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The most complete game in primary and secondary schools is 192 cases! Classes, recesses, and class meetings can be used directly

The most complete game in primary and secondary schools is 192 cases! Classes, recesses, and class meetings can be used directly

1. Jumping bamboo poles

In a group of 3 people, two people hold a rubber band in each hand instead of a bamboo pole, kneel on both knees, the "pole holder" issues a unified password, with the rhythm of the password, constantly make the "bamboo pole" in the hand open and close, and the "jumping bamboo pole" jumps dexterously and gracefully with the opening and closing of the bamboo pole.

2. Skip the rope to grab the paw

The two groups first tucked the corner of the handkerchief behind the collar, and then jumped into the long rope in turn, looking for an opportunity to grab the opponent's handkerchief while jumping, and the first to win the group with the most points wins. Draws are added until the winner is decided.

3. Throw a water ball

Fill the balloon with water, swell to the size of a melon, and then knot and seal it, so that the water balloons are prepared. Equally divided into two horizontal teams of A and B, standing opposite each other, the distance between the teams and the row is three meters. At the beginning, the leader of team A throws the water ball to the head of team B, the other party carefully catches it and throws it back to team A to line two, and so on, until the water balloon breaks, and then replaces the new water balloon to continue, and finally invites the team members who make more mistakes to perform a small program.

4. transmit electricity

More than 20 participants sat in circles, leaning close to each other and holding hands behind them. Choose one person to be the guesser in the center. Three to four people in the circle are selected as power stations, and the spacing requirements are similar. At the beginning of the game, any power station is responsible for generating electricity, transmitting power in a clockwise (counter-clockwise) direction with a handshake, and the next person receives the signal, which is also transmitted in the same way, and whenever it is transmitted to the next power station, the person will send out a "wave!" " sound, at the same time further down. Guessers should judge the time and location of the current to a certain power station in time according to their careful observation, if they use a finger to point at the sound of "waves", they will exchange roles with the power station, and three mistakes will perform a small program. To add suspense and joy, the current can stay in anyone's hands for a moment, and the power station has the right to make the electricity really backwards.

5. Statue of the Blind

Three children of the same sex are grouped up as blinded statuers, models and sculptural materials. In the beginning, the model poses a shape, the blind sculptor touches the shape with his hand, and then shapes the "sculptural material" into the same shape. When you're done, remove the blindfold and see who's shaping fast and well. After that, swap characters and play again, and finally discuss their feelings.

6. Bats and mosquitoes

Using the indoor venue with large space, everyone first visually measured and walked to familiarize themselves with the environment. When the mosquito closes its eyes, touches it with its hands, walks slowly, and meets others, it says, "I'm a mosquito!" "Slap each other's palms, and then continue walking with your eyes closed." Of the players, only one person was secretly identified as a bat by the host in advance, and whenever he met and high-fived the mosquito, the mosquito was eaten and immediately reincarnated as a bat. In this way, the more it goes on, the more it may become, the more bats may become. But when two bats meet, they both have to turn into mosquitoes at the same time. The host announced that after the game, everyone can talk about the experience of ecological balance.

7. Jumping plum room

Divide the participants into two equal groups, each preparing a sandbag. Stand outside the first and sixth circles, respectively: prescribe several jumping methods first. At the beginning, the first person in each group will first jump from 1, 2, 3, 4, 5 or 5, 4, 3, 2, 1 according to the first method. After success, you can get 10 points, if you fail, retire. Then the second person in each group jumps according to the second method, and so on, and the group with the most points is the champion.

8. Pulling waist force

The two men stood on their feet against each other, leaning forward slightly, and reaching for each other's shoulders and backs, hugging each other's waists. After the command, the feet take advantage of the ingenuity of pressure and lifting. Just pull the opponent's feet off the ground to win. A best-of-three-game format can be used, and a knockout system can be used to play with a large number of people.

9. Stand like pine

Draw two parallel lines on the ground 50 cm apart, with each person standing on one side of the line. After standing still, your feet cannot move, and you extend your palms to meet each other. After the command is given, both sides use the ingenuity of pushing forward and retracting backwards to move the other's foot out of place to score.

10. Quadrangular tug-of-war

Organize four teams of 8 people each, pull the square rope in the middle from 4 different directions at the same time, and the last member of each team will first pull out the small flag planted at a certain distance. If the standoff lasts for more than 1 minute, the winner is the last member of each team who is closest to Xiaoqi.

11. Hand over the book

Everyone sat in a circle, and the host took a book and introduced it to everyone first: "This is a wonderful book, sometimes it is obviously a combination, but it is only right to say that it is open." "Make the scene full of suspense. Then he said, "I'll put the books together and give them to you, or I'll open them and give them to you," as he began to pass them counterclockwise to the next person. When everyone passes the book to the next person, it is necessary to explain whether the book is written together or opened. After one lap, the host judges the right or wrong of each person. Those who are right and must not be kept secret, who have done something wrong or who are still unaware of the mystery, can be passed on to play. Finally, the host announced the answer: it turns out that the opening of the book is not based on the book, but on the cross-legged sex or opening of the passer's feet, and the book is just a blindfold.

12. Through

At each end of the site, two squares 2 meters apart represent the "off", and then cross them with symmetrical lines to represent the road, each road is 30 meters long. Divide the class into 8 teams and stand behind their respective passes. After the order is given, the leaders of each team run out of the route from their own mouths, and when two people on the same route meet, they can guess the fist with their feet or hands to decide the winner or loser, the winner continues to move forward, the loser quits the game and quickly notifies the second platoon to start the game immediately and then go to the competition... Until one side will rush into the opponent's level, even if it wins a round, then exchange opponents to play again, and finally the team with more points wins.

13. Station circle

The number of people in each team is not limited, free combination or temporary re-expansion, a rattan circle is issued to be placed in the open space, and for safety, several mats can be arranged around the rattan circle. First tell the students: this game requires everyone to work together, find ways to stand in the circle as many people as possible, the more people are accommodated, and the longer they persist for a long time, it is a mistake, and once someone feet out of the circle, it is a mistake. You can discuss and study first, try to practice, and wait until you have a certain degree of certainty, you can multi-team at the same time. This sports game can inspire students to think positively, come up with a variety of ingenious ideas, and cultivate their spirit of cooperation in trusting, understanding, caring for and helping others in the process. Teachers do not have to say much and rush to achieve results at first, let students go through several rounds of activities, summarize their own lessons, and improve the creativity of activities.

14. Horseback Riding Basketball Game

Each team has 10 people, of which 6 are set up on two horses, 2 are riders, riding on horses, the remaining 2 are passers, and 1 referee is set up. Playing basketball on the basketball court, playing with reference to basketball rules, the difference is that the passer can only pass and dribble, not shoot, and the task of shooting can only be completed by the rider. Riders can run to the basket with the ball to shoot, but the horse's loose throw is invalid. Within the allotted 8 minutes, the team with the most goals in the basket wins.

15. Continuous smashing rebound relay

Each team is equal in number, and 8 to 10 people are advisable, lined up in columns in front of the basketball court penalty area. At the beginning of the game, the head dribbles forward a few steps, jumps up and smashes the rebound, and then immediately retreats back to the end of the line. At the same time, the second row ran forward and jumped up, caught the ball in the air, and smashed the rebound before landing... Then change the third, fourth, and fifth rows, asking the ball to smash the rebound continuously, not landing, and keep the tense loop until it is wrong. Teams do it sequentially or on several baskets, with the most successful teams ranking first.

16. Hand soccer

Draw a field on the ground that is 8 meters long and 4 meters wide, and use two school bags at each end as goals. The two teams are three players each. Starting from the midline, you can roll a solid rubber ball with your hand and roll inside the opponent's door to get a point. The rules are not allowed to leave the ground, the foot can not touch the ball, out of bounds by the opponent to serve, each game 3 minutes, the team with the most points wins.

17. Snack machine

Each team is in two horizontal rows facing each other, with the arms extended forward and the palms of the hands upwards, forming a conveyor belt with the opposite person. Each person gave the name of a snack. After the order, the leader of the platoon, with the help of two staff members, lay on his back on the conveyor belt, and everyone shouted the name of the snack while forcefully throwing him forward, until he reached the other end, and the last two assisted him to return to the ground and stand at the end of the belt. Then it is done by the second row, until each person has served a dim sum once.

18. Artificial pyramids

Each team of 10 people, first choose 4 larger responsible for the bottom of the tower, the posture is: kneeling on the ground and bending over, hands on the ground, try to keep the back straight, 4 people in a flat row close to each other. Three more people carefully climbed on the backs of the four people in the same position, and the knees and calves were placed flat on the shoulders and multi-muscle areas on the backs of the two people. Then 2 people climbed to the third floor, and finally the lighter ones climbed to the top floor and stacked on top of a pyramid. After that, everyone fell down together, piled up in a ball, and the happiness was incomparable!

19. Roaming space

Each team of 12 people sat down in a circle facing the center of the circle, with their feet folded and extended to the center of the circle. First elect a person to stand in the middle of the circle, close his eyes, relax his whole body, fantasize that he is in a state of weightlessness in space, with his feet as the fulcrum to fall in any direction, just when he falls, the people around him should push the weightless him in the other direction, so that he does not fall to the ground, can swing freely in the circle, feel comfortable and have the feeling of roaming space. Each person takes turns trying it once, and after proficiency, the circle can be enlarged to enhance the fun.

20. The wind blows willows

A group forms a small circle, facing the center of the circle, facing each other, with feet open back and forth, hands on the chest, palms forward. One person stands in the circle, puts his hands in front of his chest, closes his eyes, relaxes his whole body, and fantasizes that he is a willow in the wind, swaying with the wind. People around him can nudge his upper body, so that he can get the feeling of the willow swinging. Until everyone tries.

21. Guess punches and kicks

The two stand opposite each other, guessing fists with their hands, stone scissors cloth, the winner can immediately use his feet to step on each other, and the other party can also dodge in time and agility, and then guess and then step, in the specified time, step on the other party more times to win.

22. Guess the coin

Everyone sat in a circle, choose one person to be the guesser, the game began, everyone sang in unison: coins and coins, you are really strange, passed around, without a trace, really strange, really strange, there is a friend standing in the middle of the field! At the same time, the left hand is raised to the side, the palm is up, and the right hand is confused from the palm of the right person to make a confusing action of taking the coin, and put it on the left hand, in fact, there is only one coin, which can be real or false. After singing three times in a row, everyone held their fists together and stretched out, guessed by the middleman, guessed correctly and exchanged positions with the coin holder, and three times guessed not to perform a small program.

23. Futsal

The court is made use of the basketball court. The goal is 1.3 meters wide and 1 meter high, with only the goal area and no penalty area. At 2 meters outside the goal post, draw a straight line 3 meters long and perpendicular to the end line in each direction, and then connect the two ends, parallel to the end line, which is the goal area. Each of the four corners draws an arc with a radius of 50 cm, which is the corner area. The penalty spot is 7 metres from the centre of the end line and the field width is 5 cm from the outer edge of the line. The other rules are basically the same.

24. "Basketball & Table Tennis"

Method: Players form a circle. The game starts, the teacher designates any one to start the game from a counterclockwise or clockwise direction, and the first person says, "Basketball!" "At the same time, both hands are made into the shape of table tennis balls. The second person should continue: "Ping-pong! "At the same time, both hands are made into basketball. And so on. If someone makes a mistake, they have to put on a show for everyone. Then start with the person who made the mistake and continue the game. Rules: (1) Speech and gestures must be performed at the same time. (2) There can be no pause between the two people before and after for too long, otherwise it is a failure. Teaching suggestion: You can also use high and low, fat and thin, etc., and make actions with the opposite meaning to play the game.

