laitimes

Did Neil: The Mechanical Age's success depend only on human design?

By chance, I saw someone on the Internet commenting that "Neil: Mechanical Age" fights crotch, the picture quality is not good, and it all depends on human design to fire.

Admittedly, the game's character is quite brilliant compared to other parts, but if you have to compete with God of War, compare the picture quality with Red Dead Redemption 2, and compare the open world with Breath of the Wild, I can certainly say that the person who said the above must not have experienced the game completely.

The game has a first-class character and is also a first-class work.

The success of Neil is no accident, of course, its success is first and foremost inseparable from the human design and platinum studio's action system.

Did Neil: The Mechanical Age's success depend only on human design?

Let's talk about it the same way:

Regarding the human design, the eye-catching human design is the first condition to guide the player to understand the work.

The 2B people in the game do not take the ordinary heroine style, as a machine girl, she wears an eye mask, the clothes have puff sleeves, the chest opens the skylight to make a pattern, and the dress-style tunic and back open are designed.

Did Neil: The Mechanical Age's success depend only on human design?

The lower body is dressed in matte black translucent stockings, high heel over-the-knee leather boots, high fork puff skirt, absolute field and looming high fork white tights.

Proud figure, fair skin, military-style capable personality, treating 9S somewhat like a sister, this series of designs make Miss 2B look particularly different and attractive.

Did Neil: The Mechanical Age's success depend only on human design?

Regarding the battle system, many people say that the game's combat system is flashy and very boring, but it is not, and the combat system polished by Platinum Studio is actually very rich in content.

2B's sense of strength and speed in the game are particularly in line with its identity as a machine girl, and its moves are specially captured by female sword dancers, so that Miss 2B has a cool and gorgeous action.

The battle system is a big condition for players to be able to play after contacting the game, Platinum Studio has done a good job of this battle system, but this battle system is not so important in the game, we can even add automatic plug-ins to do automatic combat, automatic dodge, and do a key aaa to pass the level.

Did Neil: The Mechanical Age's success depend only on human design?

The reason why "Neil: The Mechanical Age" is touted as a god work is inseparable from the above two points, and it is also because of its music and plot.

There is a detailed analysis of the music network, I will not expand on it, strong friends who have not heard it suggest listening to the soundtrack music collection.

Did Neil: The Mechanical Age's success depend only on human design?

As for the plot, I have to say that Taro Yokoo's script is really excellent.

(The following contains spoilers: Please watch with caution)

Usually we need to complete the game for three weeks to fully experience the full plot of the game, the first time we control Miss 2B, the second time we become Xiao Zhengtai 9S, three weeks we need to repeatedly manipulate 9S and A2, a little bit of cocooning to understand the whole picture of the world.

Did Neil: The Mechanical Age's success depend only on human design?

Although such a unique design is a bit unpleasant to force the player to carry out multi-week meme, even if the plot is partially repetitive, it does not affect the game experience at all, because the 9S we control in the 2 week has another set of combat mechanics, and from another perspective, we understand the efforts and experiences that 9S put into her when Miss 2B fights.

Did Neil: The Mechanical Age's success depend only on human design?

And the 3 weeks of the eye is a new plot, after the completion of the 3 weeks is the design of the god of this work, the robot Pod that has been following the protagonist before asks the player if he can accept such an ending, and after we answer no, we start a super difficult bullet screen shooting game to defeat the names and companies behind the production of this game.

Did Neil: The Mechanical Age's success depend only on human design?

After the player dies many times, there will be other players' save avatars of wingmen to help us through the level, after the game really brings us a hopeful ending, and our save will also become the wingman of other players after we agree, once destroyed, the save will disappear with it.

Such a design is really unprecedented, and only after the real experience can you know how touching this thing is.

Did Neil: The Mechanical Age's success depend only on human design?

(Spoiler end)

If you haven't experienced this game, please try it out, Neil: Mechanical Age may not be considered a god work, but it is definitely a successful game.

If you want to join me in praising Neil: The Age of Machinery or Miss 2b, or if you have something else you want to say, feel free to leave a comment in the comments section to share~

Read on