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What to play on the weekend: horror black shop simulator, card, board games, home sports good helper

"What to Play on the Weekend" is a weekly game recommendation from Touch Editors. Every weekend, we will each recommend a new game of the week (occasionally there will be old games), which may be PC or console games, or mobile games for everyone to refer to and choose, or it may be a group tasting or characteristic game, giving readers and friends multiple perspectives of a game.

When you're in bed on the weekend and haven't decided what to do next, it's better to see if there's anything you're interested in in our options, and readers and developer friends are welcome to ask us for coverage.

Feng Xinyang: The Greedy Devil (Multi-Platform)

Keywords: hunting, bloody, simulated business

One-word recommendation: We guarantee that every customer is satisfied – pack tickets with a subset of them.

If you're resistant to gore and hunting elements, I suggest you cross out this recommendation right away, but if these weird things just fit your taste, then I must recommend trying Ravenous Devils, a "horror cooking simulator" made by Bad Vices Games.

The game tells the story of a couple who run a tailor shop and a bar while secretly carrying out horrific killings. On the surface, the husband is responsible for sewing clothes for sale, the wife is responsible for cooking the dishes, everything is perfectly normal, but behind it is the horror of two murderous demons - the husband is responsible for killing the customers who enter the measuring room alone, sending the corpses through the secret passage into the basement kitchen, handing them to the wife, making delicious meat pies through the meat grinder, the board and the oven, and the clothes of these poor customers will be recycled, and the cloth will be used to sew new clothes, attracting more customers to tailor-made...

The time to throw the body is relatively long, and this gap can arrange for the wife to cook

Greedy Devil operates in a similar way to most cooking simulators, and it's also important to pay attention to customer wait times, and if customers wait too long, they will lower their ratings and corresponding revenues. However, fortunately, the overall system of the game is relatively loose, there will be no mistakes such as killing people and being caught, and players only need to deal with the order of work and improve efficiency.

The income earned by players can be used to upgrade tools or buy costumes to make their shop efficient and good-looking. During the game, players also need to complete the tasks assigned by mysterious characters, and as the mission progresses, the terrible conspiracy hidden behind the story will gradually be revealed.

The seemingly clean and tidy taverns and tailor shops are actually hidden killers

"Greedy Devil" has landed on multiple platforms, and Steam is currently priced at 22 yuan. The game supports Chinese Simplified, but there are many translation errors or missing words. If you still haven't figured out if this game is right for you, you can also download a free demo and experience what it's like to be a "black shop" owner.

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Zhu Siqi: Stacklands (Steam)

Keywords: cards, survival, simulated management

One word recommendation: card people also have to live.

"Stacklands" is a very cute Roguelite card game, the gameplay is more magical. Unlike the usual battle-based card construction, it is essentially a business game. In the initial deck, the player draws a villager and some resource cards such as stones, raspberry bushes, and wood. After some dragging operations, the villagers will obtain food and means of production from these resources, and find ways to survive and grow the village.

The style of stick figures is very vivid and cute, and the card group elements are also relatively basic

The game is not particularly easy to play. Partly because it gives you a whole bunch of goals that are very free before it teaches you how to play... For example, earn some coins, make specific tools, get specific resources... But you don't have to be able to finish them upfront! The biggest constraint in the early stages was food. Each villager consumes two servings of food a month (Moon), but the access to food is very limited, and it is very easy to die when hungry.

Villagers also occasionally had to fight for meat or their crops

It is also very important to balance money and means of production. To get a new card pack, you usually need to buy it with gold. Gold coins are obtained by selling the property on hand. When you are not familiar with the usefulness of various items in the early stages, it is easy to sell useful things accidentally, making the game unsustainable... It can only grow in constant trial and error, and the cycle repeats itself. No wonder this game calls itself Roguelite. However, if you can play, you will become very rich later in the game, and after you are skilled, the process of one trip will become shorter.

The big guy's world has enough money to break the game

Anyway, the game itself is still very interesting and worth a try. Unfortunately, it does not support Chinese at present, but fortunately, the text is relatively simple, and the stick figure-like picture is still more clear. At present, the game has been listed on Steam, and it is priced at 22 yuan.

