laitimes

This game eats terrible, run fast, run fast!

"Dream Floating Lantern" is a national style theme female to the game, the theme is selected from the traditional Chinese legend of ghosts and gods. This game is really scary, and I just want to say "run, run, run, run, run," to my friends who are going into the pit. Overall, it is expensive, ugly, plot stretched, and kryptonite.

This game eats terrible, run fast, run fast!

"Dream Floating Lantern" is a love game with the theme of the prefectural government, the prefectural government and love? It may sound a bit interesting, but when you download and enter the game, it's a different story.

The opening Yama Line is a gift of 6 yuan for the first charge, and it is also the most accessible line for players. However, when your plot goes down, you will feel, not to mention 6 yuan, I just rely on check-in to survive and feel sorry for my time cost.

This game eats terrible, run fast, run fast!

The game itself is not at all the real buyout system described on the introduction, the main line of 128 yuan, after all the purchases, there are all kinds of small stories, waiting for you to krypton gold And the story needs to be pumped, needs to be drawn, and even a collection set 648, what is in it? A book, a set of badges, a humanoid standing card, a set of voice stories. That's it? The sword of The Day B is the dance of the king, if people look at the common line carefully, it takes seven or eight hours to finish, and each individual is seven or eight hours, and it is only 132 yuan, is it not fragrant?

Talking about the main line and plot, if you want to zero Kr, you need to check in for 15 consecutive days to unlock the plot of one protagonist, a total of six protagonists (not counting nine).

First Yan Wang, then black and white impermanence, and then Cui Jue's four-person line, unceremoniously saying that none of these four lines is particularly brilliant, the plot progress is very fast and abrupt, the rendering of feelings is nothing new, whether it is sugar or knives, a lot of sudden operations and lines, making people look awkward.

This game eats terrible, run fast, run fast!

For example, I don't see where the emotions of the Yama line like me, just say that if you are by your side, you like me? Is this the aura of the protagonist in the TV series? The transition between liking me and not liking me is very blunt, without an emotional step-by-step process. One day Yama got up and suddenly became possessed by the tailor's soul and liked to make clothes? No reason, just sell cute for the sake of cuteness? There is no logical character setting, the copywriter thinks of writing wherever it wants, the progress is very fast, and the relationship is almost established in the third chapter.

This game eats terrible, run fast, run fast!

The whole game gives people a feeling that otome games are good to mix, otaku money is easy to cheat, and everyone comes to share a piece of the pie.

Otome game is not simply a pile of words on the line, the character feelings are not to be one end, the plot should be logical and character settings. The Otome game market is very large, but we have to pay for it, and we also have to come up with equal quality.

Read on