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Why is it that when it comes to turn-based systems these days, there are always people who mention Divine Realm: Original Sin 2.

Turn-based is a slow-paced combat mechanic that doesn't require faster reactions and operations like real-time combat games, but often requires players to analyze calmly and make the right decisions for each next step. Nowadays, when people talk about turn-based games, there are always many players who mention Divine Realm: Original Sin 2. So, is this turn-based game really that much fun?

Why is it that when it comes to turn-based systems these days, there are always people who mention Divine Realm: Original Sin 2.

Divine Realm: Original Sin 2 is a follow-up to the previous game Divine Realm: Original Sin, and the worldview of the work is also based on Divine Realm: Original Sin. In the game, players can choose to play as a character with different origins, and grow up in the process of constantly searching for the truth until they have enough power to save the world.

Why is it that when it comes to turn-based systems these days, there are always people who mention Divine Realm: Original Sin 2.

Through the trial play of Divine Realm: Original Sin 2 for a period of time, I think that in addition to the excellent plot, it has the following attractions for players:

1. Diversity of game interactions

In other games of the same type, the player's interaction with NPCs and their surroundings is often very limited. But in Divine Realm: Original Sin 2, players have a lot of interactive behavior. Correspondingly, these interactions enable players to have a more immersive gaming experience.

First of all, whether it is a person or an animal in the game, the player can basically talk to it, and some of the content of the dialogue will vary according to your attributes, status, etc. Not only that, but basically all dialogue with NPCs in the game has a corresponding voiceover, so players will get more sense of dialogue participation.

Secondly, from small mice to dragons, almost all creatures in the game can be killed. This means that players can enjoy the thrill of slaughtering the city at any time in the game. After being killed, these creatures will also drop a variety of item items depending on the mob.

Why is it that when it comes to turn-based systems these days, there are always people who mention Divine Realm: Original Sin 2.

In addition, stealing is also a way to make money in the game. Basically, all the city's residents can steal their belongings by stealth, but there are times when a rollover is discovered, at which point you can choose to escape, be searched, convince him, or kill him directly. (Of course, in real life we have to resolutely resist theft!) )

2. Diversity of task completion

Why is it that when it comes to turn-based systems these days, there are always people who mention Divine Realm: Original Sin 2.

In such games, missions are naturally essential to gain experience and rewards quickly. In Divine Realm: Original Sin 2, there may be only one goal to be achieved, but there may be many ways for the player to achieve that goal. For example, if we want to get a painting to fill the gap to open a certain channel, in addition to the normal search for this painting, we can also complete this task by finding the fake of this painting.

In Divine Realm: Original Sin 2, players don't have to complete the entire mission to receive the corresponding reward. After completing certain steps in the mission, the player can complete the task by killing the relevant NPC of the next step, thus receiving a part of the reward (killing this NPC is also an experience bonus). Of course, players can also complete the mission completely, and then kill npcs to maximize experience.

3. Diversity of gameplay

Why is it that when it comes to turn-based systems these days, there are always people who mention Divine Realm: Original Sin 2.

In terms of class choices, I don't think There is a fixed class in Divine Realm: Original Sin 2, so novice players don't need to think too much about choosing a class. After the player has achieved certain conditions, he can freely match the class as he pleases, and as for the chemical effect of the collocation, it depends on the player's creativity.

In terms of combat strategy, Divine Realm: Original Sin 2 has multiple combat dimensions. Players can not only attack enemies with weapons and magic, but also combine terrain and skills to create tactics that surprise enemies. For example, teleporting an enemy to lava to kill them.

Why is it that when it comes to turn-based systems these days, there are always people who mention Divine Realm: Original Sin 2.

These are just some of my personal misgivings about Divine Realm: Original Sin 2, and there are still many cleverly designed places in the game that have not yet been discussed. If you have the opportunity to try this game, I believe that everyone will love this turn-based game after trying it.