25. Queue exercises

Method: Players form a circle. When the game starts, the teacher designates any one to start the game counterclockwise or clockwise, and the first person says, "Stand up straight!" "At the same time, do a little breathing. The second person should then say, "Take a break! "At the same time, do the right thing. The third person should then say, "Turn left!" "Make a right turn at the same time. The fourth person then said, "Turn right," and do a turn to the left at the same time. And so on. If someone makes a mistake, they have to put on a show for everyone. Then start with the person who made the mistake and continue the game. Rules: (1) Speech and action must be carried out at the same time. (2) There can be no pause between the two people before and after for too long, otherwise it is a failure.

26. Finger area

Method: The player points his index finger at the tip of his nose. At the beginning of the game, the player must continuously give himself seven passwords, such as "eyes - ears - hair - mouth - eyebrows - teeth - throat", etc., while each password is issued, the index finger must be pointed to the wrong part. Only one of the seven passwords is consistent in words and deeds. The loser must perform a show for everyone. Rule: The action must be clear in place, otherwise it is a failure. Choose any of the following 3 methods: one-on-one matches, 3 times 2 wins

a.2 people face, feet open left and right, the tip of the foot and the other person's toes touch, the arms are bent in front of the chest, the palms are forward and the palms of the other party are pressed against each other. After the teacher blew the whistle, the 2 people pushed each other hard with one slap, forcing each other's footsteps to move to win.

b. 2 people face each other two arms apart, after the teacher gives the order, 2 people push each other's palms, so that the other party loses balance to win, in the mutual push can use false action.

c.2 people face each other, one step apart, each lifting their left foot and holding their left ankle joint with their left hand, standing with their right foot. After the teacher gave the order, the 2 people pushed each other with their right hands, forcing each other to land on the ground with their left feet.

Method a: Students jogging along a circle, in the run, after the teacher issues a "group of several people" password, several people quickly flap their hands together, and the extra students fail.

Rules: 1. Keep the distance between running. 2. Allows scrambling queues for active combinations. Requirements: Quick response, positive running.

Method b: All students walk counterclockwise, and after 1 to 4 counts, each person remembers their own numbers. When the teacher shouted "2", all the 2 students immediately ran forward, chased after a 2-count companion in front of them, and ran around and returned to their original positions.

Rules: 1. The chase is carried out within 1 to 2 meters outside the circle, and it is not allowed to run in the circle or shuttle, and it is not allowed to run to a distant place. 2. Any part of the former is caught by the hand, but it is not allowed to slam the companion. Requirements: Students who are not chasing, still keep a certain distance and do not interfere with others to catch up.

Method c: The whole class stands in a circle, reports the number by 1 to 2, and jogs counterclockwise. When the teacher shouts "1", all the "1" numbers stop standing in place, and the "2" number students do the "S" snake-shaped run forward around the "1" number. When the teacher shouts "2", the "2" number students stop standing, and the "1" number students do the "S" snake run forward around the "2" number.

Rules: 1. After calling a certain number, the student is not allowed to run forward. 2. Do not change speed, do not exceed the former. 3. Those who stop standing shall not deliberately block the runner. Requirements: Pay attention to listening to the signal, start and stop need to be fast, keep the interval.

Method d: Each person uses a jump rope to form a rope circle on the ground, the rope circle is distributed within the specified range at will, but the distance between the circles is at least 1 meter, and the teacher has no rope and does not swing the circle. Under the leadership of the teacher, various preparation activities were done on the passage between the circles, and when the teacher suddenly issued an order, the teacher and the students immediately grabbed a circle, and those who did not occupy the circle failed.

Rules: 1. When preparing for activities during the march, do not pass through the circle. 2. Advanced circles are counted as occupation. 3. It is not allowed to do aggressive foul actions such as pushing and squeezing when preempting. Requirements: Always pay attention to the actions of the leader when doing exercises.

Method e: The teacher stands in the center of the circle. Students travel counterclockwise. When the teacher's hands are raised, the student does the tiptoe walk; when the teacher's hand is lifted, the student does the short step; when the teacher's right hand is raised, the student faces the center of the circle, makes a side and jumps to the right. When the teacher's left hand is raised sideways, the student faces the center of the circle, makes and jumps to the left.

Rule: Always keep an eye on the teacher during the action, and do not imitate others. Requirements: The response should be fast, and the change action should be rapid and error-free. Note: When doing it for the second time, the teacher's movements are unchanged, and the students' movements are reversed, that is, the teacher's hand is lifted, and the student takes the short step; the teacher's hand is lifted, and the student takes the tiptoe step; the teacher's right hand is raised, the student faces the center of the circle, and jumps to the left and steps; the teacher's left hand is raised sideways, and the student is reversed.

27. Liberation relay

1. Game preparation: Choose a basketball court, prepare two 70 cm long ropes, and tie a knot at each end of each rope, which is placed on the ground on both sides of the midline.

Second, the game method: the player is divided into two teams with equal numbers. Each team sent one man to stand on either side of the same end line, and the remaining students stood in a column behind the other end line. After the game password is issued, the two rows of heads run to the center line, the two thumbs are put into the circle at the end of the rope and held, the left (right) leg is inserted from the outside of the left (right) arm, and then the right (left) hand wraps the rope from the head to the back and withdraws the right (left) leg. After the rope is put back in place, run to the opposite end line, cross the left leg or right leg with the companion hand in hand (the opposite hand hook), and then pull out the right (left) leg and take over the task of the original person. The original person ran back to the starting point, and after high-fives with the second person, he rested at the end of the team. After the second person receives the high-five signal, he does the same action. So on, in turn, the team that finishes first wins.

3. Rules of the game: 1. No match password or high-five signal, invalid. 2. According to the prescribed order, the action is standardized. IV. Teachings: 1. When playing, boys and girls are separated. 2. Suitable for junior high school students.

28. Build railways

1. Game preparation: Draw a starting line on the field, and 4 small flags side by side (depending on the number of teams) 5 meters in front of the line are spaced from 2 to 3 meters. Put a solid ball 25 meters in front of the flag, and hold a number of gymnastics.

Second, the game method: the player is divided into four teams with an equal number of people, each holding a gymnastics stick, standing behind the starting line, after the referee gives the order, the first person of each team runs to the small flag with the gymnastics baton, puts the gymnastics stick on the ground as a "sleeper" or "rail", and then quickly runs forward, runs back to the team around the solid ball, shoots the second person's hand and stands at the end of the team; the second person runs over the small flag to participate in the gymnastics stick like the predecessor, and runs back to shoot the third person's hand. And so on, and finally the railway is built quickly, neatly, and well.

III. Rules of the Game: 1. The "railways" that are built are like railways, and those who are placed indiscriminately and do not look like railways are miscalculated. 2. The latter person needs to high-five the previous person to run. IV. Teachings: 1. The Railway Construction Act does not make specific provisions, leaving the gamers to plan and construct on their own. 2. After the railway is built, the players can also be allowed to form a column, with their left hand on their shoulders, the right hand holding the former's right elbow, starting from the starting line, and the leader of the line running to the red flag to pick up the red flag and raise it forward. The rest of the team imitated the wheel rotation with their right hand and ran back to the starting point around the solid ball through the railway line. Go back to the starting point first, and the one with the neat team wins.

29. sow

(1) Purpose of the game: to develop students' speed and agility, and to cultivate their ability to be fast and coordinated.

(2) Preparation: 1. On the volleyball or basketball court, in the center and four corners of the two halves, draw 5 circles with a diameter of 1 meter. 2. 8 small sandbags, each 4 in a group of two in two middle circles.

(3) Progress of the game: The teacher can divide the students into two teams of equal numbers, each facing the field in a column, standing outside the line of the center point of the two end lines. The game starts, after hearing the teacher's order, the leader of the line runs to the middle circle to pick up a sandbag, and uses the running method of pad steps and strides to put the sandbag into circle 1; then return to the center circle and take a sandbag, put the sandbag into circle 2 according to the previous method, and so on After putting the 4 sandbags away, you have to run into the center circle and then return to the team, shoot the 2nd person and stand at the end of the team. The second person will retract the sandbags one by one in the previous order, and then run back to the team, and the whole team will separate and retract the sandbags in turn, and the team that completes first wins.

(4) Rules of the game: 1. The sandbag must be put into the circle, not thrown, if it cannot be put in, it must be put away before it is allowed to continue downward. 2. Every time you take and put the sandbag, you must have one foot step into the circle. 3. When changing, the second person must be allowed to start after high-fives.

(5) Teaching Suggestions: 1. Sandbags and laps can be appropriately increased or decreased. 2. What footwork is used, which can be changed according to the situation.

30. Touch the ball to chase people

(1) The purpose of the game: to train students to start quickly and stop quickly, and to develop their speed and dexterity.

(2) Preparation: 1. Draw a central point on the site, center on this point, and draw an equilateral triangle 3 meters from the top of the corner. 2. One solid ball, placed on the center point of the triangle. 3. 3 grenades or other columns, placed at the corner top of the triangle.

(3) Progress of the game: The teacher can divide the students into three teams of equal numbers, A, B and C, each in a column facing the center point, standing two meters behind the corner pillar or grenade. At the beginning of the game, each team stands in the top corner, ready to start. After the teacher gives the order, the team leader runs and touches the ball according to the prescribed route; and when the team chases B, B, and C, when they chase (with their hands on the back) before running around the week, they will score 1 point for the team, and then stand at the end of the team; the second student will follow the same method until the whole team is done, and the team with the most points wins.

(4) Rules of the game: 1. When chasing the shooting, it must be run around the column and touching the ball according to the regulations. 2. When touching the ball, the ball must not be rolled, and if the ball is moved, it must be put back in place before it is allowed to continue running.

(5) Teaching Suggestion: The triangle of this game can be changed to quadrilateral, pentagon, etc., and the number of corners is divided into teams to increase the number of people in the game.

31. Shuttle runs

Purpose: To develop flexibility and judgment. Preparation: One piece of the venue. Method: The students were divided into equally numerous teams, A and B, and the two teams stood in columns two meters apart. At the beginning of the game, Team B constantly and rapidly changes direction and does positioning exercises according to the teacher's movements. Team A members make a curved shuttle run from each person in team B, and when all the members of team A pass, teams A and B exchange tasks at the same time.

Rules: Team B members must do unified exercises according to the teacher's actions, and must not intentionally hit Team A players. When a member of team A passes, it is not allowed to touch a member of team B, and those who touch it once lose 1 point. However, if it is difficult to pass, you can pause for a while and wait for the opportunity to move, and the team member with fewer negative points wins.

Purpose: Speed, agility and strength. Preparation: 15-20 meters square field piece. Method: 1/3 of the students are selected as chasers, the rest are chased, and in the field, a circle with a diameter of 1.5 meters is drawn as a forbidden area. After starting, the chasers send the caught chasers to the restricted area. The pursuer who is not caught can try to avoid the pursuer and rescue the people in the restricted area, just clap their hands.

Rule: The chaser is caught when he taps it with his hand. People in the restricted area are not allowed to leave on their own.

32. Circular curve runs

Purpose: Improve running ability.

Preparation: Students hold hands in circles.

Method: Students use the method of one or two reports to divide into two groups of A and B to take turns to do "obstacles" and curve running. Do a variety of exercises according to the prescribed number of laps and requirements, and the group that runs back to the original position with the least amount of time wins. The two groups alternately do exercises, and the difficulty can be increased or decreased according to the situation.

Rules: 1. The "obstacle" should stand on the circle. 2. Curve runners should do various exercises as required.

