the ground, and there will be a big damage on the direct hit (it is recommended to roll backwards for the 4th time to leave the range when the distance is far, move to the right at close range, roll the right hand down to the right, drink water or fight back after avoidance).

K: Quickly step on the ground and then stab again (it is recommended to raise the shield to defend, block the stab and then defend against the counterattack).

Eldon's Ring: A "scalpel" demolition move against Ladagon, a must for the King of Fighters!

The second stage boss will attack constantly, I recommend rolling back and raising the shield, not fighting back, and being patient. Even if you break the defense, there is a great chance that you can roll and avoid, but you must not fight back randomly. Finally, after defeating the Golden Law Of Radagan, remember to drink red and blue water first.

Well, that's all there is to steam a dragon, and I'll keep updating it after that, and players who like it remember to pay attention to it.

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