【M Station Grand Admiral TK Finishing Report】Why is Japanese anime popular all over the world and become a unique cultural phenomenon? This is a question worth pondering. Although the world of the second dimension is so changeable, and all kinds of good dramas are constantly staged, a closer look will find that behind those so-called great truths, it is inseparable from the exposition of human nature. The reason why various types of characters are so dazzling in our eyes is precisely because they lead by example and restore the whole picture of a work for us from a multi-perspective perspective. And what also gives us a sense of substitution is the carrier of games. If anime and games collide, what kind of sparks will be generated?
From the selection of materials alone, anime has taken the game as a world view more than once, but it has its own unique place in the trade-offs. For example, Disney's "Invincible Destruction King" animated movie launched in 2012 has a different path, and there is a villain counterattack to perfectly interpret different video game worlds. So, how will Japanese anime, which is more extensive in the genre, use to describe the game world?

The audience experiences the game world from an aboriginal perspective
This form is similar to "Invincible Destruction King", and the protagonist himself belongs to the game or imitation game world. In April, the new "Finding Encounters in the Dungeons Is There Anything Wrong" is based on the dungeon adventures of "unfinished newcomer" Belle Kroney and other Hestia's co-friends. In terms of storyline, guilds, upgrades, skills, and magic are all familiar game settings. The war games played by Hestia Andia and Apollo in the original light novel are more like the siege battles between the tribes and alliances of the World of Warcraft as we know it. That is to say, the audience plays games in the animation and watches the animation in the game without knowing it. And the "Dragon Tower", which has a two-dimensional famous saying that "after fighting this battle, I will go back to my hometown to get married" also has a similar world view setting. "Fighting monsters, upgrading, and dungeoning" has become a daily routine in this world, without any sense of violation.
The player body and the game character are stripped away, interfering with each other as different beings
The purpose of this designation is primarily to create conflict. Speaking of the representative works, I have to mention ". Hack" game series adaptation of the anime and Sword Art Online. 《. The hack series of animations introduces an online game called "THE WORLD" developed and released in the United States, which is much the same as the online games we come into contact with in real life. In the latest theatrical version of the animation ". Hack//Genesis Legend: The Other Side of the World, the heroine only needs to download the game with her mobile phone, bring special glasses, register and choose a class, and then enter the game. The tool used by "Sword Art Online" protagonist Kiritani and ren is NERvGear, and you only need to wear this ultra-avant-garde helmet to enter the world's first completely stealth game "Sword Art Online". This game world is more like a parallel world, and the difference is only between switches. The game character is detached from the player and becomes an independent individual. In the plot, the protagonist will encounter his own friends and anthropomorphic AI, and will encounter game emergencies and be ruthlessly dragged into the water. However, these incidents will eventually be solved by the protagonist's powerful "plug-in".
The player's body and the game character merge to travel to a different world with the game setting
This type is actually the so-called crossing, and the other world is just a game skin. The veteran online game "Mirage Myth" in "Recorded Horizons" is no longer a game after the introduction of the twelfth expansion pack revision "Pioneering Wisdom Domain". The game's original settings, like NPCs and guards, also fell out of control after the upheaval. Of course, there are some aspects that subtly maintain the rules of the game, such as the player's death, as long as the price of memory fragments can be revived. The male protagonist and his party fight wits and courage in this other world, using real-life economic and human management, and the effect is remarkable. This is a very clever setting, so that anime fans and game fans, in the setting acceptance of a wonderful balance. In the "Alice of the Land of the Dead" animation, the protagonists are thrown into the abandoned world, with survival as a bet, looking for a way out in the "GAME" that fights for their lives, which is really shameful. Players are more like trapped beasts in this game world, and they need to mobilize all their means to get rid of themselves and return to the normal world.
In the "Game Life" animation, the brothers and sisters also travel to a different world where war is forbidden by the gods and "the game determines everything". The games referred to here are more broad, including various types of poker games, self-aware chess, and surreal text solitaire. The game has already broken through the original rules and become a tool for fighting, rather than the main body of the other world.
Reality has become a battleground for the game
This kind of anime is no longer limited to the overhead world, but physicalizes the game and stages a battle royale in the real world. "Shocking Game" depicts a group of fans of the original online battle game, a live-action game competition on an uninhabited island. The same is true of Killing City, a hodgepodge of people of all kinds. Strange black balls give them new life, but in exchange for completing their mission to kill monsters. It is really a drama like life, so that people are unconsciously assimilated, and the sense of presence is full.
So, you anime fans, what kind of game world will you choose?