33. Listen to the signal

Purpose: To develop agility.

Preparation: Volleyball court or open space. Method: Divide the students into two teams of equal numbers, A and B. At the beginning of the game, the teacher gave a whistle and then the timer was counted, and the members of team A chased after team B. When the teacher makes two whistles, team B members in turn shoot team members A. When the teacher is heard to make a third whistle, all the students stand still. When the game reaches a certain time, the player wins the number of times the team member shoots the other party. When calculating the group score, the individual scores of each team are added together, and the team with the most points wins.

Rule: The teacher's whistle must be heard before the prescribed action can be performed. Escapees must run within the prescribed area, and those who cross the line are punished by being photographed.

34. Shouting and chasing people

Purpose: Development speed and responsiveness.

Preparation: In the open space, draw a circle with a diameter of 10 meters. Method: Students stand in a circle and start at the head of the row 1-4 to report the number backwards, asking each person to remember their number. At the beginning of the game, each person jogged along the circle in the prescribed direction, and when the teacher was heard shouting "so-and-so" during the run, the number of people immediately left the team and sprinted forward along the circle from outside the team to catch up with the same number in front of them. Before running back to the original position, touch the person with the same number in front of you to score 1 point, if you can't catch up, run to your original position when you return to the team, start over.

Rule: The chaser must run from outside the circle. Those who do not hear the trumpet shall not be stopped.

35. Circle relay

Purpose: Speed of development. Preparation: Draw a circle on the field with a diameter of 10 meters.

Method: Divide the students into two groups, the number of equals, the first person in each group stands on the running line together, and then prepares the starting posture. After hearing the teacher's exit order, quickly start running and run around the outside of the circle in a counterclockwise direction. When the opposing team member runs through the starting line of the party, the second person of the party walks to the outside of the circle to stand behind the starting line and prepares to start. When the runner touches the hand of the relayer with his hand, the relayer quickly starts the race and proceeds sequentially, and the last person who reaches the starting line of the team first wins.

Rule: Stepping on or stepping into a lap while running is a foul. The runner who did not shoot his hand and snatched it up made him start again. It is a foul to influence the opposing runner because of standing on the starting line too early.

36. Snake wars

Purpose: To develop sensitive qualities.

Preparation: Divided into several groups equally, depending on the number of students, each group is between 5-10 people. Method: Each group stands in a row, and the person behind holds the waist of the person in front to form a whole. After the order to start the game is issued, the groups fight each other, and if one group catches another group of snake tails, the group that is caught is immediately eliminated. In the end, the group that did not get caught in the tail was the winner.

Rule: When the tail is caught, it is eliminated. When the snake waist is disjointed, it is ineffective for the head of the row to catch another group of tails.

37. Research

Purpose of the game: to develop sensitive, speed quality. Cultivate the spirit of overcoming difficulties and the ability to judge time and space.

How to play: Draw two parallel lines 25 meters apart, draw a parallel line of 3 meters in length every 5 meters in the middle, and draw a circle with a diameter of 2 meters at one end of each short line. Students are divided into 4-6 teams with equal numbers; the first team of the first round of the game first guards the "pass", and the "pass" team holds a long rope every two rows to stand in the appropriate position at the end of the four short lines, forming four defensive "passes", and the rest of the people act as referees; the second, third and fourth teams stand behind the horizontal line at the end of the field. When the game starts, each "level" starts to swing the rope in the same direction, counting at the same time, counting to 5! When the second team begins to tackle the problem, the tackler can pass through various methods through the shaking long rope (such as jumping, running under the rope), in order not to be touched by the rope, safely rush through the four "passes" to get 1 point for the "breaking the pass"; if the "pass" is caught, it should quit the game and stand in the small circle next to the "off"; after the second team is done, stand behind the other end of the line; then the third and fourth teams attack the "off" in turn, in front of the team with the most scores, the above is a round of competition, and a round robin can also be played. The score of each team is calculated, and the team with the most points or the number of catchers who attack the "off" wins.

Rules of the game: The rope shaker must swing the rope in the prescribed direction, amplitude and appropriate rhythm, and must not speed or slow, or change the speed of the rope; the rope shaker counts to "5!" At that time, the team that attacked the "pass" must attack the "pass" in time and must not delay the time. The members of the key team are not allowed to go around the "pass".

38. Step on the shadow

Purpose of the game: to develop students' ability to run quickly and students' ability to react quickly.

Game method: Students are freely combined into a group of two people, and the game activities are carried out in the specified range area, one person runs to dodge, and the other person goes to step on the shadow of the head of the running classmate, and exchanges after stepping on the middle.

Rules of the game: 1. Activities must be carried out in the prescribed activity area. 2. When stepping on the shadow, you can only step on the shadow of the head of the running classmate. 3. Students who step on the shadow are not allowed to use their hands to pull the running students.

39. Dragnet fishing

Game objectives: to develop students' rapid running quality, coordination and evasion ability, improve students' cardiopulmonary function, and cultivate the spirit of unity and cooperation among group members.

Venue Equipment: Flat court the size of a basketball court.

How to play: Divide (boys or girls) into two teams of equal numbers, and guess each side to determine the role of the fisherman and the fish. Fishermen must have 3 or more people to catch fish in nets, not allowed to catch fish, fish run freely in the prescribed field, the basket is set in a corner of the field, and the fish caught cannot run away in the basket. Game rules: 1, the fish swim outside the site is caught by the fishermen, and the fishermen catch it in the basket. 2. When a single or two fishermen catch fish, the fish can resist catching and tell the referee not to count. 3. The game adopts a 2-of-3 game system.

Game Penalty: The losing pair sings two opposing school songs for the winning duet. Game Suggestion: Expanding the field and uncatched fish can save caught fish (both sides can clap their hands) to increase the amount of exercise

40. Circle chase

Purpose of the game: to concentrate students' attention, improve rapid reaction ability and running ability, and cultivate positive and enterprising spirit.

Game preparation: 1. Game equipment: 6 handkerchiefs. 2. Venue: Draw a circle on the leveling field, the size of the diameter depends on the number of participants.

How to play: The player stands on the circle (facing the center of the circle), one arm apart from the left and right, and the teacher stands at the center of the circle. 6 handkerchiefs are distributed equally distanced to the players. When playing, the player passes the handkerchief in a counterclockwise direction, when the player holding the handkerchief quickly starts to chase the player in front of him in a counterclockwise direction after hearing the whistle, if he catches up within one lap, the chaser fails, if he fails to catch up within one lap, then all the players who run with the handkerchief return to their original positions to continue to pass the ball for the game.

Rules of the game: (1) When passing the handkerchief, it is necessary to hand the hand to pass, and must not be thrown. (2) Do not stay away from the circle when chasing. (3) The person chasing the film shall not push, pull or hit the other party hard. (4) The player must hold a handkerchief to pursue the shooting, otherwise the pursuit will be invalid. 1. Game preparation: Draw a large circle with a radius of 6 meters on the field, and draw 6 small circles with a radius of 50 centimeters at 5 meters from the large circle that are equally spaced between each other. Draw 6 small circles with a radius of 50 cm 8 meters from the large circle, equally spaced apart from each other. Second, the game method: 14 players, one, two reports, each person made a number (No. 1 or No. 2), facing the center of the circle in the large circle to hold hands. At the beginning of the game, the teacher honks a whistle, walks counterclockwise, and walks clockwise with two whistles, and when appropriate, the teacher first says a province name, then says a provincial capital name or says the name of the provincial capital first. The first speaker is No. 1, the latter speaker is No. 2, and then the horn is 3 sounds, and the provincial name immediately runs to occupy the outer circle, and the provincial capital immediately runs to occupy the small circle of the inner circle. The unoccupied circle performs a small show for everyone, and the game starts again. Third, the rules of the game: three whistles to occupy the circle, occupy the circle must not push and pull companions. IV. Teaching Method Suggestion: The teacher first explains the game method and rules, and then formally conducts the competition after practice.

41. Pick the watermelon

Rules: Choose one child to be elected as a melon person, and the others to crouch on the ground as watermelons. At the beginning of the game, the melon picker can run to any person's side, gently pat his head and ask: "Is the watermelon ripe?" If the person is sent not to be a chaser, he can reply, "No cooked!" If the person who is photographed is willing to be a chaser, he can say: "The watermelon is ripe!" "You can stand up right away and go after the melon people." Once caught, the melon pickers have to perform a show. The melon picker is tired of running, can squat down as a watermelon, at this time the chaser becomes the melon picker, and the game can start again at this time.

42. Play 7 up 8 down

The order is this: 1 2 4 3 5 6 to 7 do not speak with your fingers up, to 8 when you point down, 9 10 J Q K no A direct little king, little king is finished is the moon. After the moon is finished, there is a hand than a garden, but don't say the word out of the garden, after saying the garden, you can say it casually, for example, the garden that Curcuma said, after saying which person can directly use the finger, and then which person behind it, and then 9, 10、、、、、 and so on, remember that 3 and 4 are upside down, but the student You can put J Q K Xiao Wang should be, such as 9 10 11 12 13 directly after the moon, or should become an apple or the like, this order is that each person says a number, the first person says 1 The second person said 2 and so on, the wrong person you can punish A, let him make suggestions for physical education class, etc., if the suggestions are not satisfied, you can ask the wrong person a question, the question is not limited, must be answered and so on, that's all, can help you.

43. Guess the leader

1. Game method: click a guess leader of the student to the outdoors, the teacher refers to the student as the leader, in the light music or the sound of the student's singing, the whole class students in the leader of the constantly changing movements, by guessing the leader of the student began to guess the leader, can guess three times, such as guessing, the leader will perform a program or sing a song, three times did not guess the student to perform.

2. Game requirements: the leader can do brushing teeth, washing ears, washing hands, blowing horns, pulling erhu and other actions, constantly changing, the whole class students immediately follow the change, the whole class students to abide by the rules of the game, must not hint or point to guess the leader of the students, the leader can also be done by the teacher himself.

44. Pass on the secret password

1. Game method: the whole class is divided into several groups with equal numbers, which can also be carried out according to the student's natural group, and the teacher whispers a password to the first student of each group, such as "set", "stand straight", "take a breath", "step", etc., the teacher says to start, the first student of each group whispers to the second student of the same group, and then passes it back, the last student will write the password received on the blackboard, and finally the teacher will determine which group is the fastest, and the password is the most accurate.

2. Game requirements: When each group whispers the password, it cannot be heard by the students of other groups, if it is heard, the secret of the group is leaked, the group is judged to fail, and the group that receives the password the fastest and the most accurate wins.

45. Draw a soccer field

1. Game method: the whole class is divided into several groups with equal numbers, after the teacher gives the order, the first person in each group runs to the first line of the blackboard to draw the football field, gives the pen to the second student in the same group, and the second student also draws a line, and so on, in turn, to see which group of football fields is drawn first.

2. Game requirements: you can use chalk on the blackboard, you can also draw on paper with a ballpoint pen or pencil, each person can only draw one line such as "mouth" must draw four strokes, the teacher judges the fastest and the best drawing group wins.

46. Flood fighting and emergency rescue

1. Game method: divide the students into several groups with equal numbers, each person will hold the bag with both hands on the chest and stand in a column all the way, after the teacher gives the order, the leading students of each group will put the school bag in the "river embankment danger place" designated by the teacher, and then run back to the group to hand hit the school bag of the second student in the group and stand at the end, the second student will put the bag on the top of the front student's school bag, and the back will be carried out in turn, and the school bag will be arranged into a stack.

