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Super Fighting Dreams quest "Metropolis" Raiders

"Metropolis" is a copy that players have to face after officially getting started with the game, and there are nine pictures before and after, from simple to difficult. While playing this quest, players can transfer jobs and officially embark on their own path of combat. Here's a guide to Metropolis.

Super Fighting Dreams quest "Metropolis" Raiders

Metropolitan Tower

The "Metropolitan Tower" map is very difficult, you need to pay attention to snipers, and you will give priority to handling them when encountered. However, the sniper's damage is not very high, and it is not very dangerous to hit. The tower's boss is Skeleton White, a relatively simple boss with two threatening moves:

1, throwing, this is a sprint throwing, there are red long strip area prompts, the judgment is very strong, the damage is also very high, do not eat hard, there will be danger. However, it is very easy to dodge, and it can be easily dodged by walking or dodging. After playing this trick, you can output it for a period of time.

2, machine gun strafing, skeleton white pulled out the Gatlin seal crazy strafing, the damage is very high, hit and hard straight, it is easy to be killed by seconds. The way to hide is to run in front of the skeleton white body, and you can avoid it by turning around the skeleton white. Don't run far, the farther you run, the harder it is to dodge, he turns in circles faster than you run.

Super Fighting Dreams quest "Metropolis" Raiders

Except for these two moves, Skull White has no threatening means. It is worth mentioning that Skeleton White will summon mobs, and there are several snipers on the edge of the battle area. Here is a small trick, as long as the player controls the range of the battle in the middle and lets the snipers are out of view, then the sniper's desire to attack will be very low, basically can be ignored. This saves you the time to clean up the sniper.

Port Caesarea

"Port Cesarea" is the last picture of the player's transfer, which is not very difficult, but the transfer requires the player to complete the level within eight minutes. Therefore, it is recommended that players finish the annihilation challenge and get some level 20 equipment, preferably with level 20 weapons that will be easy to fight later. If the legendary difficulty cannot be compressed within eight minutes, the difficulty will be reduced, and the experience affected by the early difficulty is very small, and it is easy to make up for it.

The flow of this diagram is very short, and the mobs that need attention are only stalkers, with the ability to dominate and stealth, and can use a wide range of skills to target them after being formed. Then there is a map in the middle that will drop shells in the sky, pay attention to dodge, and you can use the shells to clean up the mobs.

The boss of "Port Caesarea" is the insidious Jesse, this boss is very good to play, all his skills can be easily avoided by walking, just watch the prompts. But he has ADHD, and it takes a lot of effort to jump around with his overlord body.

Ghost Warehouse

"Ghost Warehouse" is the first map after the player's transfer, and after the transfer, there are several more skills, so the player's means of dealing with the enemy are much more, and the difficulty of this map is very low. In the process, the player can use the explosive barrel in the field to effectively clear the mobs, which is very easy. The boss of this picture is Matthew, a very good melee boss, pay attention to his face poke after the rampage.

The next two pictures, "Sky Diamond" and "Cobweb City", belong to the plot map, and you can beat it casually. However, in Cobweb City, beware of the slime attack that falls from the sky.

Crystal Street

"Crystal Street" should pay attention to cleaning up the spider eggs in the map, otherwise it will explode a lot of small spiders, although it will not cause too much trouble, but the secret fear patients and spider-afraid players are not expected to want to see that scene.

BOSS Yaji is the face value of the boss in the whole game, and the spider sister is quite beautiful. Moreover, the strength of the sub-era is not weak for the early players, and the player must be careful to deal with it. Yaji has three threatening moves:

1, the front fan spit spider silk, this trick is easier to hide, because the range is not very large, but pay attention to must not be in, otherwise eat damage at the same time you also have to eat a lot of deceleration, it is easy to be the next string of spider legs poke and kill.

Super Fighting Dreams quest "Metropolis" Raiders

2, spider leg poke, when Yaji raises the front leg, it may be a throwing skill, or it may be a continuous poke around the circle, the threat is very high, it is best to dodge around Yaji's body.

