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Painting Tutorial: Staff Design Drawing Tutorial

author:Craftsmen paint CG art
Painting Tutorial: Staff Design Drawing Tutorial

Painting Tutorial: Staff Design Drawing Tutorial

The character is beautiful alone, but the only thing that is missing is a good-looking weapon. When we do the setting, we often pour a lot of effort into the character, but the design of the weapon is often ignored, and the weapon is also very important as a character prop. A good-looking weapon will also make the picture more interesting. Let's design a suitable weapon for your character

Painting Tutorial: Staff Design Drawing Tutorial

STEP1 Design Ideas

observe

Ancient magicians usually relied on the power of the Philosopher's Stone, so the early staff was mainly made of sticks combined with gems, and this time we mainly used the long staff as an example. First of all, let's observe first, we can see that the focus of the staff is on the head part of the staff, and the part at the end of the staff will also have some decorations.

We can see some basic shapes when we look at the silhouette of the staff. It is mainly composed of some combinations of circles, triangles and diamonds, which can be superimposed, repeated, symmetrical and other arrangements.

When designing the staff, you need to pay attention to focusing the design point on the head part of the staff, which can also better highlight the silhouette shape. The design of the cane head can be understood as a set of geometry first, usually by a body with several auxiliaries, can be understood as 361, to do the size of the geometry change, there are main and secondary.

Expand keywords based on topic

After understanding the basic shape and design focus of the staff, let's practice it. First of all, you need to think about incorporating the core elements of the staff and then expand it. Then the keywords "wings, fangs, and blood" are selected as the main elements to be used.

After the elements have been determined, the idea is roughly to draw a "blood glass ball staff with bat decoration".

For example: bats – triangular wings, small triangles of fangs; Blood Flow Reference – The general trend and the streamlined shape that will be used to turn over the face will look a bit like a long strip of paper. The colors are selected according to the selection and conception of keywords, gold and red.

Concept and sketching

Next, use the extracted shape to try to make combinations in the head part of the staff, make some large, medium, and small changes, and do some in the tail part of the staff. As you can see, we used the triangle of the wings and the small triangle of the fangs, the middle of which is made of a circle as the main body of the glass ball, and the outer ring will be roughly a golden decoration, first replaced by a circle shape. After the concept draft is completed, draw a sketch according to the concept draft and draw the shape roughly.

Painting Tutorial: Staff Design Drawing Tutorial

STEP2 The drawing process

Line drafts

Organize the draft according to the draft. Draw the specific shape, such as the pattern of metal decoration, the structure of the wings, the flip surface produced by the blood flow, and the volume and thickness of the metal in this step.

Intrinsic color

Fill a gray base, then create a new layer, create a clipping mask and fill it with other colors without overflowing.

Two points

Next on the second point. You can use the positive layer to draw the approximate dichotomy. Pay attention to the volume of metal, the liquid can be drawn as a sphere, use the spray gun tool to do the gradient, and separate the front and back. Pay attention to the turning of the flowing liquid, and the dark surface is pressed down as a whole.

Initial portrayal

Perform preliminary portrayal, enhance contrast, and darken near the chiaroscuro junction line. The front and rear spaces are further opened, and you can use the way of brushing air to absorb the background color and spray it with an airbrush. Use the Overlay Layer and Spray Gun tools to properly saturate the glossy surfaces and the front and upper positions. Pull black and white contrast away from saturation contrast.

Metal material depiction

Select the dark side, feather value 3 feather, fill the dark side color,

Select the top edge of the selection, feather value 8 feather, fill a slightly darker color,

Select the next small segment, feather value 8 feather, filled with reflections,

Select the bright surface near the chiaroscuro junction, select a small segment of feathering value 5 feathering, and fill the highlight to complete.

Further characterization

After the general relationship, color, and contrast of the picture are adjusted, the material is further portrayed. Increase the amount of information on the dark or bright side, do more detail, and enhance the material performance. The highlight area of the metal is as small as possible, increasing the reflection or ambient color. The reflection and highlight of the liquid and glass ball parts, and the shape of the liquid can also be further enriched during the re-engraving process. Add the grain of the metal and you will finish pulling.

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