2. Game requirements: the school bag should be folded and cannot be poured, the teacher requires the students to be as serious as the flood fight and rescue when placing the school bag, to ensure the safety of the levee, the fastest and best group to win.

47. Stick your nose

A piece of cardboard with an elephant without a nose drawn on it, and another piece of cardboard, draw an elephant trunk. Draw a white line 2 meters away from the elephant as the starting line. The game begins with the player holding an elephant's nose in his hand, standing outside the white line, and then blindfolding his eyes with a towel. After the mask is covered, go to the elephant, go to the place where you think you can touch the elephant, stand up, and then stick the trunk in your hand to the elephant's head, only once. Stick your nose exactly to the position of your nose to get 1 prize ticket.

48. Blindfolded signs

Draw a line in each of the two places 5 meters apart, and the player stands on the two lines facing each other, holding a cymbal in his left hand. The game begins with a towel or brain shell blindfolding the player's eyes. Then give orders to move forward. When they meet, you make a cymbal. The player also hits the opponent's cymbal with the cymbal of his left hand, and hits it, and each wins 1 prize ticket.

49. Pull people into a fight

Action value: Develop special arm strength to improve pull-ups. Action method: two people stand opposite each other, each out of the foot against each other, each hand pulling. Then pull each other hard to see who can pull each other to their side. The one who pulls the other person over wins. Note: When pulling, the two sides of the foot should always offset each other, can not move the position, tight grip can not be loose, so as not to fall and fall. After practicing one arm, practice the other arm, and both arms must be practiced.

50. Pull up the game

Action value: Develop special arm strength to improve pull-ups. Movement method: Two people sit down facing each other, feet against each other, and both hands are tightened. Then the two pull back at the same time, pulling each other up to win. Note: After listening to the unified password, both sides pull hard at the same time. Neither party may let go of their hands when pulling each other, and the one who lets go is a failure. Exercises are best done on soft ground or grass.

51. Rope pull race

Action value: Develop special arm strength to improve pull-ups. Movement method: Two people stand facing each other, draw a line in front of each foot, 50 to 60 cm apart, and the two hold a strong short rope at the same time. Then the two pull back at the same time, and the one who pulls the other over the line wins. Note: After listening to the unified password, both sides can pull hard. Do not let go of each other when pulling each other, in case you fall over each other, and those who let go are defeated.

52. Sit-ups are faster than

Action Value: Develop sit-ups with strength speed endurance. Movement method: the body lies on its back, the fingers of both hands are crossed behind the head to hold the head, the legs are bent on the knees, the large and small legs are at right angles, and the feet are held down by the companion. During the movement, the abdomen is bent, the upper body is leaned forward and sits up, the two elbows are adducted to touch the knees, and then it is prepared for the supine position. During the competition, the students who are counted by their feet are counted, and one person gives the order and counts the time. It can be done for 30 seconds to 1 minute, during which time it is determined to see who does the most, and the more wins. Note: It can be carried out on the bed or on the mat, and the movements should be accurate during the game, and the inaccurate movements do not count the number of times. Listen to the order to start the game, listen to the unified password to end.

53. Snow Game - Break through

Winters in the northern region are cold and snowy, and many schools are affected by climate change, which affects the normal operation of outdoor physical education classes. On the basis of the general game, the "snow level" game is created, which has a good exercise effect and strong fun, which is well received by students.

First, the role of the game: it helps to cultivate students' resourcefulness, bravery, tenacious and hard-working spirit, improve students' sense of competition and group awareness, and enhance students' cardiopulmonary function and running ability.

Second, the game method: the students are divided into equal numbers of A and B teams, and the offensive team and the defensive team are decided by lottery. If Team A is a defensive team, Team A is dividing its own team members into two equal groups, standing on either side of the rectangular field. Team B students stand at the starting line and prepare to "break through". When the teacher sends a signal that the attack has begun, the B team members quickly rush to the finish line; the team members of the first team use homemade snowballs (or sandbags) to throw at the B team members, and the team members who are hit are eliminated even if they fail to break through the level, and the team members who are not hit cross the finish line are counted as successful in breaking through the level and counting the number of successful breakthroughs. Then swap offensive and defensive roles. Finally, see which team has the largest number of people passing the level.

3. Game venue: Guan Pass is 15 meters wide and 25 meters long.

Fourth, the rules of the game: 1, when the offensive team members break through, the front and rear team members should maintain a distance of 2-3 meters; 2, after the offensive team members are hit, they must consciously withdraw from the playing field from both sides, and must not cover the same team members to break through the level; 3, the defensive team members should throw snowballs outside the restriction line. 4. The defender can only hit the part below the chest of the attacking team member. V. Teaching Tips: This game can also be changed to a timing game, within the specified time, the offensive team members can run back to the end of the team from outside the field to continue to participate in the game, and after the successful team members score points (1 person passes the level 1 time is counted as 1 point), they can also run back to the end of the team from the outside of the field to continue to participate in the game. After the specified time, the final score is counted, and then the offensive and defensive roles are exchanged.

54. besiege

Purpose of the game: to cultivate students' wit, courage and courage to fight spirit.

How to play: Divide the class into equally large teams A and B. The number of offensive and defensive members of each team is arranged by themselves, and when the teacher is heard to send a "start" signal, the attacking team members of both sides try their best to reach the opposing marching camp according to their own offensive route, and then launch an attack on the opposing base camp. The party that touches the opposing command first wins. After the start of the match, the defenders of both sides can push and pull the opposing player out of the passage and make them out of the game (judging by the position of the player's foot, as long as they step into the camp, it is safe). When the opposing attacking team member attacks the home base camp, the defender can use the method of pushing and hugging to expel it, and the attacking team member who enters the opposing base camp can also expel his defender outward, in order to touch the opposing headquarters. Referees are teachers and trainees.

Rules of the game: 1 Both players must hear the signal before they can act. 2 Both sides are safe in the camp area. 3 The referee must promptly announce the name of the player who is out of the game and prompt him to withdraw immediately. 4 During the game, the team members can only use the method of pushing, pulling, and hugging, and must not hit each other. 5 The defending players of each side's offense are interchangeable.

55. Dragons play with beads

Method: Several people are divided into a group, 2 to 3 groups grab inflatable plastic balls or water balls in the water, the ball carrier passes the ball to his group's companions, and the other groups defend and grab the ball, which group holds the ball longer than one.

Objective: To further master the techniques of water balance and lying flat in water.

56. Treasure hunting underwater

Method: 5 meters away from the student, waist-deep water, throw a number of small colored erasers. After the password is issued, the students pick up as fast as possible, only one piece is allowed to be picked up at a time, and after picking up, they must return to the original starting point to the teacher to pick up, to see who picks up more, this game can be divided into two groups. Use an eraser for 10 pieces.

Objective: To strengthen the ability to balance in water and the ability to observe in water.

57. Underwater guess punch

Method: Two people in a group, squatting underwater, the water should be headless, three games and two wins can be out of the water.

Purpose: To consolidate the holding and holding of breath technology.

58. Catch fish in the water

Method: Performed in water. One person is a fish, everyone is a fish, after the password is issued, the fish man begins to catch the fish, must grasp the waist of the fish to count, and then the roles are exchanged, and the game continues. Note: Young students are not allowed to scratch their feet to avoid being kicked.

Purpose: To become more familiar with water and strengthen the affinity with water.

59. Big fishing nets

Game description: 1. At the beginning, a classmate arrests people, and when one is caught, the two hold hands into a "net" to continue to grasp. 2. Increase one person for each person caught "net" until all the people are caught and the game is completed.

60. "Stepping on" the cat

First, the game method: when preparing, two people (can also be multiplayer) face to face two feet back and forth to stand, the center of gravity and then between the two feet; at the beginning of the game, the two people in the scissor stone cloth method or guess boxing and other ways to decide the winner, the winning classmate with the front foot at a faster speed to step on the opponent's foot, on the contrary, the negative student is quickly dodging but each time the two sides can only move one foot or move one step; can be in turn, can also be continuous.

Second, precautions: 1 when grouping, you should pay attention to considering the differences in the reactions of different individuals and take care of the slower; 2 The meaning of the game should be clear before the start of the game to prevent malicious stampede.

61. Fighting Rack (Yi)

Drawing a circle with a diameter of 2 meters on the ground, the two players crouched in the circle and pushed each other with their hands, and whoever made the other's hand and arm land on the ground was victorious. The rule is not to stand, run or sit, nor to hide from the circle or step on the line, otherwise it is judged to be a mistake.

62. Elephant Tug-of-War (Tibetan)

Tie a knot at both ends of a long strong rope, and the two of them will each put the rope on their chests, pull it from under the gear, back to back, facing one side, and support the ground with both hands. The host draws three lines on the ground in the middle, with a spacing of 80 centimeters between the lines and the ground, and aligns the red cloth strips on the suspension rope to the middle line. After giving the order, imitate the elephant's movements, climb and pull each other, and first pull the red cloth strip across the horizontal line on their side to win.

63. Bag throwing dumplings (Kazakh)

Choose grass, soft sand or on a mat as a playing field. The player puts his legs in a sack (or snakeskin pouch) with a rope tied around his waist. After giving the order, both sides can only rely on their upper limbs to force each other to fall, both to maintain balance and to fall to each other, with different postures and interesting.

64. Hens lay eggs (Mulams)

The number of participants in the game is 5 or 6. 1 person is a hen, enters the middle of the circle, holds his hands on the ground, and his feet are lunged, guarding the 3 small sandbags on the ground (representing eggs), and the others are the egg takers. After the order, the egg takeer tries to take out the "egg", but it cannot be touched by the two legs of the "hen", otherwise the activity is suspended. The winner who takes more eggs within the prescribed time wins, and if the "eggs" are not finished, the "hen" wins.

65. Jumping flower pot (Bai)

Through guessing boxing to determine that the two people are "flower pots", sitting opposite each other, the game begins, in turn with one leg, two legs one hand, two legs and hands to build obstacles of different heights, let everyone run and jump in turn, who if you touch the "flower pot" even if it is wrong, swap roles, and then jump again.

66. Three-man hunting (Manchu)

Each team of 3 people, each carrying a basket, when preparing to stand in a horizontal line opposite, 10 meters apart, the referee issued a small sandbag on the back to pass to anyone. After giving the order, both sides rushed forward and used tactics such as sound east and west, pinch attack, and rapid passing, and first threw small sandbags into any of the opposing team's back baskets to score a point. Then each of them returns to their original place, and after the order is given, the team with more points in the specified time is the winner. In progress, if the small sandbag does not enter the basket and lands, it can be scrambled and re-cast, and the number of times is unlimited.

67. Dragon Boat Racing (Manchu)

Each group of 5 people, lined up in a column, the tail of the line and stand as the helmsman, 5 people on both sides of the hand holding a 3-meter-long bamboo pole to form a dragon boat, after the order, work together from the starting point, to the halfway to the first to run to the finish line as the winner.

68. Wearing rattan circle (Li ethnic group)

Divide the player into two sides, A and B, Party A holds a rattan circle and rolls back and forth on a straight road, and Party B stands on the line 8 meters away from the sides of the straight road and throws it with a thin bamboo pole and a small sandbag with a rope, if you can pass through the rattan circle (without touching the circle), you can score. Both sides have equal opportunities, swap roles, and finally the side with the most points wins.

69. Twisting stick (Qiang)

Take a sturdy wooden stick about 1 meter long, the two players each hold one end of the stick, after giving the command, twist each other with their hands in the opposite direction, the body is not allowed to touch the stick, and the wooden stick is twisted for a week to win.

