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DNF Raiders: Poison King Ozma equipment analysis, so it is right to wear accurately

Author: Family Barrel and Fengjiao

Now that Ozma had been pulled out of the coffin and outfitted, I knew I had another job to do

Of course, I know that what you want to see most is not the above Ozma, the original painting of Astros I put at the end

Ozma generously brought us 25 pieces of equipment this time (more, if subdivided, actually more)

The areas are shoulders, shoes, waist, necklaces, philosopher's stones, and the same usage as Shelock, which is integrated into your equipment

A total of 5 sets of equipment, different roles, each set I put a picture to show the attributes

DNF Raiders: Poison King Ozma equipment analysis, so it is right to wear accurately
DNF Raiders: Poison King Ozma equipment analysis, so it is right to wear accurately
DNF Raiders: Poison King Ozma equipment analysis, so it is right to wear accurately
DNF Raiders: Poison King Ozma equipment analysis, so it is right to wear accurately
DNF Raiders: Poison King Ozma equipment analysis, so it is right to wear accurately

Then it's time to tell you what each set of attributes is

First of all, we must understand that the content in attribute 1 is divided into two layers, and the upper layer is different from the Taimat, and the other 4 sets are the same, that is, the basic terms, 2%, 3%, 3%.

Attribute 2 is equivalent to set attributes, 2 sets of 3 sets of 5 pieces, generally reduce side effects

The difference between Thetamat is that it is 1% higher than the value of other sets, yes, 1% more than one, 5 more than 5%, you read that right, it's so small

Then the price is that there are side effects, putting more than 45 big moves will burn blood, burn 5%-25% random, each piece is responsible for a skill level, corresponding to 35-40-45-60-75 skills

Ward day, 5% more damage, and then the percentage burns blood, if the average 5 skills burn 20%, is not direct GG, fortunately, the minimum equipment limit burns to 10%

The difference between the remaining 4 sets lies in the lower layer of attribute 1

Let's pick a simple set of 3 to say

Belias: Hit percentage, three-speed, damage reduction, blood return

Redmayne: 10% off the CD, one responsible for a level of 45-60-70-75-80

Rochebach: Injury reduction, bleed-back, back-to-blood effect

Finally, it is the most brain-burning and complex Astros, and I will refer to it as black skin milk later

Take out the attribute diagram of the black skin milk again

In fact, the simple understanding is that this equipment randomly increases a set of interval skills for 10 seconds

Groups 70, 75, and 80, 20, 25, and 35, and 40, 45, and 60

The same interval is not triggered consecutively

But! The planner burns in, and also plays random in the equipment body

Each piece of black leather milk is also divided into "big past" [surreal] [near future], when you burst out this equipment, randomly decide which one it is, buy it and leave your hand, and cannot change it

That is, the black leather milk equipment itself is also divided into 3 kinds, random when it is exploded

So what is the meaning of such a complex?

It is that the ordering of skill areas is not the same

For example, in the picture above

The order of black leather milk is: past 707580, reality 202535, future 404560

Wait until the other two sorts are different, such as it may be past 202535, reality 404560, future 707580

If the 5 pieces you wear are all black leather milk, then when randomly to the past dimension, it is 707580 plus level 5

If you have a [big past] [surreal] 3+2 mix on your body, it may be that when you enter the past dimension, 707580 plus 3 levels, 202535 plus 2 levels, of course, this is an example to explain the situation

And then!

Black Milk's attribute 2, which is the suit attribute, has a typing effect, similar to Ledo

You type "past" and you force the past dimension effect

That is, the outbreak is controllable

When you want to use the Bomb Crash, you enter the corresponding text, add a level 5 Bomb Crash, and burst into a wave

In a simple sentence, if you want a controlled outbreak, you need to save 5 identical black leather milk

Either 5 [Big Past], or 5 [Surreal], or 5 [Near Future]

That is to say, in fact, it is not 25 pieces of equipment random, but 20 + 15 = 35 pieces, surprise !!!!

In fact, the complexity of the black skin milk is not over, and the suit attribute in attribute 2 is still mysterious

The 2-piece set is available to enter the past

The 3-piece set is possible to enter reality

The 5-piece set is possible to enter the future

That is, if you only wear 2 pieces of black leather milk, you can only manually control the entry into the "past" sequence at most

If you wear 5 pieces, you can control the skill sequence according to the order of your combo moves

For example, if you start a big crash bomb, then you enter the sequence of the big crash bomb first

When you're done playing, it's time to kick the shafu tiger, enter 202535 sequence

Then the poison thunder big catch the moon, enter the 404560 sequence

How fun, interspersed with typing in the middle of the skill, according to the equipment design of the sequence of strokes, I have been convinced of the thought of the future live broadcast to be piled

But!

If you want to play a black leather milk 2+3, you can only choose [Big Past] 2 pieces, because the 2-piece set can only control the past dimension, only the past dimension of [Big Past] is 707580, which is the main outbreak of the Poison King

It's time to talk about the Poison King's Ozma equipment choice

1, reduce the injury of those two unless you have special needs, with Lotos pile an iron king eight streams, otherwise generally do not choose

2, Tai Mart is equivalent to The Nix, even more shrinking than The Nix, there are terrible side effects, generally do not choose, hard to transition, you can choose the 45 skill blood, because the street storm is basically not used

3, minus CD is similar to the assassin, the special gameplay needs to be optional, and there is no need to put together 5, as long as you choose the skill part you need, such as the bomb is the belt, the big collapse is the necklace

4. Astros

In fact, the simplest is to graduate with 5 identical pieces

Those with special habits can play black skin milk + CD pack, play 4 +1, 3 +2

Let me give you an example

Misdirectional trance party play explosive bomb big collapse of the same frequency, eat CD medicine should be early 18 seconds, you can consider CD belt necklace 2 + black skin milk 3

10% CD actual reduction of 1.8S

The growth rate of The Level 1 Bomb is 3.7%, and the Growth Rate of the Level 1 Bomb is 4.2%

The two are level 2, which is 7.4% explosion and 8.4% collapse

The CD for 1.8S is reduced

It depends on the individual weighing

Or you can extremely explode, that is, black leather milk 4 + CD pack 1

Booms can hit 3 in 25 seconds and settle completely (even adding a Phantom can squeeze in 4?). Specifically not counted)

However, in this case, the benefit of 10% CD minus is actually more than 1 second, and the cost is 3.7% of the bomb

Or it depends on the individual trade-offs

However, it is still the same Astros 5 pieces of the simplest brainless and graduate, the difficulty of acquisition is lower than 3+2 and 4+1, there is no need to limit the "big past" or "surreal", and there is no need to be afraid of obsessive-compulsive disorder

Finally, a few words of spit, Ozma equipment is not new, there is no sincerity, the damage difference between the 4 sets is low, simply increase the amount of equipment, for the sake of complexity and complexity.