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Yuan Weiteng: Spread Your Wings: Europe (Steam, Switch)

Keywords: cards, hand-drawn, board games, nature

One word recommendation: in Europe, also help the birds settle down!

Wingspan is a well-known bird-themed card game. As a video game adaptation of a physical board game, I am not familiar with board games, so I will not say more, but the electronic version of the game was launched two years ago, and I remember when it was first launched, I bought a copy as a gift for a friend. The indie games of that time felt more average, not impressive, only Spread Your Wings and Soaring looked unique. The game adopts the style of hand painting, delicate brushstrokes like oil painting, the picture style is fresh and bright, coupled with cute birds, and gentle background music, like a work of art.

How beautiful

Wingspan: European Expansion is the game's first expansion. According to the official introduction, the game has added "81 bird cards, 5 bonus cards and 5 target modules". These have expanded the world of birds to include more noble, beautiful and diverse birds in Europe. In Europe, the new birds have very different abilities from the previous birds, and also bring new game mechanics. In addition to this, the production team also added a new game background and player avatar.

In the game, most of the new content is marked with the "EE" icon. Players can manually adjust whether or not to turn on the Europatra content when customizing the game. The game has added a tutorial on new content, which can be called up at any time from the corresponding tutorial page of the game. Robin was still guided, and when she first taught me the basic gameplay, it took me a lot of time to figure out how to play the game.

Tutorials for new content

I think Spread Your Wings is a game with more complicated rules. The basic tutorial lasted for more than half an hour, and when the game itself was first launched, I gave up before I could complete the tutorial. This time, because of the "European Chapter", it still took a certain amount of study time. However, complex board games are almost always like this, and the more rule entries there are, the more content can be explored. After I became proficient in the rules, I found that there were many things to consider in each round, and the connotation of the game was very sufficient.

There is also the most pleasing picture book function!

The game supports local multiplayer and online battles, supports Chinese voice, and the dubbing is very well done. At present, "Spread Your Wings: Europe" enjoys the first special offer in the Steam region, priced at 35 yuan, and players need to hold the game body to play. The "Spread Your Wings" body is also being promoted at a 50% discount, priced at 34 yuan.

(The game experience code is provided by the publisher indienova.) )

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Yang Zongshuo: "Nintendo Switch Movement" (Switch)

Keywords: party, family fun, somatosensory

One word recommendation: Share some tennis experiences.

Nintendo Switch Sports has given me the best gaming experience in recent times, and while it may seem small and the number of sports is small, the depth of each sport is so deep that I don't even have the energy to fully master them. Considering the current epidemic situation, Nintendo Switch Campaign should be able to provide some exercise for friends at home to promote physical and mental health.

Since I have evaluated it in detail during the May Day holiday, I will not describe the characteristics of the project one by one here. Of the 6 events, I allocate the most time to tennis, then football. Football was chosen because it could play lying down... I temporarily played tennis to the B level, and it was a little difficult to go up, and after playing for a long time, due to the sore upper arm, the swing would have a little impact. Generally speaking, I play 5 to 10 sets a day, and it's easy to fall into a losing streak.

Two more wins will make you into the pro certification, or "ladder"

Tell us about the tennis experience... In fact, the level of B is a bit embarrassing to say that the skill or experience is a bit embarrassing, after all, it has not yet hit A, but in short, if it is a player who is new to tennis, it is best to learn the official recommended up and down spin balls. Taking the right hand grip as an example, the upward rotation of the ball is to turn the handle counterclockwise when swinging, or rotate the handle in the direction of the body, and the ball will spin upwards. The backhand spin ball speed is relatively slow, generally when mobilizing the opponent, the forehand spin is more difficult to play, the swing amplitude is easy to be judged as a high hanging, I personally do not use much, but occasionally use the forehand to spin can also be unexpectedly played to win the score.

Similarly, rotating the racket clockwise, in a "goldfish fishing" way can play the down-spin ball, fast, low bounce, and a considerable number of my scores are in the forehand position to return the ball, and the winning points of the reverse hand rotation are especially good on the grass.