70. Pulling out the waist (Hani)

The two sides hugged each other's waists sideways, their feet were not allowed to move, and after giving the order, they tried their best to pick each other up, in order to hold each other's feet off the ground. A best-of-three-game system can be adopted, and a knockout system can be adopted when there are many people.

71. Hit size (She)

2 to 5 participants draw a circle with a diameter of 1.5 meters in the open space, and guess the boxing first to determine the order of the game. At the beginning of the game, one person stands in the circle with a 1-foot-long stick, hits a bamboo strip about 12 cm long with the stick, and the others can run in front of it, and the bamboo stripe and the stick bearer exchange roles, and the unaccessed bamboo strip can be picked up and thrown into the circle, and the stick holder can use his hand to pick up or use the stick to knock it out. If the bamboo stick is thrown into the circle and is not caught or knocked out, the shooter and the stick holder will exchange roles, and if the stick holder catches or hits the bamboo stick, he can get 10 feet or the actual size of the bamboo strip distance, and in the agreed time, the winner who gets the largest size is the winner.

72. Elephant Walk tiger paw (Mulam)

Draw two parallel lines on the ground 50 cm apart, and the two people stand on one side of the line, stand still, and then extend their palms against each other. After giving the order, both sides use clever force to push forward or backwards, so that the other party's foot can be moved out of place to score.

73. Jumping meteors

1, rules and methods: students surrounded by a diameter of 6 meters circle, a student standing in the center, holding a hula hoop tied with a rope, the arm is pressed down, do clockwise rotation (also variable direction), the speed can be fast or slow, the hula hoop should jump up when passing under the feet of the player, the player can not be touched by the hula hoop, if it is considered a failure, the person in the circle continues.

2. Precautions: Mental concentration, fast response, bounce should be flexible, jump high, and stay in the air for as long as possible.

3. Purpose: To enhance bouncing ability and rapid response ability.

74. Drive the train

1. Rules and methods: four people in a group, standing in a column, using hula hoops to connect students into a row, running counterclockwise, chasing a group of students in front, chasing a "train" for 5 points, chasing the "train" more team in 1 minute to win. The size of the circle can be determined according to the venue and the number of students.

2. Precautions: You can't just pull the body by the circle, students should put their hands on their shoulders and pay attention to safety.

3. Purpose: To cultivate the ability to run quickly and the collectivist spirit of hard-working, solidarity and mutual assistance.

75. River

1. Rules and methods: Divide students into four groups, each group spacing of 10 meters, stand face to face, each group of row students hold two hula hoops, after the teacher gives the order, throw a circle out, and then jump into the hula hoop, put another hula hoop in front, and then jump into the second hula hoop, turn around and pick up the first hula hoop and throw it forward, and so on, until it jumps to the opposite student, and other students follow this method.

2. Precautions: When throwing the hula hoop, you should not throw it too far, you should be within your ability to bounce, and your feet can never leave the outside of the circle, otherwise you can return to re-carry out.

3. Purpose: To develop the ability of lower limb bouncing and hand and foot cooperation, and to cultivate the spirit of courage to fight and strive for the upstream.

76. Catch pests

1. Rules and methods: Divide students into two groups and stand face to face after two straight lines 4 meters apart, each person has two hula hoops, the other group from the back of the hands in the channel, skip the passage, the students on both sides of the line, the students on both sides of the field with the hula snare, each set to one gets a point, the "pest" that is set to the field, and finally more than the cumulative score of which group.

2. Precautions: When the "pest" jumps, jump with both feet and cannot block the hula hoop with your hands.

3. Purpose: To develop lower limb bouncing power and agile response ability.

77. "8" word roll

1. Rules and methods: two hula hoops per person, use one circle to push another circle for inter-travel rolling, change the direction of the circle around the field, and shift the center of gravity of the body when turning.

2. Precautions: In the exercise, let students explore the position of the contact between the two circles, and the strength of the hands when the direction is changed.

78. Kick shuttlecock relay

Move the desk slightly to the back, move a position between the lectern and the desk, and form a team every two rows according to the number of seats, one shuttlecock per team. At the beginning of the game, the first student of each team goes to the front to kick the shuttlecock, kicks until the mistake, writes down the number of times, returns to his seat, and then the second person comes out to kick until the whole team finishes playing. Teams with the most cumulative numbers win.

79. Darts are accurate

Remove the seats in front of the middle two rows, vacate a place to throw darts, place a desk 2.5 to 3 meters from the blackboard as a limit line when throwing, and hang a dart target on the blackboard. Students are divided into vertical teams by seat, and the game starts with the first person of each team aiming behind the table to throw darts, according to the area of the shot on the blackboard to record the score of each team, and then the second person of each team to do it until the whole team has finished shooting. Teams that accumulate more points win.

80. Intercept missiles

Four people were selected to each take a ping-pong racket and stand in front of the blackboard as an "air defense unit", while the others took 15 to 20 ping-pong balls as "surface-to-surface missiles". At the beginning of the game, the student holding the ping-pong ball throws the blackboard with the ping-pong ball, while the student with the racket blocks the racket, if the block is blocked, it is "the missile is destroyed", if the ping-pong ball leaks through and hits the blackboard, it is "the missile hits the target". After one round of the game, 4 more hot defenses are switched. Strike down "the missile more wins."

81. Follow-up

The student sits in his seat, and the first student in line 1 casually says a word, such as "today", and then the second student starts with the last word of the word spoken by the first student, and forms another word, for example, "weather", which is passed down according to this law, "climate", "alternate", "remedy", etc., until a student group does not have a vocabulary, punish the student for performing a program, and then the student starts to do it again.

82. Add nose

Students sit in their seats and line up according to their seats. Before the game, draw several heads of people without noses on the blackboard. Move the lectern in the classroom away, move the desk back slightly, each team sends one person to stand about 3M in front of the portrait on the blackboard, take a piece of chalk, blindfold, after the teacher gives the order, each of them walks to the portrait of the person they are facing, adds the nose with chalk, and then the teacher evaluates which team is more accurate and scores. Then the second person of each team does it again, and the team with the most points wins.

83. Draw a soccer field

How to play: The whole class is divided into several groups with equal numbers, after the teacher gives the order, the first person in each group runs to the first line of the blackboard to draw the football field, and then gives the pen to the second student in the same group, and the second student also draws a line, and so on, and so on, to see which group of football fields is drawn first.

84. Flood fighting and emergency rescue

The number of people is divided into several groups of equal numbers, each person holds the bag with both hands on his chest and stands in a column all the way, after the teacher gives the order, the students in the first row of each group put the school bag in the "dangerous place of the river embankment" designated by the teacher and then run back to the group, hit the bag of the second student in the group and stand to the end, and then go in turn and put the bag into a stack.

85. ping pong

The class is divided into several groups (each group of 7-8 people is appropriate), the game begins, by any student in the group said: "Ping Pong", the next student next next next to say "Ping Pong", and then the next student next next student said "ball", said "ball" students, while saying "ball", to accurately point their fingers to any student in the group, the student to quickly say "ping pong". Of course, students who say "ball" can also point their fingers at themselves, but also quickly say "ping-pong". The following loop repeats.

86. Touch the ball

The class is divided into several groups (each group of 7-8 people is appropriate), the students in this group can freely choose any kind of "ball" in the sports as their own pronoun, such as volleyball, basketball, shot put, etc., but can not choose to repeat, and then a student in the group began to say, with their own ball to touch the ball of other students (the ball touched must be the ball of the group), for example, the basketball student began to say "basketball touch volleyball", in turn, repeated.

87. Watermelons of all sizes

The class is divided into several groups (7-8 people per group is appropriate), and any student in the class begins by saying, "Big watermelon or small watermelon", if you say "big watermelon", your hands must be compared to the appearance of small watermelons. For example, if the hands of the "little watermelon" must be compared to the appearance of a huge watermelon, the next student next to him should be the opposite of the previous one. For example, the former student says "big watermelon," and the latter student has to say "little watermelon," in a cyclical cycle.

88. Two minutes of shuttle passing

Groups A and B lined up in columns facing each other behind two lines. The person standing at the head of the team in group A heard the referee's password and immediately threw the ball to the head of the B group standing opposite, and ran from the right hand to the end of the B group to stand well. After team B receives the ball for the first time, it throws the ball back to the second player in group A, and then runs from the right hand to the end of group A to stand up. So repeatedly, the ball is tossed around. Count once per pass. During the throwing process, if the ball runs to another place, the person receiving the ball must pick it up and stand in its original position before continuing to play. The player must pass the ball after the line, and the ball is shot before running to the opposite side. If the results are the same, the relevant team will hold a play-off round until the ranking is determined. Timing and Ranking: The one with the most passes in two minutes wins.

89. Handling competition

The members of the team formed a single column, standing behind the starting line. The first player hears the starting gun, runs to the big circle and takes the ball from it, runs forward, puts the solid ball in the first small circle, puts the volleyball in the second small circle, puts the basketball in the third small circle, then runs to the finish line and runs back to the starting point around the break-off point, to the starting point and high-fives with the second team member and exit the field. The second player high-fived and ran forward, he first ran to the finish line and ran back around the demolition point, on the way to retrieve the basketball, volleyball, solid ball in the big circle and then ran to the starting point and high-fived the third team member. The third player imitates the first player. The fourth player imitates the second runner. And so on.

90. Win or lose

The students are divided into two teams of equal numbers, each standing in columns behind two starting line, standing opposite each other. The game starts, after the teacher gives the order, the two teams of leaders do a frog jump to the opposite starting line, when the two meet, stop to guess the boxing, the winner continues to jump forward, the loser quit the game and returns to the end of the team. At the same time, the second person of the loser's team immediately takes off, and when he meets the winner, he stops to guess the punch, proceeds forward, and finally wins with the team that reaches the opponent's starting line first. The loser who guesses the punch must return to the team immediately and is not allowed to block the opponent's advance. When the negative player runs back after guessing the punch, the next person on the negative side can start and jump.

91. Time Train

8 players per team, at least 3 female players. Departure posture: Each team member extends his left foot to the sagging left hand of the team member behind him, and the team member behind grabs the left foot neck of the front team member with his left hand, and puts his right hand on the right shoulder of the front team member. The platoon leader holds the red flag high in his hand; the row-tailer bends his foot backwards. Form a train. The platoon leader stands behind the starting line, hears the starting sound, and leads the team to jump forward. If the train is "disconnected and broken" in the middle of the train, it must be reconnected to the starting point before the race can continue. Time and Ranking: Timed by the last person crossing the finish line. The one with less time wins.

92. Queqiao meets

Starting point 4 men, finishing point 4 women equipment: bridge, flowers of different colors. A 60 cm interchange area is demarcated in the middle of the bridge. The first pair of men and women each start at the same time with a flower in their hands - go to the bridge - transpose (by the way, exchange the flowers in their hands) - and then hand the flowers to the next team member. So repeatedly, when the last group exchanged flowers after meeting at Queqiao, the male team members no longer ran to the opposite side, but ran back to the starting point with the female team members. time. After the bridge or when transposition, it is not allowed to land, and if it is landed, it is necessary to re-enter the bridge and transposition. It must be transposed and flowered within the prescribed transposition area, otherwise it is invalid. All team members must complete the game in order to count their results. Timing and Ranking: Timed when the last group of male and female runners run back to the starting point together. The one with less time wins.

93. Crouch jump relay

Each team has 8 people, 4 men and 4 women. Age is not limited. 1 man and 1 woman are in a group. Departure posture: Athletes should face the track forward and crouch behind the starting line with their arms behind their backs. After hearing the command, the first group crouched from the starting point to the finish line. After both of them jumped over the finish line, they jumped back to the starting line and hit the palms of the second group, then the second group proceeded, and so on. During the race, the arms of the two people cannot be separated, if they are separated, they must be pulled together before they can continue the game. Timing & Ranking: Timed with the last group returning to the starting point. The one with less time wins.

