
Hello everyone, I was that month, long time no see. During the Spring Festival, he disappeared for a long time because he was too happy to play, and recently he was summoned back to the hearthstone game because of the temptation of a new mini collection.
Today, we will talk about the new version of Hearthstone's popular fried chicken "Kazakus"... Oh no, it's his body, the Kazakushan. Let's start with the protagonist ID photo:
Its main strength lies in two points, one is that there are no followers in the card library, which means that all the followers in the card library are dragon cards, which can trigger the battle roar; the second is that the custom treasure library is to replace the card library with the outrageous treasure cards in duel mode, and find five kinds of two of each.
Custom Duel Treasure Cards are notoriously powerful, but they also have their own drawbacks – only ten. This means that whether you choose to replace the treasure deck with the treasure deck in advance, or play in the fatigue phase as a means of thickness, the treasure deck is your final decisive resource. In this case, it is particularly important to choose the treasure wisely.
Therefore, what was brought about this time that month was the strength evaluation and selection priority of the Kazakushan treasure. Hope to give you some help.
Let's start the formal assessment session.
First of all, some minor adjustments are listed, and some treasure cards are relatively unbalanced in the ladder mode, so they have been adjusted in terms of cost, and the specific adjustments are as follows:
1. The cost of the locust attack is adjusted from 7 fees to 8 fees
2, hard shell rampage crab becomes 3 fees
3. The noisy horn becomes 8 fees
4. Buba becomes 5 fees 8/8
5. Beast Beauty becomes 3 fees
6. The exorcist becomes 1 fee
7. The charge buff of the pygmy saber turns into a surprise attack
8. The blade and hilt of Quildra can be synthesized (synthesize two Quildella, the card library is changed to a total of 8 cards)
Of course, we consider the strength of the treasure, according to the actual situation, not the absolute strength. For example, the same single solution, the necromancer poison of 2 fees is obviously not as good as the vampire tooth of 3 fees, but what if you only have 2 fees after passing the card? Or is it the clockwork assistant, the wax rage or the clay pot you find when you need to solve the scene?
First of all, it is certain that one card in the treasure card is absolute garbage, and that is the floating light.
3 fees draw two cards to get 4 points of armor, although the card and stacked armor looks excellent, but because of the relationship between the treasure card fatigue pressure will be aggravated, too much treasure, generally will not play multiple treasures in one round, with the pressure of fatigue intensified in exchange for the diversity of choices, this is not a good idea. Therefore, Na Month thought that this card was one of the top garbage in the Treasure Card.
And which one is the strongest treasure in the eyes of the moon?
The answer can be unexpected, noisy and clarion-called.
The noisy horn is undoubtedly a good card, with various types of noise (the average quality is very high, the probability of mods and noisy out of the field) to cover the field, that is, a certain intensity of offensive paving, but also can play a role in the face.
It can be more compatible with the buff you keep or the buff in the treasure card you find, or even the Book of the Dead, which can be said to be very powerful.
In that moon's view, this is a treasure that can be chosen at any time.
While other treasures, we classify them as similarly as possible together. The Sacred Sword is taken out separately here and said that the strength of the two Sacred Sword components is limited, and unless it is a bet on the formation of the Sacred Sword, it is not recommended to choose.
The first is the single-solution class
Single-solutions include the Hard-Shelled Crab, necromancer poison, vampire's tooth, as well as divine texts and super energy guns.
If you compare this, the necromancer poison has no other functions of the 2-point solution, which can basically be used as a benchmark.
Obviously, the 3-cost solution of the Vampire's Tooth plus the return of blood can also give the recovery needed in most cases after digging the treasure.
The energy gun is inexpensive and powerful, and can handle one creature per turn after lifting, which can be said to be efficient and practical in terms of single solution. Although it has the disadvantage of not being able to deal with the creatures behind the wall and the nesting doll, it is not hidden.
The cost of rampaging crabs is slightly higher, but after a single solution, it can be used as a return, which is not bad.
The cost of the classics is too high, and the room for operation is not so large.
The shops include Locust Attack, Dr. Bang Bang's Bang Box, Ancient Images, Banana Split, Brutal Slave Owners, and Buba.
The strongest thing here is the flying locust attack, the twin plus the station plus the solution field, without too much explanation.
In Dr. Bang Bang's Bang Box, 7 Bang Bang Robots need to be blown up, and they are relatively aggressive and slightly worse overall.
Ancient images and banana splits, both rely on carriers, the former favoring the shop and the latter favoring buff, each with its own advantages.
Although the brutal slave owner can eat buff to copy, but the treasure card also needs to be extra combined (there is a saber is very strong, if there is no one), the whole is not very strong.
Buba can also pave the field, but on the whole it is still equivalent to a single solution, and the significance of the shop is not as great as the solution.
Stand-up cards include the Wax Rager, Clockwork Helper, Scaled Staff, and Beast Beauty.
The Wax Oil Rage is a pseudo-infinite resource (up to 7 resurrections per turn), and combined with the two copies in the treasure, it can form a nearly unlimited scene pressure.
The Clockwork Assistant is relatively silly, but it is also big enough if there are more spells.
The Scaled Staff takes into account both the station and the dismantling field.
As for Beast Beauty, talk is better than nothing.
Functional cards include the Crack Wand, the Pygmy Saber, the Clay Pot, the Exorcist, the Mutation Injection, the Telescope, the Floating Light, and the Trap Box.
The simple and crude ultimate solution of the cracking wand does not require much explanation,
The Pygmy Saber is also powerful enough, the only drawback being the need for a carrier entourage.
Clay pots are strong in the case of existing scenes, but the disadvantage is that they rely too much on existing scenes.
If the mutation injection can be used as a face protection, although the quality is average, but the cost is low and the cost performance is not bad.
Exorcists are used to target single cards or dead words that are buffed.
As for the remaining three, we do not review them and have revealed in advance the list of the three treasures at the lowest level in the rating.
The remaining three cards are damage cards, and the damage cards don't need to be said much, simple and rough.
The only problem is the cooperation required for the Book of the Dead, the upper and lower limits of this card are very high, and the strong and high starting fees and fee reduction mechanisms of the whole game of 7 are destined to be carefully chosen.
The rating of the treasure for that month is published below
T0: Noisy Horn (Brainless Option)
T1: Flying Locust Attack, Ragnaros Embers, Gnome Saber, Vampire's Tooth, Crack Wand, Dr. Bang Bang's Bang Box (in most cases, directly selected, the same level should be based on the actual situation to choose the current needs)
T2: Hard-Shell Rampage Crab, Wax Oil Rager, Ancient Image, Banana Split, Extreme Cold Strike, Super Energy Gun (can be preferred when actually necessary)
T3: Bubba, Necromancer Poison, Clockwork Helper, Cannupiac Clay Pot, Sacred Scriptures, Book of the Dead, Beast Beauty, Scaled Staff, Exorcist (better than nothing)
T4; Quildra (both cards are selected as T1), mutant injection, brutal slave owner (basically no choice value, except for the sword of the dog bet)
T5: Floating Light, Telescope, Mechanism Box (skip it directly, unless you choose one of the three)
This treasure evaluation session is here, I wish all the audience a happy grandfather game!
END
What card do you think is the strongest treasure?
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