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Original God: Following the 2.5 Abyss, the new boss of the stratolite attracted heat, and after seeing the monster's health map: Hemp

Foreword: As a level-based open-world adventure game, the original gods do not have many ways to block the player's footsteps in the map: puzzle solving, running maps, and the core monster system. Since the opening of the "wife" in July 2020, the difficulty of solving puzzles and running maps has increased day by day, which has enriched the player's game experience to a certain extent, but players have gradually realized a problem - the damage growth rate of the new character has not kept up with the expansion of the monster value. In particular, the 12th floor of the Abyss, which symbolizes the ceiling of the original god's difficulty, has changed from version 1.0 ice slimes/fools to 2.5 versions of iron knots and golden beasts, which is obviously unreasonable.

Original God: Following the 2.5 Abyss, the new boss of the stratolite attracted heat, and after seeing the monster's health map: Hemp

2.5 The abyss attracted heated discussion, the 12-layer avatar "training detector", and many anchors folded

Frankly speaking, the difficulty of the 12th layer of the abyss in version 2.5 is generally stable, but 12-1 has become a veritable "training detector", and the upper half of the bleeding dog and the lower half of the deep sea dragon lizard are the new monsters in recent versions. In addition to some of the "operation monsters" with universal techniques, the addition of the upper half of the milk characters compresses the output efficiency of the player, and the lower half also has a demand for the gathering of monsters.

Original God: Following the 2.5 Abyss, the new boss of the stratolite attracted heat, and after seeing the monster's health map: Hemp

In this regard, the public opinion of the player group is negative, such as "the first layer is the highest difficulty, the second and third layers can be left for 1 minute", "all the anchors who fight the abyss are crazy "concave" the first layer, and the blood pressure is full", "The second half of this monster will be revived, you will either freeze together for a second, or there will be an outbreak". Going back a few versions, the abyss that can make players feel relaxed seems to be only the one-eyed treasure everywhere in the three C era of the glass moon?

Original God: Following the 2.5 Abyss, the new boss of the stratolite attracted heat, and after seeing the monster's health map: Hemp

Following the 2.5 Abyss, the new boss of the Strato-Rock attracted heat again, and after seeing the monster's health: numb

According to experience, the monsters that are spat at by players in the big world will eventually enter the 11th and 12th floors of the abyss, such as the sea ghosts, floating spirits, bleeding dogs, and golden king beasts known as the "Three Dung Monsters of Inari". Now it coincides with the second half of version 2.5, and the layer rock giant abyss that has been jumping for nearly 1 year will be officially launched in version 2.6. Layer Rock belongs to the Glass Moon DLC (similar to the Snow Mountain to Mond), which will surely become a feng shui treasure map for planning and practicing hands, so we met the exclusive BOSS of the Layer Rock Giant Abyss - Mechanical Long Worm.

Original God: Following the 2.5 Abyss, the new boss of the stratolite attracted heat, and after seeing the monster's health map: Hemp

The design concept of the long worm may be derived from Terraria's mechanical worm or the "Neil" mechanical era of the earth snake, this form is specified to have the ability to fly, and the game has so far had a remote type monster (grass slime), which inevitably caused controversy among netizens: "The monster is getting more and more outrageous", "This thing is put in the abyss in close combat". Subsequently, we get a "Proto-God Monster Health Map", which is calculated according to World 8.

Original God: Following the 2.5 Abyss, the new boss of the stratolite attracted heat, and after seeing the monster's health map: Hemp

Obviously, with the change of versions, the monster health of the new map must be higher than that of the old map, such as Ina's Sea Ghost and Mond's Qiuqiu People are a status, and Inari's Floating Spirit and Slime are a status. However, the blood volume of more than 180,000 sea ghosts is even higher than that of the frozen tree and the explosive tree, the amount of floating spirit blood is higher than that of the Daqiu qiu, the blood volume of the lady is equivalent to 6 frozen trees, and the blood volume of the Thunder God Zhou Ben is equivalent to 11 frozen trees, and the planning really needs to reflect on "whether the amount of blood of the monster is a long-term solution" is indeed needed.

Original God: Following the 2.5 Abyss, the new boss of the stratolite attracted heat, and after seeing the monster's health map: Hemp

Summary of personal analysis

In short, only new characters with higher strength can attract kryptonite, and there will be a large number of civilian players to enjoy the character dividends together, so designing monsters with thicker health and more grinding mechanics is the simplest and most effective way to stop them. At the same time, the hard work to give the main C concave holy relics can not significantly reduce the difficulty of the full star, players only have a deep understanding of the idea of matching, and the level of the sub-C, the holy relics are also mentioned, in order to cope with the twice a month abyss settlement, and those who purely pay for the cooking of the leisure players are the direct victims. Finally, what do you think of the new version of the monster's increasing health? How can I slow down the expansion of values? Leave a comment in the comments section to discuss!

Original God: Following the 2.5 Abyss, the new boss of the stratolite attracted heat, and after seeing the monster's health map: Hemp

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