94. Two people walking on three legs

1 man and 1 woman are in a group, and the man is left and the woman is right, the two will tie the legs next to each other with a rope (the runners themselves tie up), and the male runners will hold the baton in their left hand, face the finish line, and stand behind the starting line. After hearing the order, the two people in the first group ran to the turning point, after bypassing the turning point, returned to the first group to return to the starting line, and after the two male players handed over the baton, the second group of two people began to run, repeating, until the fourth group returned to the starting line. During the run, the rope between the two men's legs must not be loosened. If released, you must return to the starting point to re-compete. Timing & Ranking: Timed with the last group returning to the starting point. The one with less time wins.

95. Break through three levels

The rope on the flat ground is spaced 3 meters apart from the rope. Each of the two students stood in a two-way column, and three pairs of ropers were selected, maintaining certain intervals and rocking the ropes at the same rhythm. After the teacher sent the signal of "start", the two ran through the three long ropes that were shaken, and the winner who successfully passed the three levels was the winner, and the person who touched the rope should be exchanged with the person who shook the rope.

96. Doubles sit-on rally

Two people sit on the mat in groups, legs apart, two feet facing each other, the two hands in front of each other to sit well, the game begins two players one person backwards, one person bends the body forward, and then repeats alternately until one person can not pull up. Rank by the number of times the double has completed the pull.

97. Bag, cut, hammer

2 people are divided into two groups of equal numbers, forming two horizontal columns, 1 meter apart from the left and right, and the two groups stand opposite 2 meters apart. The teacher rhythmically shouts "1, 2, 3" When shouting "1, 2", they all jump up hard, and when shouting "3", they jump off and land into the following three postures: two feet together to land, representing the hammer; two feet are separated from the front and back, representing scissors; two feet left and right are separated to land, representing baggage. According to the posture of the two feet landing on the ground, the winner is judged, the hammer wins the scissors, the scissors win the baggage, the baggage wins the hammer, and the winner wins.

98. Pass the ball by name

Participants form a circle, each one arm apart. The game starts at the head of the row, passes the ball clockwise to the second row, shouts out his name, and then the second row has to do the same, and this continues until the ball returns to the head of the row. Then, the person who asked to throw the ball had to call out the other person's name before he could throw the ball at him. After that, add a ball so that both balls are thrown around at the same time, calling out names to each other. Finally, you can also increase the number of balls to three, making the game more lively. At the end of the day, invite a volunteer to walk around the squad and name each person.

99. Climb the ladder

The two teams are shoulder to shoulder, facing each other, and each pair of team members supports a gymnastic rod with both hands, and the height can be controlled between the chest and abdomen, forming a "horizontal ladder" parallel to the ground. Then, starting from the two people at the end of the row, climb down from one end of the ladder to the other. After completion, it is quickly set up and then done by the following two people until each of them has tried to experience it. Ask to make sure your teammates are safe when they pass by and can't miss a hand!

100. Take three steps in a group

Ask the team members to form a tight circle and put their arms on the shoulders of their neighbors. The host first led everyone to dance some basic dance steps, such as left and right side steps one, two or three, etc., and then told everyone: We are going to face a difficult task, and we will take three steps in closing. After everyone understands, the order takes the first step and gives everyone some encouragement and praise. Then the second and third steps are taken continuously, when the circle is definitely broken, many team members fall to the ground, although it is impossible to complete this task, but this game allows the team members to naturally contact the body and cooperate, eliminate shyness and shyness, make the squad full of vitality, harmonious atmosphere, and lay a good foundation for the following activities.

101. Fritters

Each group of three people, lying flat on the mat or lawn in a straight line, A and B pull each other's hands together, and C's hands hold B's feet, and then coordinate the force together, roll forward, and ask to roll straight and fall, like fried fritters in a frying pan. Race a race, which group is fast, high quality. Let's talk about our experiences and experiences.

102. Shout the tick

Set up the dabble pitch, start playing one-on-one dammer, and then play against each other in pairs, first playing 6 goals to win. Next, three people from each side stand in the halfcourt, randomly shouting the number of the other person while hitting the ball, and only the × number can receive the ball. Wrong hearing is a mistake. Later, it can also be played by 4 people, 5 people or 6 people per side, in the same way as before. Playing in this way is quite able to experience cooperation, cultivate responsiveness, and learn to facilitate peers, strengthen unity, and strive for victory.

103. Snails crawl

Each group of two people, A into a kneeling position, B and A lie prone on A's back in opposite directions, grasping A's heels with both hands. A's hands grasp B's ankles to form a "snail". Then, A crawls forward with a heavy load, B maintains a good balance and does not fall to the ground, and the cooperation can climb to the end point, which is success.

104. Pick coconuts

Prepare a medium-thick and sturdy bamboo pole with a height of 4 to 5 meters. A bunch of colorful balloons is glued to the top of its pole. At the beginning of the activity, all members of the squad were asked to first lift the bamboo pole vertically, and then let each person climb up in turn to take a balloon. If there is a difficulty, the companions can help and support them without failing. Such as letting him step on the shoulders, supporting his hips, etc.

105. Ants move mountains

The more people participating in this game, the better, standing in two columns, side by side, as close as possible to each other. At the beginning of the game, the first four people in the line are lined up, one of them stands up, the three people lift it up and put it on the head of the column, and the crowd slowly teleports it to the end of the line by hand, and the three people still protect it along the way to ensure that it is safe not to fall. After reaching the end of the team, help them down. After that, four people are lined up at the end of the line, and then the four people in the first row are carried out. Until everyone has been transported by everyone in turn.

106. Silent handshake

Every time the two people play, put on the blindfold, the two face each other, about a meter apart, stretch out each other's arms to touch each other's hands, and then withdraw. Then turn three times in place, face where you think your companion should stand, and reach out and hold it. After everyone has done it, talk about why some can hold it and some don't. After that, re-select the companion and do it again. Experience the presence of the sixth sense.

107. Please try hawthorn slices

This game can be used to relieve tension, it makes people laugh, loose and relieves fatigue. The host asked the team members to relax and stand, put their hands on the hook behind their backs, each put his head up, put a hawthorn on their foreheads in turn, and asked them to subtly change the position of the head, so that the hawthorn piece moved, fell into their mouths, and ate it. As soon as you succeed, you can say, "I succeeded!" The host can immediately put another slice on his forehead. Within the stipulated time, eating more hawthorn flakes was praised. If the hawthorn piece is landed on the ground, it must not be picked up, but another piece can be given.

108. Left and right

Draw two circles on the ground with a distance of 5 meters, a large balloon in circle A, and 10 empty cans in circle B. Each time the game A and B are two people, the inside wrist of the two is tied with a flannel strip, standing in the middle of the two circles. At the beginning of the game, the host throws the large balloon of the A circle vertically high. At this time, the two people in the game must continue to shoot so that the large balloon of the A circle does not land, and they must also fold up all the cans in the B circle as soon as possible. In order to complete this task, A and B must coordinate and cooperate and take care of each other, that is, every time A shoots the balloon, he will quickly move to the B circle, stack the can by B, and then immediately move to the A circle to shoot the ball, so that it is the best way to take care of the left and right. The team members all played the game in turn, and then talked about the experience of cooperation and mutual assistance.

109. Get out of the darkness

The host asked all 12 members of the squad to put on blindfolds, sit down, and tell the story of coming out of the darkness. After speaking, ask someone to come to the quiet place, let him take off his blindfold, give him a road map, and ask him to serve as a guide. The route map can be a campus, a park, or a wilderness camp. The total length is one kilometer, to pass through many obstacles, and even have to go upstairs, into the basement, looking for treasure, requiring that no one but the guide is allowed to speak, not to peek, everyone hand in hand into a team, under the guidance of the guide, as soon as possible to complete the task.

110. Tire contest

Using the basketball court, the basketball goalpost is used as the "gate", and the middle circle is arranged with two different colors of truck tires, and the number of two teams can be controlled at five to seven people, with different colors of turbans or armbands as a difference. In addition, when preparing, each team stands behind the end line and chooses one person to wear a blindfold. At the beginning of the game, the blindfolded person enters the field under the language prompt of his teammates, and once he first touches the inner tire of the team, he can remove the blindfold, and the team members can immediately enter the field, kick or roll their tires with their feet, and attack the opponent's gate, and the first attacker can get a point. Then change the blindfold and the game starts again. The team that accumulates 6 points first wins.

111. Swimming competitions

Use the grass as an event venue. The player sits in a group of two, A sits on the ground, legs straight forward, arms back, B lies prone on A's legs and hooks his feet back to A's back waist, and his arms are extended forward to form a "little frog". After giving the order, starting from the starting point, A pushed back with both hands and bent his abdomen and knees, so that his body carried B forward one step, at the same time, B raised his head and chest and opened his arms sideways to make a paddling action. Then A's arms are retracted, his legs are straightened forward, and B bows his head and chest and his arms are extended forward, so that the continuous movement moves forward, and the group that coordinates, has a beautiful posture and reaches the finish line first is the winner.

112. Balloon game

In the course of the course of 6 meters long and 3 meters wide, pull a rope net of 1,5 meters high, and the players will play with balloons with 2 players per team, each living in the half. You can use a hand slap when serving, other occasions can only be blown with the head or mouth, the ball is out of bounds, not over the net, drilled net or Lodi for mistakes, by the opponent to get a point, the first team to get six points to win.

113. footrace

Contestants prepare a sheet of tissue paper in advance and write down the famous athletes they admire, such as Wang Junxia. After the command, put it on your chest, without hand support, run quickly to the end, and the one who gets to the end first and does not drop the paper wins.

114. diving

Draw a square on the ground with a side length of 3 meters, representing the "plunge pool". The number of participants is 6, divided into two equal teams, standing opposite each other. At the beginning of the game, the two sides swung their arms together and sang children's songs: "Fu Mingxia, bold, jump down with a thud!" When the last word "down" is read, jump into the pool. The number of people jumping in each time can be discussed in advance by each team. The method of judging the winner or loser is: the number of two sides is equal, there are no points; when the number of people is not equal, three people win two people and get 3 points; two people win one person, get 2 points; one person wins three people and gets one point. Then sing and dance, in the prescribed number of innings, the team with the most points wins.

115. kickball

The ring of the bouncing ball is tied to the belt of the back of the pants, as the tail of Mickey Mouse, the game begins, the two enter a circle with a diameter of 3 meters opposite each other, who first kicks the opponent's ball with his foot can get one point, and then play again, the first to score three points wins.

116. Funny ping-pong

Deliberately raise the net on the ping-pong table to forty centimeters, and arrange ten counter-buckle rice boxes on each half of the table, and three people from each team play at the same time to play a table tennis game, as usual, the first six goals win. This kind of game may not be won even by the world champion, it depends on cleverness and luck, because the ball will bounce on the rice box at any time.

117. Win the trophy

Draw a large circle with a diameter of 8 meters on the ground, and put a basketball in the center of the circle to represent the trophy. In the game, every two people are in a group, sending a big-headed doll mask and standing outside the circle. When preparing, one person in each group wears a mask. After the host gives the order, turn three times in place, and then grope towards the center of the circle at the prompt of his companion, and the person who wins the ball first wins a point. Then change the role and play again, and after a few times, the group with the most points wins.