Super Fighting Dreams quest "Metropolis" Raiders

3, hanging sky spray mucus, the damage is very high, but the mucus will have a black mark prompt before landing, pay attention to keep moving to avoid.

After becoming familiar with the mechanics of Yaji, it is recommended that players adopt the "Qin King around the pillar" style of play, all output turns behind, basically can dodge the frontal attack. After hanging, you can clean up the spider a little while dodging the mucus.

The scrap yard after Crystal Street is a mini-game level, and the faster you blow up the car, the more damage you can inflict on your fat brother. Pay attention to the direction of the attack on the car, and hit the fat brother, and the explosive barrels and cars will hit him. As long as every car and oil drum burst the time limit mission will not be too bad.

Underground Base: Emergency Operations & Laboratory

"Underground Base: Emergency Combat" This picture has a lot of explosive barrels, it is very convenient to clear the mobs, and everyone has basically learned the new skills of level 29 here, and the strength has increased. This picture is more difficult to deal with the elite monster - elite sniper, this enemy's attack method is basically the same as the sniper, stick to his face in a circle. However, he has ADHD and is still normal, so it is recommended to be patient, otherwise he will die if he eats more.

Super Fighting Dreams quest "Metropolis" Raiders

The boss of this figure is the vengeful Matthew, which is very different from the Matthew encountered by the player before. His normal attack is The previous Marthor's violent state, very easy to dodge, changeable direction can be. This time, he also has an explosive jumping skill, which can be dodged from the red circle, which is not difficult to deal with. The most troublesome thing is his rage skill, incarnating into a human flesh tornado, fast and high damage, and if you hit it, it will directly connect you to death. It is recommended to run as far as possible, and then change directions, dodge this trick and then output.

The lab after that was simple, taking care to dodge Nikolai's attacks. The BOSS Battle Station is a petri dish that explodes under Nikolai's harassment, and it is not a difficult challenge.

Underground Base: Final Showdown

The "Final Showdown" map itself is not very difficult, pay attention to the petri dish in the map, otherwise there will be evil spirits coming out to hit you when the reading is completed. Elite Monster Core Fist is a typical silly big fat brother, and there is a lot of non-hegemonic time, patience is easy to solve.

The difficulty is the boss Nikolai itself, which is definitely the most difficult boss that players need to face until now, with strong desire to attack, many changes in moves, and flexible and difficult to catch. Defeating Nikolai requires careful observation of Nicholas's mechanics. Nikolai's most threatening skills are three:

1, evil attack, Nikolai will summon some evil spirits to attack the player, pay attention to more positions to avoid the red circle. This move will change after he enters the furious stage, there is a big red circle at the end of the move, and after landing, it will fire spikes in all directions, and it is easy to be yin at first sight, do not end the walk before the end of the attack.

Super Fighting Dreams quest "Metropolis" Raiders

2, the double impact, Nikolai will be divided into several doubles standing in different directions to the center of the impact. This move will be more frequent after Nikolai's rampage, and there will be more doppelgangers, and the attack will not disappear. Players should pay attention to Nikolai's body has golden light, and they can chase after the golden light.

Super Fighting Dreams quest "Metropolis" Raiders

3. Rage skill, Nikolai will summon a dark realm to cover the field, only the area around his body can barely be seen. Then there will be a large burst of dark energy around, and the damage is very high. This move suggests that the player hide directly next to Nikolai, and you can also cut him by the way, the farther away the more dangerous.

Super Fighting Dreams quest "Metropolis" Raiders

Overall, Nikolai is a strong mechanic, attacking a boss with a strong desire, and in order to defeat him more smoothly, he must be familiar with his mechanism and then make targeted countermeasures. Hard hits are easy to be killed.

Metropolis is a transitional dungeon for players to transition from a novice state to an official start of the game, which is a bit more difficult than the previous world tree, but also limited. However, when it comes to the underground part of the Metropolis, the strength of The two bosses of Matthew and Nikolai is not low, especially Nikolai needs to be careful to deal with, after defeating Nikolai, it means that you are ready to deal with the enemies after that.

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