There is such a realm of nothingness, called invulnerability;
But there is also such a helpless tactic, called integration.
In contrast, the former has no end in sight, and everyone is constantly groping for their upper limits; while the latter is more practical, and winning more is the truth of the warriors since ancient times.
In the traditional view, relying on their own operations to win is the right way to be bright and upright, and the heroic image of one force to drop ten will jump on the paper; and relying on the combination tactics is a means of opportunism, and the small talents of the fox and the tiger will huddle together to keep warm.
But is that really the case? Not really.

Long before the change, Fist consciously accelerated the overall pace of the game and became more confrontational, which was to enhance the importance of playing wild, no longer allowing this position to become the second of the herbivorous tool, and the first was the auxiliary position of not eating economy for many years.
What are the consequences of this change? Through the strengthening of the resources of the wild area and the modification of the economic mechanism, a team needs more tacit understanding and cooperation to quickly gain an advantage, which is the original intention of the change;
Then what is brought is the linkage, the previous ten minutes of the single are still in the ambiguous period of touching each other, and now the first two minutes of the single are full of showy style looking forward to the arrival of their own side.
It can be said that the emergence of integrated tactics is an enhanced version of the father-son squat, and it is also the only way for the "linkage" version.
In the past, the forced regiment was the desperate fight of the great dragon; the current forced regiment was the vanguard's backwater battle, the difference between listening to the thoughts of the pai dragon, the once and for all of the dragon soul, the desperate throw of the ancient dragon, the baron's duel, and the group battle? There are too many means, and if you don't fight, you have to honestly cut a knife in the body.
However, the game's anti-snowball mechanic is just as important as the snowball mechanic.
Snowball is common because the dominant party necessarily needs to get more positive immediate feedback, which is the law of the game; but the inferior party has no countermeasures, and the game process has no ups and downs and unknowns, which is also the failure of the game.
Therefore, a series of elements such as the change of TP and the strategic reward point mechanism are aimed at curbing the destructiveness brought about by linkage.
And everyone can definitely think of an example - the ceiling of the national uniform heavy armored warrior, riding on the rank of the dust, but also relying on their own operation rather than combined tactics, how to explain this?
The version law is always sampled by the average of most people, and the wrist king also has a time when he is caught and loses, and most high-scoring players only need to be combined and linked to win the game in a patterned way.
To give two more examples, the real stream Gario and the upper single punishment wind girl, these are both playing styles that can play an effective role in high segments.
The former is more of an understanding of the line of arms and wandering, the latter relies on the grasp of the game as a whole and linkage, there is not enough awareness and game thinking can not play the effect at all, will only harm others and harm themselves.
Do you say it is innovative, innovative enough to break the inherent framework of traditional fencing and emphasize the whole of 5V5;
You say it is deformed, it is indeed deformed, only to be tied together all the time to form a template, losing the fun of 1V1.
But the reason is that the vast majority of players have reached their own extremes in operation, and with the growth of time and proficiency, everyone makes fewer and fewer mistakes in their own positions, and they can only forcibly open the situation through the way of integration.
Unless one day, someone can actually develop another wayfinding system and operation template for players to start over at a new starting point.