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DNF: New 4 Properties Released! Following the darkness of ice and fire, inductive poisoning became a new pursuit

As we all know, dungeons have 4 regular attributes, namely ice, fire, light, and darkness, what is the difference between these 4 attributes? The biggest difference is that there is no difference! In previous versions, according to the different resistance of monsters, there were advantages and disadvantages of the 4 attributes, but now the resistance of various copies is the same, and there is no difference between attributes.

"Old" 4 properties

Recently, some players have reported the 110 version of the monster resistance map (the table comes from the "calculation formula", Hanbok data, for reference only), from the figure can find 2 details worth paying attention to:

DNF: New 4 Properties Released! Following the darkness of ice and fire, inductive poisoning became a new pursuit

1, the resistance of various monsters finally appeared different (eh, why should I use the final to describe it), since there are differences, then it means that there are advantages and disadvantages, such as the first monster, fire resistance is 0, ice, dark resistance is 35, light resistance is 50, so you should use fire attributes to fight.

2, ice, dark attributes become the big winner, from the overall resistance of the monster in the figure, ice, dark resistance is the lowest, so the player who walks these two attributes should be very happy, especially the ice attribute, the real versatile gold oil.

DNF: New 4 Properties Released! Following the darkness of ice and fire, inductive poisoning became a new pursuit

In the long run, if the resistance is not uniform, then as the final boss of the 110 version, the Dragon King Bakar, is largely the highest fire resistance (similar to Andersen, who is called the fire attribute is the cheapest), so the brothers can consider replacing the genus strong in advance.

However, at present, these data, after all, are only Hanbok content, and it is not certain whether the characteristics of the national service will be changed at that time, and even if you take a step back, assuming that the resistance is indeed different, it will not be said that the fire attribute players really can't fight the group, so the brothers don't need to worry about the attributes at all.

DNF: New 4 Properties Released! Following the darkness of ice and fire, inductive poisoning became a new pursuit

"New" 4 properties

The old 4 attributes, ice, fire, light, and darkness, these should be well understood, after all, they can be directly derived from card enchantment, so what is the new 4 attributes?

New 4 attributes: Bleeding, Burns, Electrocution, Poisoning!

DNF: New 4 Properties Released! Following the darkness of ice and fire, inductive poisoning became a new pursuit

Why is this the "4 attributes"? Because in the 105 equipment, there is a very important setting, "powerless"!

When the enemy is in a weak or various negative state, the player's damage will increase, but after the exposed equipment attributes, it is found that the damage of other negative states is increased by only a small part, while the 4 major attribute states mentioned above will increase a lot of damage.

Take the special equipment entry as an example: when the enemy is in a state of darkness, petrification, sleep, or chaos, the attack power is increased by 10%, and when the enemy is in a state of bleeding, burning, electricity, and poisoning, the attack power is increased by 30%!

DNF: New 4 Properties Released! Following the darkness of ice and fire, inductive poisoning became a new pursuit

So it is obvious that if you let everyone choose freely, then you will definitely choose one of the 4 attributes, and the equipment entry with this phenomenon is not only this one, but also such as earrings, rings, tops, etc. When you are in the state of the 4 attributes, the additional damage will be higher! (Low additional damage for other negative states)

Then by analogy, when choosing equipment entries (especially custom entries), you should be as close as possible to these 4 attributes, plus class characteristics, such as red eye can choose "bleeding", poison concubine can choose "poisoning", sword soul Shura choose "inductive", etc., it is also considered to be a combination of equipment attributes and class characteristics.

DNF: New 4 Properties Released! Following the darkness of ice and fire, inductive poisoning became a new pursuit

Personal summary

The old version has 4 major attributes, the new version also has 4 major attributes, but the difference is that the latter is given by the equipment, everyone can also be assigned according to different occupations when collecting equipment, and all the entries close to these 4 attributes should be regarded as graduation attributes.

ps: If the legendary equipment has these 4 attributes, then it can also be sold for a good price, especially before and after the version.

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