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Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

January and February this year may be the most memorable time for the game circle to subvert the "cultural output".

For example, the game "Showa Rice Story" at the beginning of the year has caused a carnival of players at home and abroad with its subversive "cultural output".

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

The Suzuku game from Wuhan unleashes the spirit of cultural archfire, stuffing the three-minute trailer with Chinese stereotypes about Japan.

Bows, kimonos, gangster gangs, lanterns and torii gates on landmarks, and the Japanese who promote cheongsam and bun heads all day have a wave of classic "tactical home change".

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

You say it's a cultural output, there are no Chinese elements in the trailer.

It's not worth it, but the Japanese fun that overflows in the trailer is a taste that only Chinese can make.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

And just when everyone began to argue about "cultural export", another game with the same situation ushered in the launch date today.

It is the action game "SIFU/Master" produced by Sloclap Studio from France.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

The game name "SIFU" here is actually the Cantonese pronunciation of "master".

After all, both the background plot and the core combat system of this work are inseparable from the Guangdong region.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

"Master" debuted at The Sony conference in February 2021, and it made a Chinese flavor with Chinese kung fu as the selling point.

It was completely unaware that it was a game made by a French company.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

In contrast to the showa story above, Chinese companies colonized the United States with Japanese fire, and French companies promoted Chinese martial arts.

Not to mention the players who don't pay attention to the game circle, even the old driver has to give the game developer a whole no.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

Back to the point, Sloclap Studios wanted to create a unique kung fu game and chose Bai Mei Quan to showcase their hearts of Chinese kung fu.

To this end, the production team specially invited Benjamin Colussi, an orthodox descendant of Foshan Baimeiquan, to serve as the game's martial arts instructor.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

The game's style of play is very close to the fighting arcades of the last century, and the fist-to-flesh fighting style is pleasing to the eye.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

From the well-known commentator @ Headwind Laugh

By the way, the motion capture of "Master" also comes from this French white eyebrow boxing master, one-to-one reproduction, the taste is absolutely authentic.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

One of the core settings of this game is the "costly" resurrection of the dead, and each death will be "folded" according to the number of deaths.

The game starts at the age of 20, the first time it dies and resurrects, it will "fold its life" to become 21 years old, the second time it is 23 years old, and so on, when the age of 75, it will lead to the end of the game.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

There are five levels in the game, each level will inherit the state of the previous level, if you resurrect multiple times in the first level, the next level can be the beginning of the elderly.

For example, many people are stuck in the nightclub, and when they enter, they are twenty years old, and they are close to their old age when they come out.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

Although the older the protagonist in the game, the higher the attack power, the upper limit of relative health will also decrease with age.

In the case that the numerical design of the game eliminates the second kill of the enemy, "hitting people is more painful" and "taking two more punches" are obviously the latter more advantageous.

This is also the biggest difference between The Master and the Dark Souls series, which is known for its difficulty, and death will only make the subsequent game process more difficult.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

Therefore, although the major media, including players who played in advance, have high ratings, everyone has complained about the difficulty of the game without exception.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...
Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

In addition, "Master" is not just a simple pile of kung fu elements, the developer as a crooked nut, but has a very traditional Chinese thinking.

The story of "Master" is very simple, the protagonist, as the only survivor of Shimen, goes to a strange city to track down the five murderers and defeat them one by one.

Players will continue to improve their efforts as the game progresses, while understanding the stories behind everyone, experiencing the way of benevolence, and coming to the point of difference between revenge and letting go.

In the end, whether it is a just revenge or a settlement of grievances, it is left to the player to choose.

To be honest, such a kung fu movie flavor plot is still from the hands of crooked nuts, and it is difficult not to give a cultural output evaluation.

Nightclubs, group fights? The kung fu games made by the French guys are even more authentic than the domestic games...

To tell the Chinese story well, it is not necessary to tell the Chinese story, nor is it only Chinese to tell the Chinese story.

Maybe that's what the two companies are trying to convey in the game.

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