laitimes

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

Welcome to follow, get more game review information, no longer hesitate to start or not. ( )

The definition of the demon itself is only a general term expressed by human beings in the face of creatures they do not understand, and over time, the light and strange land has taken root in the long river of years, and the three of them have become tigers to spread false rumors, and the situation has gradually shown his unique uncontrollability. As a result, all kinds of strange and strange things appear in various literatures, gradually filling people's curiosity. The demon has become synonymous with this particular individual, an object of people's sense of justice, a desire to conquer the unknown, so the small peculiarity plus a large imagination space, gradually began to break away from the initial definition, towards the "demon" in people's hearts.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

Although the game "Mountains and Rivers Demon" is rude in appearance, but his inner tendencies and the definition in people's hearts for thousands of years are mixed, the knight who guards one side, the greedy cannibal demon, the immortal mountain that breaks away from the world, the evil door that kills one side, he will show the definition of people for thousands of years to kill demons and exorcism in a full form, so that this game can be easily accepted by everyone, if the game experience alone, then probably this is just a light game experience, But if you look closely at his historical precipitation, then he is probably the epitome of people's attitude towards demons for thousands of years.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

1. How to win

So turn around and let's talk about the game, the way to win is very simple, the player needs to save the villagers under the attack of the constantly refreshing demons within the specified time, and complete their own exclusive tasks, a game usually has a ceiling of ten villagers, ten villagers are eaten, the game fails, the player is defeated by the plot task demon The task also fails, so the player needs to take into account both sides, to avoid wasting time has become a compulsory lesson.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

2. Grid map

The game map takes the way of taking the grid to develop the plot, the player travels through the large grid, kills the monster, builds the building through the small grid, gets the buff, the screen is slightly rough, but more detailed, each position, each building, the result of the composition is to help the player or drag the player back, which requires careful thinking. Fortunately, the position of the monster refresh in the game is fixed, and the player can deploy the defense line against the monster, which can reduce the pressure on the player to a certain extent.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

3. Chivalry and Reiki

The meaning of chivalry is a helpful traveler, and in the game also made a full interpretation of this description, the player's initial location sticks to one side, by protecting the villagers to obtain the villagers' gifts, the game uses chivalry value instead of currency, but also more elevated the identity characteristics of chivalry, for the chivalrous to get rid of the copper smell This detail gives people a good sense, and each day and night map is explored on the village will give the protagonist a certain number of chivalrous values, which is also the player's main income.

And reiki as a basic condition for improving the player's base three-dimensional, and chivalrous values, the use of reiki is more narrow, but only reiki values can improve the player's basic combat ability, that is, to increase the upper limit of yin and yang qi consumed by spells, which has a strong effect on some long-lasting battles, but because the use of reiki is narrower, the player will not be too inclined to reiki, so the use of reiki will be less, then it will cause reiki inconvenience and overflow, which is also a place for players to overcome.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

4. Architecture

Then since we have said chivalrous values and aura, we can gradually expand the consumption of chivalry and aura, chivalrous values can build buildings, buy exercises, build weapons, improve the player's combat ability, reiki can increase the upper limit of consumption of yin and yang qi, and the speed of recovering yin and yang qi in battle. In terms of architecture, chivalrous values can be used to build caravanserais (speed up travel), alliances (there will be righteous warriors to help fight in the surrounding four grids), medical halls (selling drugs and speeding up the amount of health recovered from recuperation), bazaars (increasing the number of chivalrous points obtained every day, and refreshing new exercises every day), which can provide greater help to the player, while the Spirit Spring that produces Reiki, the Immortal Mountain that boosts Yang Qi, and the Cave House that boosts Yin Qi are somewhat chicken ribs, on the one hand, there is not much improvement, on the one hand, due to the different division of labor, Players need to consume more rounds to craft, so the Aura boost is mostly just a matter of going along the way.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

5. Exercises and consumables

Since the acquisition of the gong fa is mentioned, then the gong fa in the game is also one of the features, each gong fa has four levels and its own five elements, with the need for the five elements to unlock the next level, increase damage and other special effects, each gong fa in the game requires a large number of five elements, but the kung fu level that has been unlocked in the game will not be locked with the player's other gong fa changes, and the gong fa needs to consume yin and yang qi in battle, and the player also has to calculate whether his yin and yang qi is enough to support the consumption of this gong fa. Therefore, how to choose the exercises is a science. Compared with the exercise, consumables are much simpler to understand, and the benefits it brings are straightforward, and it is not too much to elaborate here.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

6. Fight

Since everything is ready, then you can start to face the demon, the speed bar play taken in the battle, the speed is fast to shoot first, the monster also has its own skills, need to be treated differently, players can play their own strengths and the map ration of the exercise, consume the demon's health, adjust the difficulty of matching is not great.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

7. BOSS BATTLE

The boss battle in the game can fully feel the author's intentions, in the first level, the player can look for system loopholes, build a circle of alliances around the boss, so that each alliance will produce two people, in the boss battle there will be eight righteous soldiers to help the fist, although the amount of righteous soldiers is less, the damage is not low, the ending is the end of the fist to kill the teacher. And in the second level, when the player once again exploits this loophole, he will find that the boss will first use the group attack to sweep away to cause damage to all enemies in the opening meeting, and the hard-working righteous soldier will be destroyed in one round, it seems that the author knows the difficulty and details of the game, and also knows where the simplest way to pass the game is, so he plugs the loophole in this way.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

8. Plot chain

In the game there will be a total of eight protagonists appear, the game began the player can only choose the first four, the first four plots will encounter other main line protagonists on the way forward, so as to achieve the purpose of unlocking, and finally when the player passes all the plots, you can make out a complete story line, here is a sense of "American Doom 2" visual sense, the player will get a 90 degree change in attitude, although it still falls into the cliché, but the details of the plot still let the player feel the ups and downs.

"Mountains and Rivers" Review: A successful electronic version of the single-player board game

Summary: Short gameplay content

A game consumes time is not long, the player from the beginning to the end of the game also experienced 9 days and nights of time in the game, among them, the player needs to go through the operation, layout, promotion, preparation, decisive battle link, quite a sparrow although small and complete feeling, if you insist on saying shortcomings, then probably each round of solidified thinking is a shortcoming, the limitations of the exercise so that each character's copy can not be diversified to expand, this may be the only dissatisfaction with this game, as a light game, The game is already doing its best while taking care of everything, and maybe that's the ultimate goal of the chivalrous: the middle way?

Read on