118. Double Dragon Play Beads

Every two people in a group, back-to-back clips of a ball. The host issued passwords such as "turn three times in place", "step forward", "five steps forward", "jump two times", "jump disco" and so on, which must be followed immediately, if the ball is dropped or the ball is held by hand, it is a mistake, and the last group wins.

119. Wrap up and wear a towel relay race

Divide into several columns and stand behind the starting line. After the order, each team ran forward with an empty school bag on its back, and when it came to the first stop, the books, notebooks, and pencil cases on the stool were neatly placed into the bag, saying, "Do your own thing!" Then he ran to the second station bench and put on a red scarf, saluted the squad flag at the end and said, "I want to be a Young Pioneer!" After that, he bypassed the squad flag, and when he turned back, he untied the red scarf and put it on the stool of the second station, poured out the books, books, and boxes and put them on the stool of the first station, and then passed the bag to the second platoon at the starting point, and retired to the end of the line. Then do the second row, the method is the same as before... Until the last person to do, the team that completes the task first wins.

120. Seven irregularities

Seven players hand in hand around a circle, by the host on each person's back pasted a promotional "seven noes" pattern, after the command to release the hand, each person with wit and agility, first try to see what is behind the other six people, and then make a judgment on what they are, once you have a grasp can run to the chair with the corresponding pattern to sit well, the first to do it correctly is the first, the rest of the rankings and so on.

121. Hero Fish

Draw a large circle with a diameter of 10 meters on the ground, two people hold hands as a fishing net, others disperse inside the circle as fish, the game begins, the fishing net is fishing, the fish are not allowed to escape from the circle, if they are surrounded, they can exit the circle, and when the exiter exceeds two people, they can form a new fishing net, enter and fish, until the last fish is left, you can be crowned as a hero fish.

122. Together

The competition is a family of three parents and children, after the command, the child runs out from the starting point to the first stop, wears clothes and buttons for the father, and then the father and son run to the second station hand in hand, wearing a pair of shoes with shoelaces for the mother, and then the child's feet are stepped on the inside of the parents' insteps, and the parents' inner hands are respectively pulling the child's left and right arms, and the family that first pulls to the end wins.

123. Jump across the river

Draw two parallel lines on the ground separated by 5 meters to represent the small river. Each group of two people, when preparing, sit opposite each other on the back of the foot with their hands hooked, forming a small boat. After the command, shake the boat to the opposite shore, A picks up a bungee ball in the circle, puts it on one foot and jumps, B stands next to it and the ball also jumps up, the two cooperate to jump twenty times, after completion, then shake the boat back, the group that completes the task first wins.

124. Cross the river to build a new Pudong

Equally divided into several teams, after the order, each team line up with three frisbees as a tool to cross the river, move in turn, step on the frisbee with both feet, go forward on the frisbee, after reaching the opposite shore, pick up the puzzle board of the Oriental Pearl TV Tower and paste it into the schematic diagram, and then still move the frisbee back, change the next person to do it, until the last person, the team that has completed the collage all wins.

125. Pass with a shuttlecock

The player kicks the shuttlecock from the starting point, 1, skip the small pond (replaced by two parallel lines), 2, throw the plastic bottle with the shuttlecock, 3, step on the bricks above the head to cross the river, 4, throw the shuttlecock into the basin, and the mistake in the middle should be redone until it is successful. Then, replace the next person to do... The team that completes the task the fastest wins.

126. Red stars twinkle

Draw a five-pointed star with a radius of 5 meters on the ground, and draw five straight flashing lines 3 meters outside the five corners. Divide the contestants into five teams, stand in the five corners, the leader of the row holding a cardboard five-pointed star standing outside the corner, facing the counterclockwise direction, after the host gives the order, run a circle along the star, pass the star to the second row, and retreat to the flash line. Then do the second row, the method is the same as before... Until the last man, the team that completes the task first wins.

127. Little frogs crossing the street

The player wears a small frog headdress behind the starting line and looks at the red and yellow light action in the hands of the host opposite: green light line, red light stop, encounter yellow light "croak". Traffic signs that meet → during the march should be as follows: 1. Continue to move forward; 2. Turn left and circle around the sign; 3. Turn right and circle around the sign. The action must be with both hands on the knees for a two-legged squat jump, and those who make a mistake are saluted by the classmates who play the uncle of the policeman, and must be redone after pointing it out before continuing, and the one who reaches the finish line first wins.

128. Fly over the Luding Bridge

Draw a square with a side length of 12 meters on the site, and then arrange a passage with wooden bricks in the middle, representing the "Luding Bridge". The game is divided into two teams, one for the red army, standing at one end of the passage, and the other for the enemy army, scattered outside the graphic lines on both sides of the passage, each giving two small sandbags as weapons. After giving the order, the Red Army can bravely rush through the passage, and throw the enemy with the bag while charging, and the enemy can use the bag to throw the Red Army, and those who are hit must retreat, and it is also a mistake to fall into the water or step on the line. After one round, the results are counted, and then the roles are swapped. Teams with the most points after a few rounds win.

129. Magic Forest

The number of participants is 27. 25 people formed a five-column horizontal line, and the side flat lift was scattered in the forest, leaving one person as a pursuer and the other as a fugitive. At the beginning of the game, the host blows a whistle, the forest must all turn right and raise both arms sideways; the two whistles will all turn right and crouch down; the host can constantly change the password, at the same time, the two chase and escape in the forest, once the two shoot and the two exchange roles, if the escapee touches any tree in the forest, it is also a mistake, but the escapee can swap roles with any tree when he is tired.

130. Eagle salutation

Divided into several teams, the number of each team is four people, each holding a gift dedicated to the science and technology festival (small production of science and technology), the column is at the starting point, after the order, the staff will put a thin cotton paper with a young eagle on it, gently pasted it on the chest (or forehead) of the head of the row, without fixing anything, quickly run to the opposite side, there is a backrest chair on the opposite side, there is a large bust of the scientist on the back of the chair, put the gift on the chair, return, and complete it first and do not drop the eagle painter can win a point for the team. Then re-issue the order to change to the next person, and the team with the most points in the end wins.

131. Five-self ability race

After the contestant obeys the order, he starts from the starting point with a one-legged jump, passing through five stations, each station has a large Coke bottle (the bottle is written with "self-improvement", "self-study", "self-discipline", "self-care", "self-improvement", "self-reliance") The bottle mouth has a dart inserted, and the foot does not land on the ground to pull the dart, to the sixth stand, with 5 darts to throw a round target 3 meters away, whose number of target rings wins.

132. Ho family guess

The two stood opposite each other and began to clap their palms together and said, "He Jia? Ho Family? Ho family guess! Then, using the stone scissors cloth to guess the fist, the victorious one said: My I guess, and put his hands on his head to make a rooster appearance, at the same time, the loser said: My chicken I guess put his hands next to the left waist. When both sides say guessing words, clap your hands and guess your fists. If the two sides are in a draw, they must say in unison, "My hen, my guess", and put your hands around your waist to make the hen swing. So while singing and moving while guessing boxing, the rhythm is getting faster and faster, who can't cooperate for mistakes.

133. Such as the palm of god

The two men stood firmly with horse steps, their right hands reaching forward, palms touching each other, and closing their eyes to slowly concentrate their full body strength on the palms and pushing each other. Then still with your eyes closed, your palms parted, each turning around in place, the palms in a pushing palm posture, feeling the air flow in the air. After turning back, push your palms forward, open your eyes, see where each other's palms are, and laugh if they don't meet.

134. Move large stones

Draw a square with a side length of 4 meters on the ground, guess the fist before the five-person game, the loser is centered, and the others are scattered to the four corners and crouch down to hug into a group, when the big stone. At the beginning of the game, the person in the middle chooses one at random, moves him to the middle, and does not touch the ground on the way, successfully swapping roles, otherwise you need to move another.

135. Drill the screws

There were 15 to 30 participants, hand in hand in a circle. The game begins, and one of the places is loosened and becomes a string of filaments, designating one end as the silk head and the other end as the silk tail. The silk head does not move, and the silk tail leads others to rotate around the silk head, gradually forming a ball, each person's hand is not loose, and then it can move freely, under the command of the silk head to move to the left or right, or sit on the ground together, etc. Finally, the silk head pulls the other people left and right, drilling out of the gap between each person's hand or foot. Feel the power and fun of oneness.

136. Eagles catch chicks

The game method is: before the game starts, the role is divided, that is, one person is the hen, one person is the eagle, and the rest is the chicken. The chicks are lined up behind the hen in turn, and the eagles stand opposite the hens in a chick-catching pose. At the beginning of the game, the eagle barks to do the chicken drive operation. The chicks behind the hen make a panic, and the hen tries to protect the chicks behind her. The eagle barked again and circled to catch the chicks, while the chicks dodged left and right behind the hens. The rules of the game, if the eagle slaps the chicken with his hand and catches it, the chicken will retreat from the team. After a game, the characters are reassigned, and the chicks caught in the previous round become the eagle characters in the next round, starting a new round of the game.

137. Bundle the action

Using a tug-of-war rope and several long jump ropes, tie a squad of people into a ball, and then walk together through a 100-meter-long obstacle area to talk about your feelings.

138. Called Solitaire

Divide the team members into four groups and number them in turn. Divide the blackboard into four, set "spring", "summer", "autumn", "winter" as the dragon head, and then shout and ask for × word, the team members who are called up to the team will follow their respective dragon heads to write × words, the content is random, really can not write, write "I will not" is also OK, by the following companion prompts can also be. Then, call for a change of number... The first round of the game, as long as it can be pieced together into ridiculous sentences, can stimulate interest.

139. Take the position

Each team of six people is required to stand on a newspaper together after the game starts, and no part of each person's body is allowed to touch the ground, and after success, half of the newspaper station is torn off, and then half is torn off... Until the defeat, the team that can stand in the smallest newspaper in the best way wins.

140. flying saucer

The squads were equal in number and stood in columns behind the starting line. After the order, the first person of each team runs out, returns to the chair at 15 meters, and the second person of the team has his back to the elbow, runs out and then returns as described above, and then forms a circle with the third person back to the hook elbow to continue running until the whole team becomes a big flying saucer, continues to run, and the team that returns first wins.

141. Swing the rope across the ditch

Standing on a high platform, the team members grasped a rope suspended in the air with both hands, squatted on the ground, swung the rope across the ditch, and demanded to fall into the large inflatable tire on the opposite side. If you don't make it, do it again, wait until the whole team is successful, and talk about the experience.

142. Cliff gems

Using a 1.5-meter-high podium or table tennis table as a steep slope, prepare a strong rope 10 meters long, a pole 2.4 meters long and 5 centimeters in diameter, a spoon about 2 meters long, a hardwood board with a 4-meter-long cross-section of 20 centimeters ×5 centimeters, and a bucket containing half a bucket of ping-pong balls. Ask the squad to split into groups of six, use their brains to come up with a plan, and do such an activity: the team members stand on a steep slope, and whoever touches the ground below the slope will be blindfolded, and take turns to take the ping-pong ball in the light bucket.

143. Descendants of the Dragon

Two squads lined up in two columns, starting from the end of the line, one person fell on his back straight, and the column man crouched down and lifted it with his hands, and then moved forward, moving to the head of the row and slowly falling. Everyone experienced the taste of being a dragon twice and being transported twice in turn. Then talk about the experience.

144. Cross the rope

The two 30-meter-long strong ropes are connected into two parallel "iron cables" using several large trees or cement columns, the lower rope is 1 meter from the ground, and the upper rope is 2.8 meters from the ground, which requires fixed and strong, does not fall off, and has little elasticity. Ask all members of the squad to step on the rope, hold the rope up, climb over from one end, and get off from the other end.

