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Original God: Elemental power is the "universal solution"! All kinds of "can't beat", most of them are lack of charging

Hello everyone, I am the author of "OV Say Game" who has to open the fan list every day. Isn't this general Raiden about to be re-engraved, and every day I receive a bunch of messages asking me " Do you want to smoke Thor"? So today I plan to use "elemental charging" as an entry point, one is to dissect the importance of charging, and the other is to answer "Thor necessity"!

Original God: Elemental power is the "universal solution"! All kinds of "can't beat", most of them are lack of charging

Before I start the main text, I would like to ask you a few questions:

First, when you usually play, can the core characters in the team achieve a "charge cycle"?

Second, have you ever seen the video of 4 characters passing the abyss once they smash the skill move?

Third, do you think that your usual "can't fight" is not enough attributes such as attack and critical hit, or is the element charged insufficient?

Original God: Elemental power is the "universal solution"! All kinds of "can't beat", most of them are lack of charging

Here's a little bit of an explanation of the "charge loop", because there have been a lot of new players lately, and I've found that a lot of people really don't know this concept. The simplest understanding is that a character can ensure that there are enough for him to release the big move again after his big move CD after the big move. Being able to implement this cycle is to ensure a character's "charge cycle"!

Then you may wish to think about the above question.

Why can someone else's "national team" be full of stars 12 floors, and your 5-star team is difficult to pass?

This question has been asked to me by many people before, and it is reasonable to say that in terms of the strength of the current 5-star roles, not to mention the several 4-star characters that crush the country, but beyond it is by no means a star and a half. The reason for this problem is actually very simple:

First of all, the national team does not use "general attack" to fight, but to use skills and big moves as the main source of output. Especially the damage of the big move, after all, whether it is the multiplier or the special effect, the effect of the big move is far beyond the skill. If anyone wants to use the national team to "A through the abyss", I can only say that you really have enough leisure;

Then, since the big move is also the core source of damage, it is necessary to ensure the "charge cycle" to maximize the release frequency of the big move. To ensure the charge cycle, the charging attributes of each character are indispensable. In order to make it easier and more brainless, many players even smashed all 4 character charging attributes of the national team to "more than 200%"!

Finally, if you look back at your own 5-star team, if your lineup is also based on skills and big moves as the main output (not necessarily the national team such a fast cut), is the charge cycle of the core role of the team guaranteed? If not, the general attack will account for a large part of the total output, and your core is the kind of general attack multiplier?

Original God: Elemental power is the "universal solution"! All kinds of "can't beat", most of them are lack of charging

In fact, many people's role cultivation has entered a misunderstanding, that is, they feel that "attack power and double explosion" is the only pursuit, and they do not consider charging. But there is a very obvious problem here, that is, many players do not consider "graduation is not a matter of three or five days" when referring to the so-called "graduation attributes", and it takes a month or two to say that the "copy of the holy relics in prison" in the process of getting on a character to graduation takes at least one or two months, and during this period you do not fight?

During this period, do you want to play for a month or two in the state of "attack and double explosion are not high, A does not move monsters" plus "low charging attributes, big moves are not very easy to put out"? Therefore, first ensure the recharge, so that the team's big move utilization rate is improved, and after having the minimum combat ability, slowly replace the equipment according to the graduation attributes.

Original God: Elemental power is the "universal solution"! All kinds of "can't beat", most of them are lack of charging

Moreover, as far as the "Deep Spiral" is concerned, in addition to the lineup of the single-core resident main C, those teams that focus on skills and big move damage, such as the national team, the Permafrost, etc., as long as they can ensure the "elemental charge" and the training that the character should have, can fill 12 layers. No matter how high the attributes, even if you run to the graduation standard, the damage is a bit "overflowing", and you can even play the abyss race!

Does Thor have to smoke one?

The source of charge for a character of the original god is nothing more than these:

First, the characters themselves use their skills to play ball and eat themselves;

Second, others play ball for him to eat;

The third is to eat the ball after the monster dies, and it doesn't matter who hits it;

Fourth, through other means, such as character talent special effects;

Elemental charge mainly solves the first case, while Thor is the fourth case. Because just like the previously mentioned, the more you run to the graduation attribute, the more you will naturally have to make concessions on the charging attribute, which will inevitably lead to the situation of "insufficient charging cycle"!

Original God: Elemental power is the "universal solution"! All kinds of "can't beat", most of them are lack of charging

At this time, the importance of Thor's additional charge is highlighted:

First, you can let the character give up more charging attributes to more important attack power, double explosion, etc.;

Second, it is possible to no longer rely on two elements to recharge each other;

Third, the impulse energy of Thor itself is extremely high, as long as it is not a difficult to charge, most of the characters themselves + Thor can easily achieve the charging cycle;

Fourth, Thor is charging the whole team!

Speaking of which, the question of "whether to smoke" has changed to "do you lack charge"!

If most of the characters at hand are "graduation attributes" and can be easily worn by anyone, then Thor is really not a "necessity" for you;

If you feel that your current lineup lacks charge, or you can use Thor's charging attribute to transition when you develop a new character in the future, then Thor is your "necessity"!

Because in addition to the "recharge demand", the other effects provided by Thor can be replaced. Make sure you don't need to recharge, and you know if you should smoke Thor in a few days!

Original God: Elemental power is the "universal solution"! All kinds of "can't beat", most of them are lack of charging

Is elemental charging a "universal solution"?

Here I want to emphasize that elemental charging for most of the "non-hardcore players", can definitely be called a "universal solution", who makes the original god skills and big move damage much higher than the general attack, but also comes with its own elemental attributes, and the original god's battle core is exactly the "elemental reaction". Therefore, it is definitely much easier to make the elemental charge high and smash a few more big moves than the bitter copy to go to jail to grind the attributes of the holy relic.

Original God: Elemental power is the "universal solution"! All kinds of "can't beat", most of them are lack of charging

But elemental charging is not the "optimal solution"! The real optimal solution naturally has to be the "graduation attribute", which can play the role attribute standard that can play the upper limit of the role. Of course, as mentioned earlier, such properties are already a bit "overflowing" for most characters. So in the actual game, whether you choose to use "4 universal solutions" to match the team, or choose to use "2 optimal solutions + 2 universal solutions" to match the team, it depends on each person's choice!

Two idle words

I still have to say that the matter of smoking characters is only meaningful if "xp is excluded". Love or not love is their own business, strong or not strong is everyone's business; in the game of the original god, love is selfish, strong is fair! So any role "smoke or not" this problem, as long as the final clarity is their own, do not regret it!

Finally, I knelt down and begged the big guys to "long press and like, one key and three times", or you can click "Author Avatar" to add a concern. I'm OV said game, thanks for watching.

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