Hello everyone I am the fingertip, I don't know if you have found it, now playing the king will often encounter those very "random" players, you think it is very important to qualify or peak matches, it does not matter to them to win or lose, even the choice of lineup will not be in accordance with the adaptation, but they want to play what they want, regardless of the feelings of their teammates, because they do not care about winning or losing.

This phenomenon we call "pendulum", is the kind of life and death to look down on the attitude, the previous king environment is not like this, although such people will always have, but now obviously more, in the final analysis, is the players' desire to pursue victory and defeat is not so strong, and even disappointed in the entire game environment, so as to join in, become a part of the rot, in the end the players are hurt.
There is a phenomenon of human-to-human transmission
Near Zhu is red and close to ink black, the ancient people's view of some things is very advanced, in fact, this is the truth, with people with positive energy to play, they will work harder, follow the negative people themselves are also easy to become negative people, the king's glory of the phenomenon of more and more rotten phenomenon, and so we see more, unconsciously they will become one of them, so as to continue to expand this phenomenon.
The cause of this phenomenon is actually a variety of factors, and the official problem is not small.
The operation of Tianmei has exacerbated the emergence of the phenomenon of pendulum
Everything has a cause, and it is rotten to pass on from person to person, so what happened to the people who started in the first place? I think it has a very direct relationship with the operation of planning, when we attach great importance to a thing, we will spend more energy to pay attention to, but when you lose everything you cherish and suddenly become what you don't like, will you still care so much?
Yes, the optimization of the skin, the adjustment of the hero are the reasons for the deterioration of the game environment, the favorite skin is negatively optimized, may not directly lead to disappointment in the game, but it is also one of the factors, the favorite hero is weakened, the hero has to give up, the dissatisfaction with the game may gradually pour out, when you label the game as disappointed, after any adjustment that makes you feel uncomfortable, is to add rotten chips for you.
Problems with matching mechanisms
This problem is very intuitive, inevitable, and should be the biggest culprit, because the matching mechanism can only be relatively fair, and can not do absolute fairness, may lead to a losing streak, or a win and a loss situation, which is a torture of mentality, and when everyone feels that this mechanism is unfair, your disappointment with the game is even deeper.
In fact, the matching system is an unavoidable problem, and it is the common algorithm of all the matches in the world that needs to match the game, so why do players who only have the glory of the king feel more and more unreasonable about this matching mechanism?
Because this is a team game, when you see your teammates brain thrombosis operation and get hit into a headwind, do you look at it? You look at the opposite side obviously suppressing your entire team a level of combat effectiveness, you are not desperate? Just because there is a comparison, plus a game less than ten minutes, you will feel that you are being targeted by the system, wasting time, and dropping the stars.
But you look at other games, take the flying car, in the low level you can also float around, but when the level is high, the opponents that give you a match may be very scary, which is also based on your usual score to give you a careful match of the opponent.
Therefore, multiple reasons combined together, let you have a disappointed mood of the game, so as to "want to open", think that it does not matter if the score is not scored, the most important thing in the game is to be happy, regardless of victory or defeat, perhaps the true meaning of the game, so the phenomenon of rot is more and more, it is interesting that you do not care about winning or losing, each game is played with fate, the winning rate may also increase, because you have reduced your hidden points, the teammates who match you are strong, and even some people can see some posts, "The idea of this version of the score is to swing ah."
So do you think that the glory of the king now still has the passion of the past? Do you also "swing" once in a while? Tell us what you think in the comments section.