DotEmu, publisher of Tekken Angry 4, today unveiled a horizontal clearance action game that unexpectedly turned out to be a new game in the Teenage Mutant Ninja Turtles series. For some young people, "Teenage Mutant Ninja Turtles" may be a relatively unfamiliar name, but for the post-80s and post-90s people, it can be described as a childhood classic. Why did the once-popular game gradually decline? Today AGamer will talk about the story of the Teenage Mutant Ninja Turtles series.

<h1 class="pgc-h-arrow-right" > classic on the red and white machine</h1>
Most people first came into contact with Teenage Mutant Ninja Turtles in 1989, which was released by Konami on the FC Red and White Machine platform, which is also the first generation of the series. The original was conducted in a combination of a flat large map and small levels, with a large map with a top-down view outside and a horizontal scroll inside. Players can switch freely between 4 characters at any time, and each character's weapons have their own characteristics and are suitable for different scenarios. For example, the stick of the fourth elder has a long attack distance, and can also penetrate the terrain, which has a miraculous effect in places where there are obstacles. Each character has their own health bar, which can no longer be used after zeroing, and can only be revived after going to a specific location for help.
The original process is longer and the elements are richer, but there are two problems that are more obvious. The first problem is that the movements are somewhat stiff, and the jumps and attacks are more rigid, especially after playing the work after playing, you will feel the obvious gap. The second problem is that the original generation is more difficult, and this large map mode means that the game is not linear, so the player can enter the same area repeatedly. Enemies will be re-refreshed each time you enter the room (special ones will not be refreshed), and the difficulty of the maze level will increase linearly. I have the impression that there is a power grid under the water, and I have not hit it countless times. Fun is indeed fun, but the difficulty is too high.
The high popularity of "Teenage Mutant Ninja Turtles" and the high quality of Konami (Konami was still conscientious at that time) made the original generation sell a staggering 4 million copies, but the subsequent sequel did not continue the style of the original generation, but changed to the mode of horizontal board clearance.
The 1990 Teenage Mutant Ninja Turtles 2 features a 45-degree oblique representation, a common type of horizontal clearance, so it is not possible to switch roles at any time as in the original generation, but must wait until death to change characters. Linear games do not need to be as brain-burning as the original generation, the difficulty is mainly reflected in the operation, although the action is still a bit stiff, but compared to the original generation has been improved to a certain extent.
The completion of the three generations is higher, and the graphics, levels, and sound effects have also been greatly improved, but the most impressive thing should be the combat system of the three generations. In addition to the most basic moves, jumps and flying kicks, "up-pick" is a very effective means of attack, ordinary enemies can be easily solved by picking up twice, and on the edge of the cliff, you can also directly pick the enemy off the cliff by picking up.
The must-kill skills of the three generations are also an unavoidable topic, which is the most powerful skill that each character has, such as the boss's double knife in place circle, the second boss's rocket head mallet and so on. Normally, it takes one block of blood to launch the kill, but it can be used indefinitely when only the last blood remains, and many express players rely on this mechanism to complete it.
The horizontal board clearance mode is obviously more popular with players, on the one hand, because the operation and screen are more clear and intuitive, and not as "complicated" as the original generation. On the other hand, because the horizontal board clearance mode allows players to play cooperatively, the difficulty is dispersed, and they cooperate with each other to create more fun.
Some players may have played Teenage Mutant Ninja Turtles 4 on the FC Red and White Machine, which is no longer a two-player co-op clearance game, but a fighting game. In fact, the original name of this work is "Turtle Kombat", although it is also a game launched by Konami, it is not the orthodox sequel to "Teenage Mutant Ninja Turtles 3".
"Turtle Kombat" includes 4 protagonists and 3 non-turtle characters with a total of 7 people, eliminating the character's original weapons and making the battle more hand-to-hand combat (for the protagonist). In addition to the normal punch and kick attacks, each character also has their own "big move", generally there will be a highlight special effect at the part (except for the second older rocket head mallet), the higher attack power makes the pace of the battle faster. The most exciting thing is that from time to time a red ball will be thrown in the air, and different characters will have different effects after picking it up, but they all have extremely high speed and strong attack power, which is also an important way to contain the enemy.
For the vast majority of players, the Teenage Mutant Ninja Turtles series of games is one of these four titles, action-adventure, cross-board clearance, fighting, three different game types have their own tendencies, to meet the specific tastes of players, which is also the golden age of this game series.
