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Many players are consulting the type of gameplay of the 110 version of the equipment, whether there is a suit effect, etc., this issue will give you a comprehensive analysis of the epic classification and gameplay interpretation of the 110 version.
110 equipment classification
First of all, it is emphasized that the equipment positioning of the 110-level version is 105-level epic, and there is no 110 epic equipment, and it returns to the scattered equipment gameplay, that is to say, the 105 epic has no set effect.
Weapon Epic Classification: Devouring Roots Series, Decisive Battle Weapon Series.
Armor/Special Equipment/Jewelry: Fixed Entry Epic Series, Custom Entry Epic Series.
Special Equipment: Mythical Series
Detailed equipment
【Myth】
The level 105 mythical equipment is not a new mythical equipment, but the original level 100 myth has been transformed into a level 105 equipment, and the reputation value has reached 1900 points.
How to get it: 1 is the regular acquisition method of the 100-level version, 2 is 2000 Immortal Arias for 1 Guide Light, and 3 Guide Lights are exchanged for Random Mythical Jars.
Because of the revision, the original myth was basically adjusted to the basic attribute of the skill attack power, and the original first-line myth was still a first-line.
【Weapons】
Root weapons can be dropped on 110 quests, but Duel Weapons only drop in 2 premium quests.
Root Weapon has the same stats for all classes, with 35% of skill attacks, entries of which are 10% increase in skill damage and level 1 full-level skill.
The Decisive Battle Weapon is also called the CP Weapon, and each class has its own exclusive skill optimization, because there is more content, which is not detailed here.
【Fixed-entry epic and custom-entry epic】
Fixed-entry epic, as the name suggests, is equipped with 4 growth term attributes are pre-designed by the system, can not be changed attributes, that is, regular epic.
Custom entry epic, equipped with only one basic fixed entry, 4 growth entries are random, that is to say, when obtaining this equipment, its growth attributes are completely random, it may be good or bad, terms can be viewed in the dictionary, the number is very large.
For example, the two pieces of the same equipment of the snail brush have completely different growth attribute effects, so custom epics are not the most ideal graduation equipment, because the entries are too random.
So what does customization mean? It's actually a new system that uses the new system to replace one of its least desirable terms with the other one you want. However, only one of the terms can be replaced, and the remaining 3 terms will be locked after replacement.
The gap in the intensity of myths and epics
The 105 epics of the mythological parts have a setting, when each of the 4 entries is equal to 40 levels, it can add an additional 3% of the skill attack, and itself has 12% of the skill attack, taking the reversal as an example, the reverse ending has 35% of the skill attack, and the top wants to exceed the level of the reverse attack, but the final level of the 105 epic top plus the good entry, the damage will be flat or beyond the reverse data.