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What elements of turn-based games are on-call "regulars"?

For turn-based games, cultivation and growth are always an unavoidable topic. This is because the vast majority of turn-based games are closely related to role-playing elements, and role-playing is inseparable from the cultivation and growth of characters. So in the vast library of games, which turn-based games can perfectly express the theme of "cultivation and growth" in the game?

If you want to throw this question to Xiaobian to answer, Xiaobian first thinks of the SLG turn-based masterpiece "Fire Emblem: Wind and Snow Moon" that is exclusively released on NS. Although the main gameplay of this game focuses on turn-based wargames, at the same time, the game also emphasizes the development of gameplay based on the background of the characters. Fire Emblem: Wind and Snow Moon is set on the continent of Fudora, which has three countries. The three countries were the Adelastea Empire in the south, the League of Resta princes in the east, and the Holy Kingdom of Fagas in the north. Three countries, three forces, checks and balances each other.

What elements of turn-based games are on-call "regulars"?

Players can customize their character and join either faction. Each faction has an unprecedentedly large number of character groups. Each character, regardless of gender or status, can be interacted with by a custom character played by the player. This interaction can not only strengthen the bond between the characters and the characters through intimacy, but also enhance the combat effectiveness of the characters themselves. It can be said that in this game, cultivating different characters and enhancing the combat strength of each character in the camp is not only a major gameplay of the game, but also a major factor in determining the outcome of the turn-based battle. Players can even poach characters from other factions for their own use to expand the protagonist-centric character group.

What elements of turn-based games are on-call "regulars"?

Secondly, some strategy games that are not in the category of turn-based games themselves but have turn-based elements also implement the theme of "cultivation and cultivation" in the game. For example, although the classic masterpiece "Romance of the Three Kingdoms 11" is not the main turn-based symbolic element, in view of the SLG's wargame combat gameplay, its turn-based elements are particularly prominent, and the martial arts system of this game is also extremely rich, not only has the attributes of the martial generals themselves, but also can build their own military generals and write their own history. The warriors of this game will develop the ability to improve the player's autonomy and initiative under the premise of rich mechanics, thereby enhancing the diversified experience of turn-based combat.

What elements of turn-based games are on-call "regulars"?

Of course, some readers will ask: The above examples you give are all foreign products, but is there no better example for players like me who prefer domestic fairy tales? The answer is: of course there is, and there are many. "Shenwu 4", "Peach Blossom Travels 2", and "Dream World 3 Mobile Game" are all turn-based games that can represent the theme of domestic immortals. "Shenwu 4" has a gorgeous picture, and "Peach Blossom Travels 2" is full of heritage. However, among them, Dream World 3 Mobile Game may be more popular with players because of its novelty and diversity of gameplay. In this game, "buddy" is a vital function that determines whether we can win each battle. The more and stronger you have, the higher your combat power will naturally be.

What elements of turn-based games are on-call "regulars"?
What elements of turn-based games are on-call "regulars"?

As for how to make your more and more partners stronger, first of all, you need to accumulate coins to unlock more partners, and secondly, you need to understand the formation tactics of the game thoroughly, through the basis of the number of partners, the attribute restraint to study the most targeted enemy formations and partner settings, and finally don't forget that the combat effectiveness of the character itself is also very important. At this point, players need to constantly level up our characters, while choosing the right skills and talents for the characters to reach a level where each partner can output at full strength.

What elements of turn-based games are on-call "regulars"?

At this point, Xiaobian thought that I had almost finished what I wanted to say, so what do you think of reading this article on the theme of "cultivation and growth"? Welcome to share your experience in the comments section.