In addition, I occasionally use a flat shot without rotation, usually when I want to actively change the line and return from the backhand to the forehand, but I am not very good at this move, and often go out of bounds.

Then there is the serve, in addition to the ordinary serve There is also a kind of high speed, that is, the ball to the highest point to play out, but the high-end round everyone is very good at receiving high-speed serves, come fast back fast, it is easy to hit the boundary to cause the service score, so I use it less frequently, especially on the clay court, the fast serve does not have any advantage.

The overall mechanism of this game is to repeatedly mobilize the opponent to consume physical strength, and finally play the winning score after the opponent's physical strength is exhausted, so the purpose of the use of frontcourt players is to let the other party run more and run less, which is very useful, but the premise is not to play the boundary, the swing timing of the frontcourt player is not easy to grasp, and it is easy to get out of bounds near the sideline... Of course, this is also one of the ways to use the opposing frontcourt players.

The use of players in the frontcourt is very important

In short, the use of good up and down spin, cautious use of high-speed serve, should be able to make ordinary players slightly up and down, the game of punishment mechanism is not much, is too long to use the front court players to play two beats, or hang a few, take a breath to start over. Another point is that pay attention to whether the role you control is posing with a forehand or a backhand posture, the movement of this game relies on the computer, the front and backhands are also, once you hit the wrong direct loss of points, you must pay attention.

At present, "Nintendo Switch Sport" sells for 4300 yen in the Japanese service eShop, which is lower than the price of the "any loss coupon" single ticket, and the game has Chinese in the whole area, and has a Chinese voice, which is very suitable for playing with friends.

Chen Jing: "Crunching" (Multi-Platform)

Keywords: puzzle solving, action, atmosphere

One word recommendation: down, down again... What happens?

To be honest, Creaks has been lying in my library for so long that I have forgotten why I didn't play it in time until I saw it in the Apple Arcade recommendation and reacted to it - it is obviously a game that is very much to my taste!

Produced by Amanita Design, an independent development team that produced Machinarium and Samorost, Crunchy also follows the style of Mechanical Labyrinth to some extent.

I tried the apple arcade version and it felt surprisingly good, but I might want to turn up the brightness a bit on my phone

The gameplay is simple and clear, which is a mild combination of action and puzzle solving. The protagonist of the player's operation spends most of his time walking, climbing ladders, dodging enemies, or using level mechanics to turn enemies into props to assist in passing. In the process, the game's map design forms an interconnected puzzle part, while the protagonist's handling of enemies tests the player's operation.

Remember this flashlight

It is worth mentioning that although the player can clearly feel that they are moving forward in a linear process during the game, the map of Crunch, that is, the level and the level still maintain a fairly high integrity, can still make people feel "exploring in a huge and complete unknown world", which is enough to immerse people. At the same time, the difficulty curve of the game is very reasonable, step by step, as long as you play step by step, basically you will not be stuck because you do not understand the mechanism (of course, the action part is still not too "hand-disabled"). These two advantages complement each other, and the player experience will be quite smooth.

When you first meet a dog, you may wonder if their barking sounds like the cabinet is shaking, when they are actually "cabinets"

Another great thing about Crunch, and an element that further enhances immersion, is art and music. Hand-drawn and dark fairy tale art styles are not uncommon in the game, but "Crunch" can still be quite distinctive, and with the addition of music, the atmosphere is even better - the game music is slightly weird, but not scary, and some key nodes will be just right to strengthen, weaken or stop, setting off the mood.

The development team also clearly knows how to use art and music to impress players even more

Because there is no dialogue throughout the whole process, purely relying on the picture performance, the plot of "Crunching" has a lot of room for reverie. My personal feelings are a bit like reading Neil Gaiman's Ooh Township – the only one, hidden and exciting adventure.

Where you came from, you're going back to where you end up

Crunch is available on all major platforms and is Mac-enabled, free for Apple Arcade subscribers. If you're interested in a uniquely inspired, musically beautiful game, or have missed it for one reason or another, give it a try.

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