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New York Times: The domestic game "Hara God" beat Japan in the field where Japan excels

Recently, the New York Times published an article on "Japan is defeated in the field of games it is good at: the impact from domestic games", which is how Americans praise "Original God", and how to comment on the Japanese game industry "to finish" content? Xiaobian briefly shared a few key points for everyone to see.

New York Times: The domestic game "Hara God" beat Japan in the field where Japan excels

At the outset, the New York Times says that Harashin is an almost perfect reproduction of a Japanese fantasy role-playing game that has made billions of dollars and caused a stir among the declining video game superpower — it's Japan. "Original God" is one of the hottest mobile games in the world, with all the characteristics of the Japanese invention: giant robots, human-sized swords, large eyes and rainbow-colored hair, and a puzzling fascination with women in maid costumes, the only difference is that it is our domestic game.

New York Times: The domestic game "Hara God" beat Japan in the field where Japan excels

Unlike other domestic games, Harashin has a high share of overseas revenue, and its success shows that the balance of global game power, which has been dominated by Japan and the United States for a long time, is changing. Although the domestic game industry has achieved a technological leading position, it still faces obvious creative flaws, and even though "Original God" has Chinese elements, it almost perfectly reproduces Japan's most popular fantasy role-playing game. Whether it is plagiarized or not, many people in the industry believe that "Original God" is a sign of the challenges facing the Japanese game industry, and with the existing European and American game industry, Japan has gradually lost its dominant game status for 20 years.

New York Times: The domestic game "Hara God" beat Japan in the field where Japan excels

At first, many people thought that "Original God" was a cheap copycat game, but later they were convinced by its quality and details, from the perspective of technology, art and gameplay, "Original God" represented a huge leap forward in our domestic games. Although many Japanese players believe that Hara Shin is a tribute or copy of The Legend of Zelda, MHY quickly overcame this suspicion and added the Inari area, which is based on the Japanese shogunate period, although the game is not necessarily a positive description, Japanese players believe that its positive description far exceeds the negative setting factor in the game, and Japanese players contribute about one-third of the revenue of Hara Shin.

New York Times: The domestic game "Hara God" beat Japan in the field where Japan excels

Four years ago, Japanese developers can also monopolize the top game market in Japan, and now one-third of the top 100 mobile games in Japan come from our domestic games, especially our domestic games are becoming more and more difficult to publish in China, and many domestic manufacturers will look overseas. However, "Harajin" is still subject to many development restrictions, such as the female characters can not be too revealing and modified, although it is recognized by some fans, but some people think that this is to "Harajin" can not rely too much on Japanese themes and features. Among them, Mr. Futatsugi, a Japanese game developer, mentioned that the most serious threat to the Japanese video game industry is not our domestic games, but Japan itself, aging, shrinking market, creators can not get a share, conservative companies do not accept new ideas, and brain drain and other factors.

New York Times: The domestic game "Hara God" beat Japan in the field where Japan excels

The above is the new york times mentioned a few points, I don't know what everyone thinks want to share?

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