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Tianlong Eight Parts: Dragon and Tiger Fighting is difficult to continue the popularity of juvenile travel, where is the way out of the characteristic card-level suit?

With the increase of the content of "Tianlong Eight Classic Suits", more and more players have chosen a relatively simple and easy to form card-level gameplay, with this call and the increasing number of people, the planning finally opened the 69-card level player's unique server "Junior Tour" in last year's regional server, with the opening of the featured server, a group of card-level players rushed in, including many big guys, "Junior Tour" also once became a big red zone server, may plan to follow the card level enthusiasm, in the Spring Festival then opened the "Dragon tiger fight." "69-level featured card-level server, now "Dragon Tiger Dou" has been economic development for more than a month, but we found that "Dragon Tiger Dou" did not inherit the popularity of "Youth Tour" as imagined, what is the matter?

Tianlong Eight Parts: Dragon and Tiger Fighting is difficult to continue the popularity of juvenile travel, where is the way out of the characteristic card-level suit?

The status quo of the "Dragon and Tiger Fighting" area is that there are fewer and fewer players stationed, whether it is a big god or a civilian force, put down the equipment rating list of the two major districts.

Tianlong Eight Parts: Dragon and Tiger Fighting is difficult to continue the popularity of juvenile travel, where is the way out of the characteristic card-level suit?
Tianlong Eight Parts: Dragon and Tiger Fighting is difficult to continue the popularity of juvenile travel, where is the way out of the characteristic card-level suit?

Obviously, we can see how big the gap between the two district players for account creation is, you may say that the two regions are only open for one month! But I want to remind you that this is a card-level server, everyone is very fast, the score gap is very large, one aspect is that the enthusiasm for building is not very high, here involves a lot of factors, such as no boss settled, no decent organization and so on.

Areas like "Dragon Tiger Fighting" that don't have to queue up the next day have largely reflected some of the problems of the current card-level gameplay. First, the card level is still a small number of people, too fast to open the area is difficult to divert the number of players; second, the card level area lacks distinctive gameplay, and the follow-up is not attractive to the classic area card level players.

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