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LOL: After understanding these 4 points of knowledge, the dan easily soared

author:Master Cai game

Many low-end game players actually have the operation of not losing high-end game players, but the consciousness can never keep up with high-end game players, but these players generally can't climb out of the "pit", so this issue will take stock of the 4 points of knowledge in the LOL score for everyone, and you are also the king after correction.

LOL: After understanding these 4 points of knowledge, the dan easily soared

First: Talk less and do more

Most players like to blame their teammates, but 99.9% are "incompetent rage", they do not have a C, nor do they sacrifice themselves to help their teammates, but they like to blame their teammates, the essence of this problem is that everyone plays the game as entertainment and "venting".

Correct posture: Start /mute all, block everyone, don't communicate with your teammates.

Because the communication of the low-end bureau is almost all invalid communication, the typing does not listen to you, let alone the marking. Most players like to blame teammates, but we think in turn, if you were a king player, would you communicate with a silver player? Obviously not, because the two of you don't understand the game on the same level. Especially when we are killed, don't get angry, you have to find the reason from yourself, you go to the anti-wild and are caught by the opposite side, at this time the teammates do not support the online knife, in theory, it is indeed a problem of the teammates, but you know that the teammates do not support, but also go to the anti-wild, then it has not become your own problem?

We like to blame teammates, teammates also like to blame teammates, so at this time your mark may become the fuse of "quarrel", so we simply do not communicate, rest assured to play our own game.

LOL: After understanding these 4 points of knowledge, the dan easily soared

The second point: the hypothetical principle, the default principle

Teacher Ma's famous "hypothetical" principle told us that we must know the location of the opposite side before doing it. So what is the default principle?

We default teammates will not provide any help to themselves, then if we are down the road, we default to not playing wild, we are playing wild, we default to the next road has been blown up, do not have any hope for teammates, and then consider how to win the game, this is the distraction of each "small generation".

We go to the anti-wild, we default to the teammates do not support, we press the tower, we default to the opposite side of the wild will come to catch, when the opposite side is eager to try to change blood with us, we assume that the opposite side of the wild is around us, so that you will slowly grasp what is called "consciousness", once you have consciousness, then you must be like drinking water.

LOL: After understanding these 4 points of knowledge, the dan easily soared

The third point: be sure to be an "orphan"

Each "little generation" will do their best to take all the economy into their own hands, and the heroes selected are all heroes who can C, either wild cores, or online heroes with more than one dozen and strong continuous output capabilities.

The head that can be grabbed must be robbed, the economy that can be robbed must be robbed, because you give the economy to your teammates, the teammates still can't get C up, even if he can C up, we only get him, so firmly grasp the economy in his own hands, that is, the capital to win the game is firmly in his own hands, even if we lose, we can slowly progress, but you always use some open-group heroes, C heroes who can't get up to play games, counting on "luck" to score, then you can never score.

LOL: After understanding these 4 points of knowledge, the dan easily soared

Fourth point: not every one of them wins

The game is now called "Field Horse Racing", and unless there are double rows, not every game can be won. The system strongly wants your win rate to remain around 50%, so the higher your win rate, the more outrageous your teammates will theoretically meet.

To be precise, it's not the teammate pit you're lining up for, it's the system that doesn't want you to win. Some players will be extremely upset once they lose the game at the low end, but the system never tells you that the low end game will definitely win, but the probability of winning is higher. For those of us who come from the "small generation", the low-end game is generally not a single row, if the single row can not win the game immediately give up, because if we choose to surrender, then 15 minutes end, we reopen a 20 minutes to end, a total of 35 minutes, and if the 15 minute crash of the game is dragged hard to 40 minutes, there will be a high probability of losing the game, we will not be worth the loss, so we directly give up.

Just like the probability of winning at the low end is high, your winning percentage in the segment is also determined according to your personal level. Under the balance mechanism, in theory, as long as you play more, you can score points.

LOL: After understanding these 4 points of knowledge, the dan easily soared

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