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Level 110 Dungeon Introduction - New dungeon difficulty system

【New Dungeon Difficulty System】

Levels 100 to 110 dungeons will feature a new difficulty system.

When choosing a dungeon, you can choose four difficulties: Normal, Adventure, Warrior, and King.

Added hero mode, there are also normal, adventure, warrior, king four difficulty.

Certain conditions need to be met to unlock higher difficulties. After the difficulty is unlocked, the entire character under the account can enter.

After the captain unlocks the difficulty, the unenlocked team members can also enter.

Entering the dungeon requires a certain level of fame.

Level 110 Dungeon Introduction - New dungeon difficulty system

【Regional Weakness System】

Added an area weakness system that takes effect from hero difficulty.

The Hero mode of [Outermost Sanctuaries/Hilling Islands/Namelos/Ruined Silent City] is affected by the Weakness System.

Regional weaknesses are refreshed every 6 hours, and there are no duplicate weakness attributes on that day.

All area weakness systems are initialized at 06:00 daily.

Area weaknesses can be viewed in the Biracell's dashboard and dungeon selection interface.

Level 110 Dungeon Introduction - New dungeon difficulty system
Level 110 Dungeon Introduction - New dungeon difficulty system

【Grow Dungeon】

If the character does not have a main quest to perform between levels 100 and 109, the growth dungeon of the corresponding level will be opened.

Growing Dungeons consist of four difficulty levels, the same as normal dungeons.

When there are main quests that can be executed, or when level 110 is reached, it is not possible to enter the growth dungeon.

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