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Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Developed by glorious Tkumo, "Sophie's Alchemy Workshop 2 Incredible Dream Alchemist" is about to be launched at the end of this month, this time Xiaobian also preemptively experienced this game, after the "Lesha's Alchemy Workshop" series re-established, how did sophie's Alchemy Workshop 2 do this time, the following will be Xiaobian's experience.

This time using the PC Steam version to test, the play time falls about 20 hours to the official designated range, in the middle of trying to unlock various alchemy recipes, as well as the plot that can be triggered, etc. are completely run. However, in order to avoid thunder, this article will only mention the plot that will be encountered not long after the beginning.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

The plot of this game continues "Sophie's Alchemy Workshop", but except for Sophie and Prafda, the characters who appear are all new. Although there are occasional small reviews in the plot, although people who have not played a generation may be a little unable to catch the stem, but in general, they will not be unable to understand the plot because they have not played a generation, plus the official also prepares a content clip of the previous work at the beginning, so as long as you have seen this clip, you will know the main axis of the entire generation story.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Like the subtitle "The Alchemist of Incredible Dreams", this time the work is mainly in the dream world "Edvig", although the official does not say that many players are already guessing the identities of the two new characters of the game, "Prafda" and "Ramie", not only most people are correct, but this stem is actually quickly broken in the game, because the main puzzle pursued by the game is not the identity of these two people. In some ways, GUST has improved a bit more in terms of publicity and storytelling.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun
Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Although Sophie's Alchemy Workshop 2 and the previous Alchemy Workshop 2 use the same engine, this time Sophie's Alchemy Workshop 2 is more advanced in terms of detail and quantity of scenes (such as vegetation), which shows that the homemade engine is still evolving. However, as an annual work, the Alchemist series inevitably has some reused materials, such as monster modules, alchemy material icons, and so on.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Acquisition mechanism and weather system

This time the map and collection system integrate the past incredible and secret two series, a single material corresponds to a single collection of props, the materials that can be collected will be directly displayed, and which can be collected is related to whether your collection props are done well or not.

In addition, there is the so-called "big collection" mechanism, in each map there are several fixed locations of glowing materials, each kind of collection props will correspond to different small games, large collection in addition to can get a large number of materials, the biggest advantage is that the player can choose the attributes of the materials (provided that the small game to play well), compared to random picking and random everywhere, if there is a specific material that you want to aim, it is right to find a big collection.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

The biggest feature of this game, but also a mechanism that will make obsessive-compulsive players crazy is to switch the weather system, almost every map has a stone pillar that can control the weather, after using the corresponding alchemy stone, you can directly change the weather.

And this is not only the literal change of weather, including the terrain, collection of materials, map distribution of monsters will also change, equivalent to the second map. Some maps can even change to three weathers.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Even if you can query the material that has been collected in various weather conditions before entering the map, because the weather switch will actually disturb the player's thinking logic on the map, (for example, the grassland map intuitively thinks of various plants, but now it will produce different conditions due to various weather), so some players may be a little irritable.

Fortunately, the material collected from the map in the same area is not too bad, as long as you find the right area.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Returning to a turn-based system that requires brain thinking

Although the previous "Secret" series first adopted real-time action fusion turn-based combat, this time "Sophie's Alchemy Workshop 2" returned to turn-based, the biggest feature is the introduction of the "double attack" system.

This system combines substitutions and assists with defense/attack, accumulating a scale as the combat character moves, consuming one per use, which can be used separately when monsters attack the character / character attacks. If used when a monster launches an attack, it will force a substitution and go directly into the defensive action to reduce damage.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

If used during attack, it will also be forced to change people, and the two can each choose to use a skill or use a prop, this system will be the key focus of this battle, the reason is the "Aura" mentioned below.

The most troublesome thing in battle is that the monster will have various auras on its body, and aura can be regarded as an attribute shield, and in the case of action, the damage will be canceled out by most of them. However, if it is a boss-level monster, the aura may be as high as 20 layers or more, and the way to crack it is to use the corresponding attributes to fight, if the character does not have the skills of that attribute, it must be supplemented with props.

If you use non-phase attributes, you can only knock out 1 layer in one action, but if you use the right attribute, it will be a plural layer, and after obtaining a more advanced bomb in the middle, you can blow up 5 layers of shields at a time. Therefore, with a double attack, it is possible to knock out 10 layers of shield in one action, and the difference between this and whether you are prepared or not is very large.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Breaking the shield will make the monster enter a state of defense, at this time the monster can not move for several rounds, and our damage has become higher, giving a hard blow during this time is the core mechanism of the game's combat.

In addition to the double attack, there are also two people together to use the kill move double trigger, this skill will open different combinations of two people with the plot, different combinations have different attributes or effects, and since it is called a big move, the damage is mostly not bad, in the case of the enemy entering the defense, the use of double trigger to hit damage is quite suitable.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

However, in the case that everyone has physical attack means, in this generation, in order to break the shield, Kraft's physical attribute bomb has become very small except for the initial stage, and in addition to physical attributes, each character has only one attribute attack in the first and middle periods, so the use of attribute bombs such as yan burning and ice essence is very heavy.

So in summary, this turn-based battle is considered mature, but the demand for alchemy is much higher. In the past, the characters that I didn't want to use could be pulled to be like a warehouse tube, but this time due to the great efficiency of the double attack, coupled with the weight of various attributes, everyone not only had to have good equipment, but also had to bring various attribute bombs to make it easier in this game.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Alchemy fans' favorite panel blending

Players who can play "Alchemist" will inevitably be able to accept the alchemy system for creating their own items. In the various generations of alchemy systems, the panel blending of the Incredible series has always been well received, and the alchemy system of "Sophie's Alchemy Workshop 2" is basically difficult to understand than "Sophie's Alchemy Workshop", but it is simpler than "Lidy & Suri's Alchemy Workshop".

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

But if you started playing this series from Lesha's Alchemy Workshop, it will take a little more time and brains to fully understand it.

The panel itself is a kind of modulation restriction, and each item requires different attributes, but in the alchemy system of this game, each collected material is a random attribute except for the first attribute color fixation.

Therefore, from the "attribute color" owned by the material, to the "number" of the attribute color, whether the "shape" can fill the panel and fill in the ability you need, and finally to whether the "attributes" attached to the material can further strengthen the props, all are parts to pay attention to.

Especially because of the relationship between the "double attack" system, everyone has to be a combat force, no character can touch the fish, so each character needs good weapons, good equipment, after all, a major feature of the alchemy series, is very heavy equipment, and the upper and lower limits of the adjustment contract are very different, which directly affects the character's combat strength and game difficulty.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Because the random attributes of this game's material are quite large, if you want to reconcile these good things in this panel, it is best to choose based on the fact that you have a large number of materials. If you want to reconcile the perfect item at this stage, you have to try out various materials in many ways, and in the middle of the game, there are catalysts and reverse panels (limited panels), which will test whether your library has the right materials. It will take a lot of time to blend, and of course, it will be relatively more rewarding.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

After playing, I felt that the production team wanted to use the most core "alchemy fun" in the work with the original refinement to retain new fans from the "Secret" series, and chose "Sophie's Alchemy Workshop" as a restart project, plus many old players at that time felt that the blending system of "Lesha's Alchemy Workshop" was too unchallenging, so this time the focus was completely shifted to collection and blending, whether it could set off a chain of gold fever depended on the acceptance of the market.

Sophie's Alchemy Workshop 2 Sneak Peek: A Return to More Refined Alchemy Fun

Finally, a must-have welfare photo

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