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Interview with the production team before the release of "Sophie's Alchemy Workshop 2", incidentally, with public game tips

Interview with the production team before the release of "Sophie's Alchemy Workshop 2", incidentally, with public game tips

"Sophie's Alchemy Workshop 2" developed by GUST of Glorious Tkumo is about to be officially launched at the end of this month, in addition to the trial play, this time also interviewed the producer Shunzo Hosoi again, asking him to provide players with some tips to play smoothly.

Hosoi Ishizo is also the producer of "Lesha's Alchemy Workshop" and "Lesha's Alchemy Workshop 2". He has been involved in almost all OF GUST's works as a publicist since the GUST era, and has since become a producer. His first production was BLUE REFLECTION, and he was later involved in the development and production of Lidy & Suri's Alchemy Workshop, Nelke and the Legendary Alchemists, Lulua's Alchemy Workshop, Lysa's Alchemy Workshop, FAIRY TAIL, and other works.

Interview with the production team before the release of "Sophie's Alchemy Workshop 2", incidentally, with public game tips

Sophie's Alchemy Workshop 2 will be a successor on the story timeline, before Phyllis's Alchemy Workshop, the second game in the Incredible series. The story tells that Sophie leaves her hometown and embarks on a journey with her partner Prafda, and on the way finds a tree exactly like Prafda's dream. Just as the two approached to investigate in detail, suddenly an incredible vortex sucked the two into it... Come to a world called "Edvig".

For what "Sophie's Alchemy Workshop 2" is playing this time, you can first watch another trial experience of the editor ("Sophie's Alchemy Workshop 2" early play experience: back to more exquisite alchemy fun). The following is the content of this interview.

Q: This battle system should allow players to make good use of each character, and there is more than one alchemist, so can you give the player some advice on the recommendation of each character's battle?

A: If you want to understand the characteristics of each character, you can first consider blending weapons, and be sure to add the effect of "normal attack times + ○" when blending. With an increase in the number of normal attacks, TPs can also accumulate faster and make it easier to use dual attacks and support defenses. In addition, each character has its own attributes that they are good at, and the combined props can make up for the other attributes. Of course, don't forget to bring a reply prop!

Interview with the production team before the release of "Sophie's Alchemy Workshop 2", incidentally, with public game tips

Q: This time the alchemy system seems to be more complicated than the "Sophie's Alchemy Workshop" generation, although there are novice teachings, but will there be better hints on alchemy techniques?

A: It goes without saying that choosing the material you want to attribute, try to choose as many materials as possible with "link components" and arrange the materials to form a "link". In addition, arranging the linked ingredients into a week can avoid wasting the formation of the link, please try turning the alchemical ingredients to arrange properly.

Q: For this game, would you please give some advice to the players who have played Incredible / Played since dusk / Never played Alchemist?

A: Players who have been exposed to incredible series have already experienced panel tuning, and there should be no problem. But it's hard to get good materials early in the game, so you might as well advance a story and then come up with a stronger recipe!

Players who have been exposed to the Twilight series or other Alchemy Workshop series can make full use of the Large Gathering to prepare powerful weapons and attack items, and recovery items. If you can prepare a certain amount of equipment in the early stages, you can move the story forward relatively smoothly.

If you are new to the Alchemy Workshop series, you can try to get used to the battle and blending system first. After receiving a commission and earning money, you can buy insufficient materials and strong equipment in the store. Once you get used to fighting and blending the system, you can either use the big collection to make powerful equipment or items, or you can advance the story to challenge the boss.

Interview with the production team before the release of "Sophie's Alchemy Workshop 2", incidentally, with public game tips

Q: Although it is the same engine, this time there seems to be more detail in some scenes than in Lesha's Alchemy Workshop 2? Is there any improvement in the engine?

A: We will comprehensively consider the processing speed and reading time, and strive to achieve high image quality including light and shadow, expression and other elements, and have the same performance on PS4 and Switch. In addition, we have also made some adjustments with the Switch version, so that players can play without obvious difference.

Q: We found that Sophie's clothes are also wet on rainy days, but it seems that "the effect is not very good (perspective)", is this deliberate by the production team?

A: It was Sophie's own costume, and we don't know that. [Laughs]

Interview with the production team before the release of "Sophie's Alchemy Workshop 2", incidentally, with public game tips

Q: We can understand the difference in hardware performance, but we still want to know how much difference there will be in the details of the PS4, Switch, and PC versions in terms of graphics and FPS?

A: The resolution performance will vary according to the platform and play environment used by each player, generally speaking, the FPS of PS4 version and Switch version is 30, and the steam version is 60 when playing steam version with the recommended configuration. In addition, there are currently no plans to release the PS version and the next generation version update.

Q: The KEYTip of the PC version is basically the key configuration of the XBOX, is there any consideration of providing the NS version or the PS version of the keytip for the player to choose?

A: In this game, players can choose the KEY of the PC version by themselves, and the key bits that can be selected have been added.

Interview with the production team before the release of "Sophie's Alchemy Workshop 2", incidentally, with public game tips

Finally, Shunzo Hosoi said, "Thank you for the support and love of Chinese players! Thanks to the support and love of the majority of players for the "Alchemy Workshop" series, the "Incredible" series has continued since "Sophie's Alchemy Workshop" through "Phyllis's Alchemy Workshop" and "Lidy & Suri's Alchemy Workshop", and finally ushered in the latest work of the series "Sophie's Alchemy Workshop 2" this year. Look forward to the "Alchemy Workshop" that is different from the "Secret" series, which is both nostalgic and fresh, and look forward to the new story of Sophie and Prafda and her party."

Sophie's Alchemy Workshop 2 is expected to launch on February 24, 2022 on PS4, Nintendo Switch, and February 25, 2022 on Steam.

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