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Developmental road players are really planned to take care of? The shooter is the core, and the conscious operation can't keep up with the strange planning?

All along, many players have called the development road "sterilization road", this is because the shooter as the main output of the team, if he develops too smoothly, then whether it is team battle or advancement, it will be extremely easy, so it is necessary to target in the early stage to limit the development of the shooter.

I thought it was just a joke from the player, but I didn't expect that the official really started, the purpose is to optimize the experience of the development road players. In fact, the most bitter is the middle road players, but it may be that there are too many places to adjust, and the official decided to use it as the finale.

Developmental road players are really planned to take care of? The shooter is the core, and the conscious operation can't keep up with the strange planning?

So back to the question of the development path, the planner summarizes the player's problems in three points:

1. Caught in the early stage, poor development environment

2. Team battle self-protection problem, poor output environment

3. Headwind is difficult to counter, and the experience of the line is poor

Although it seems that this is the status quo of the development road, from another point of view, it is actually a summary of the shooter player after losing the game, such as being caught in the early stage, and the team battle is always cut, from the beginning of the headwind to the end. Most players have this feature, winning is their own too carryy, losing to find a variety of excuses, in short, do not want to admit that they have technical problems.

Let's take a look at how the official is ready to solve it:

1. Expand the Elven Protection Area for the first 4 minutes and extend it from your own field area to under the attack range of all the towers in the fencing. When an enemy hero is under our tower for the first 4 minutes, his output will be reduced by 20%, which will increase the survival rate of our hero under the tower.

Developmental road players are really planned to take care of? The shooter is the core, and the conscious operation can't keep up with the strange planning?

2. The position of the river grass is adjusted, and the river channel grass of the development road will be farther away from the line after the adjustment, and the grass of the opposite road will be closer to the offline line. This is to share the pressure to the confrontation road, in line with the positioning of "confrontation".

3. The River Spirit of the Development Path will be adjusted closer to the line and avoid the River Grass, making the Development Path player safer when competing for the River Spirit.

4. Gradually make some adjustments to improve survivability for some shooters.

How much can these adjustments help improve the experience of developmental road players? Regarding being targeted by the enemy and killing by the tower, reducing the output by 20% does not weaken the opponent's thoughts on you, you can refer to the previous wild area adjustment, the reverse field is not wrong. The adjustment of the position of the river grass and the change of the spirit of the river channel are more conducive to the development of the strong side of the line to open the advantage faster, because the risk of fighting for the spirit of the river channel is smaller, and the threat from the middle road and the wild area is also less.

Developmental road players are really planned to take care of? The shooter is the core, and the conscious operation can't keep up with the strange planning?

As for the planning also wants to make adjustments to the survival ability of some shooters, it is even more funny, is it difficult to really want each shooter to have a displacement, can not grab the line without any burden? When you choose the displacement shooter, you must be mentally prepared to be caught, but you do not have any awareness of anti-gank, but blame the game for not being friendly enough to the development path.

Developmental road players are really planned to take care of? The shooter is the core, and the conscious operation can't keep up with the strange planning?

Shooter this position, want to play well is difficult, not only test the technique, but also test the consciousness, risk and benefit coexist, play high damage at the same time, naturally to bear the risk of being targeted, as for how to bear, is the common problem of the entire team, but the premise is that the shooter is conscious, has ideas, rather than a brainless output machine.

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