<h1 class="pgc-h-arrow-right" > the fall of the Legendary series</h1>
With the advancement of technology, game manufacturers have begun to transform from 2D games to 3D games, and Konami has also 3D Teenage Mutant Ninja Turtles. Some players' first contact with the "Teenage Mutant Ninja Turtles" series of games should be "Teenage Mutant Ninja Turtles" on the PC platform, although it still uses these four Teenages as the protagonists, but it has nothing to do with several versions on the FC Red and White Machine platform. The same is the clearance, but in the 3D state will encounter the serious problem of "perspective". Single-player games may also be designed to be free-form, but the two-player gameplay is destined to use a fixed perspective, and even if you join the map detector, you still feel that finding enemies is a very painful period. Well-known action games such as God of War, Devil May Cry, and Ninja Dragon also used a fixed perspective in the early days, but the perspective was handled relatively well, and it was acceptable without a map detector.
Teenage Mutant Ninja Turtles 2 is a relatively high-quality sequel and a popular version on PC. Four characters share the same health bar, switch character settings at any time and return again, and use a specific character's moves in a specific situation to do half the work. Personally, I like this work, the process is relatively long, the gameplay is very rich, and there are multiple modes to choose from. There are also cheats that can be entered, "But there is really yours, Konami.".
By the time of the third installment, the second generation of cancelled maps has been added back, and the more obvious change is that this time 4 characters can appear at the same time, that is, one player can bring three computers to fight. Because of this multiplayer mode, the game has to use a top-down perspective, the sense of substitution is not particularly strong, and it is a bit messy when there are many people. However, the benefits are also more obvious, the output is more, and you can occasionally paddle and touch the fish.
There is a saying on the Internet that "Teenage Mutant Ninja Turtles 3: Mutant Fighting" is the third part of the series, in fact, the work of fighting can be seen as a sequel, and the code name in this series is not officially added, but the player adds it for the convenience of differentiation. Just like the "Contra" series, the official only has the names of "Contra" and "Super Contra", and "Contra 1" and "Contra 2" are just domestic unauthorized names. The mode of "Mutant Fighting" is not the traditional horizontal board fighting and 3D fighting, but more inclined to the "chaotic fight" of "Death: Warrior's Blade", simplifying the operation and paying more attention to entertainment.
Ubisoft made a game called Teenage Mutant Ninja Turtles 2007 based on the animated movie "Teenage Mutant Ninja Turtles" released in early 2007 (this 2007 is not in the title of the game), and I have to say that this style of painting is really unacceptable. Changing the animation to a CG movie and then changing the game is simply superfluous for many people who have entered the pit from animation, and this modeling is very dramatic.
The "Teenage Mutant Ninja Turtles" series follows the trend of 3D, the picture has become better, the gameplay has been enriched, and the release platform has increased, but it cannot reach the same height that was once on the FC red and white machine platform, and it always feels like the taste of "Teenage Mutant Ninja Turtles" has changed.
<h1 class= "pgc-h-arrow-right" > return to the source is the desired return</h1>
When seeing the new game "Teenage Mutant Ninja Turtles: Schlader's Revenge" released, most players can't help but shout out a "is this taste", what is the taste? The taste of horizontal clearance. It is clear that the mode of the new work is consistent with the second and third generations on the FC red and white machine platform, and although the style of the painting still uses the pixel style, the colors are more colorful than before. Each character's movements are more differentiated, and the details of the expressions are clearly visible. Even if you don't watch the video, just relying on a picture is enough to impress old players.
The IP doesn't have to be tied to the genre, just like the "Mario" IP launches any gameplay I don't feel surprised, but Teenage Mutant Ninja Turtles gives people the feeling of being biased towards combat, and it should be a tense and exciting strong battle. In several 3D works, the proportion of combat is reduced, the proportion of exploration is increased, it is obvious that some organs and puzzle-solving elements can be seen, and even some collected content, and the overall rhythm is slowed down, which is slightly disappointing. In the case of the horizontal version design, the new work also allows 4 people to fight on the same screen, and it is conceivable that the number of enemies will also increase, so the entire battle rhythm will be very fast.
I have to say that this production team really understands the player, and it can be seen from the enthusiastic reply of netizens that this is the "Teenage Mutant Ninja Turtles" in the player's heart. Finally, I hope that every game developer can find their own positioning and make the game in the player's mind. (3,000 words omitted here)