145. Gear rotation

The squads formed a circle and turned in a clockwise direction, with the hips of the one in front sitting on the knees of the latter, and the hands of the latter on the shoulders of the one in front, until everyone was seated, and they shouted rhythmically: "One two, one two!" "Step by step in a clockwise direction, race a game, which team does not fall apart, the number of laps walked. Then, the two teams work together, and the three teams work together until all the students play the game together.

146. The windmills are getting bigger and bigger

9 players per team, 9 goals. The game begins, the first two people play, A stands in the center of the circle of the left hand into the waist, the right arm side is flat lifted, B left arm side flat lift and A at the same time with the palm of the hand to hold a ball, the right arm dribbling in a counterclockwise direction for a week; successfully recognized, you can go to another person, A and B C three people cooperate, A side flat lift, and B and C's left arm to hold two balls, by B and C with their right hands for a week. After successful recognition, two more people and five people cooperate to form a windmill dribble, followed by seven people, until nine people form a large windmill dribble for a week. Require the windmill's top ball arm to remain straight and not drop the ball. The best team to do is to win. If the level is not good, then go to the hard work! This game is very good at cultivating the spirit of teamwork and improving the dribbling skills.

147. Pull turtles

During the competition, two parallel lines are drawn in the center of the field as "river boundary", two people are located at both ends of the "river boundary", one person is tied with a rope, and his hands and knees land on the ground, making a "turtle" shape. The other clutched the other end of the rope with both hands. A red ribbon is tied in the middle of the rope as a sign, perpendicular to the center of the "river boundary". At the order of the referee, the "turtle" crawled forward with force. The rope bearer pulled back as best he could. Both sides were able to pull the red belt across the "river boundary" as the winner.

148. Row the dragon boat

Each group is 9 people, of which 8 people are lined up in two rows. In the middle, a 4-meter-long bamboo pole is held back to form a dragon ship in the direction of progress. One man holds a bamboo pole tail as the captain. After giving the order, work together to start from the starting point, not fall apart in the middle, and run to the finish line first to win.

149. A little hero on horseback

A quarter of the six scrap car tires were buried in a straight line into the ground. Four such playing fields can be made. Divided into four equal groups, the leader of the line assisted the run, holding the tires with both hands, feet apart, and crossing six car tires. By analogy, the first group to finish at the end of the row is the champion.

150. Short rope doubles run in and out and jump

In groups of two, the person behind them holds the rope, and the rope is ready behind them. At the beginning, the rope is shaken from the back to the front. The first time the rope was shaken to the foot, the two jumped over the rope at the same time and with their feet, and the jumper who did not hold the rope then ran out of the jumping circle. The second time the rope was shaken to the foot, only the rope shaker himself jumped over the rope. The third time the rope is rocked, the jumper immediately runs into the jumping circle, and at the same time as the rope shaker jumps the third rope, and then runs out of the jump rope. The fourth time is the same as the second time. And so on.

151. The Ferrulevard Obstacle Course

Divided into four groups, arranged in columns. There is no limit to the number of people in each group. Obstacle 1: Requires bypassing 5 bamboo poles inserted parallel to the ground 1.5 meters apart. Obstacle 2: A "canoe bridge" paved with 600 bricks of 8×5 cm is required. Obstacle 3: Requires drilling through a tunnel made of bamboo that is 1.4 meters high and 5 meters long. Wherever there is a mistake, the group that takes the least time wins.

152. Bounce cotton

Preparatory posture: The jumper stands with his back to the rubber band and leaves the rubber band for about half a step. Action: (1) The right foot bends the calf from top to back and hooks the rubber band to the ground (the rubber band is hooked in the back of the foot). (2) The left foot bends the calf from top to back and hooks the rubber band to the ground (the rubber band is hooked to the ankle joint). (3) The right foot bends the calf from the top forward to jump out of the rubber band and lands on the ground. (4) The left foot bends the calf from the top forward to jump out of the rubber band and lands on the ground, reducing to a preparatory posture. The above actions are repeated continuously, jumping straight until the mistake, and whoever jumps for a long time is the champion.

153. Eagles circling

Divide the contestants into groups. The shape and size of the kite participating in the competition are not limited, but it must be safe, decent, and beautiful. The kite must take off within 30 seconds after the referee gives the order to take off. Within 30 seconds after the referee gives the take-off order, one obstacle flight is allowed. The flight altitude must be limited to less than 100 meters. Whichever contestant flies the kite the longest is the winner.

154. Please friends

Everyone sat in a circle on chairs, plus an empty chair. The host plays light music, the game starts, and the students on both sides of the vacant seats will hold hands and run to the opposite side to invite a person and invite him to sit in the upper seat. So, another empty seat appeared, and the two people next to it had to continue to hold hands to invite... After a while, the music is interrupted, and the two people next to the empty seat or the three people who have no time to return to the seat will perform a small program.

155. Pass the paper ring

The squad members each bite a chopstick with their mouths and stand in a circle. After the order is given, use the upper end of the chopsticks to pass a small paper circle in turn, asking for three weeks of passing and the paper circle is not broken, and the team that completes the task first ranks first.

156. Bundle the action

157. Called Solitaire

The team members are divided into four groups and numbered in turn. Divide the blackboard into four, set "spring", "summer", "autumn", "winter" as the dragon head, and then shout and ask for × word, the team members who are called up to the team will follow their respective dragon heads to write × words, the content is random, really can not write, write "I will not" is also OK, by the following companion prompts can also be. Then, call for a change of number... The first round of the game, as long as you can blindly pick up ridiculous sentences, can stimulate interest. Later, the teacher stipulated that the dragon head, the dragon tail let the team members play "Call The Solitaire", and then increase the difficulty.

158. Take the position

Each team of six people asked to stand together on a newspaper after the game began, and no part of each person's body should be touched, and after success, half of the newspaper station should be torn off, and then half of the newspaper station should be torn off... Until the defeat, the team that can stand in the smallest newspaper in the best way wins.

159. flying saucer

Each squad was equal in number and stood in columns behind the starting line. After the order, the first person of each team runs out, returns to the chair at 15 meters, and the second person of the team has his back to the elbow, runs out and then returns as described above, and then forms a circle with the third person back to the hook elbow to continue running until the whole team becomes a big flying saucer, continues to run, and the team that returns first wins.

160. Swing the rope across the ditch

Standing on a high platform, the team members grasped a rope suspended in the air with both hands, squatted on the ground, swung the rope across the ditch, and demanded to fall into the large inflatable tire on the opposite side. If you don't make it, do it again, and wait until the whole squad is successful, talk about the experience.

161. Cliff gems

Using the 1.5-meter-high podium or ping-pong table as a steep slope, prepare a strong rope 10 meters long, a pole 2.4 meters long and 5 centimeters in diameter, a spoon about 2 meters long, a hardwood board with a 4-meter-long section of 20 centimeters ×5 centimeters, and a bucket containing half a bucket of table tennis. Ask the squad to split into groups of six, use their brains to come up with a plan, and do such an activity: the team members stand on a steep slope, and whoever touches the ground below the slope will be blindfolded, and take turns to take the ping-pong ball in the light bucket.

162. Descendants of the Dragon

The two squads lined up in two columns, starting from the end of the line, one person fell on his back straight, and the column members crouched down and lifted it with their hands, and then moved forward until the head of the row slowly fell. Everyone experienced the taste of the second dragon and the bead being passed on in turn. Then talk about the experience.

163. Cross the rope

Two 30-meter-long strong ropes, using several large trees or cement columns to form two parallel "iron cables", the lower rope is 1 meter from the ground, and the upper rope is 2.8 meters from the ground, which requires fixed and strong, not falling off, less elasticity. Ask all members of the squad to step on the rope, hold the rope up, climb over from one end, and get off from the other end.

164. Gear rotation

The squads formed a circle and turned in a clockwise direction, with the hips of the one in front sitting on the knees of the latter, and the hands of the latter on the shoulders of the one in front, until everyone was seated, and they shouted rhythmically: "One two, one two!" "Step by step in a clockwise direction, race a game, which team does not fall apart, the number of laps walked. Then, two teams work together, and three teams work together until all of them play the game.

165. Network summary

This activity is generally arranged at the end of the outreach activity. One or more squads stand in a loose circle. Starting with a certain person, the left hand grasps the rope head of the velvet ball, says a few of the most profound feelings, and then throws the velvet ball to another person at will. Received a ball of velvet and thrown it at another person. The person who receives the velvet ball hooks the left finger of the fleece thread, and also says a few thoughts, and throws the velvet ball to others... This continues until the velvet balls are used up, forming a crossed multi-terminal network diagram. Everyone encouraged each other.

166. Weaving fishing nets

Everyone formed a circle and tossed a ball of nylon rope around, and before throwing it to the next person, they had to circle around their hands and shout out the name of the next person and ask him to catch the rope. When the rope ball was passed to everyone, it was woven into a large fishing net. At this time, a person was invited to lie in the net, with his arms extended, his waist straight, and everyone pulled him up and shook him around, and the activity ended.

167. Clip three balls

Two people in groups. After the start of the command, run to the circle of the first stop to pick up the two ends of the two bamboo poles (two meters long), and use the bamboo poles to clamp three footballs, and then carefully cross the rubber band grid, cross the double canoe bridge, drill through the door hole, go around the flower pot, and the group that reaches the finish line first without dropping the ball on the way wins.

168. Saint Seiya Wars

After the start of the command, the two relatively from the starting point of 20 meters apart, to the front 3 meters of the circle, pick up a stick top with a leather ball stuck to the long stick, touch the bottom of the stick to the ground, with the nose against the ball, both hands on the pole, quickly rotate ten times along the pole, and then, rush to the middle circle, grab the inflatable stick, the first hit the opponent's head wins.

169. Three forks

The two were blindfolded, hung bells around the waist and ankles, held inflatable sticks, groped forward after giving orders, attacked according to the sound, and hit each other's body three times first.

170. Wrestling matches

A 4×4 square wrestling field was laid out on the ground with a mat, and the two teams of players were arranged by lottery and arranged for a wrestling match. The rule is that the buttocks touch the ground to lose, the three-game two-win system, and the team with the most points wins.

171. Bridge across the river

Using four wooden planks 3 meters long and 30 centimeters wide and six used gasoline barrels (elementary school students, the barrels can be cut in half to reduce the height) to build a movable bridge within a specified time, through a river 30 meters long, demanding that they not fall into the water.

172. Solitaire takes off

The whole squad is required to lie vertically, the front person's instep tower is on the shoulders of the latter person, and the last person grabs the ankles of the previous person with both hands to form a "human dragon", shout one or two together, and move forward with synchronous push-ups, and the halfway scatter must be redone and stick to the end.

173. Sleep in four chairs

Each team is given four backrest chairs, and gives 3 minutes to think: what can I think of to make all four people sleep on four chairs? Of course, sleep more comfortably and last. At the beginning of the game, the four selected players immediately fell asleep in four chairs, and insisted on one minute, and then everyone judged which was the most reasonable and feasible.

174. Land wing umbrella

The squad was given three medium and thick bamboo poles, two of which were 4 meters long, the other 2 meters long, three one-meter-long ropes and eight 6-meter-long ropes, requiring three ropes and three poles to be tied into an A-type tripod, and then one end of the eight long ropes was tied to the A head. The shelf is erected, and one person (two feet on the short horizontal pole, two hands on the long pole) is pulled by the other team members to pull the other end of the long rope, and the moving frame is moved forward through a 10-meter-long and 2-meter-wide passage, and no upside-down frame is allowed on the way, and other team members are not allowed to touch the frame and enter the passage. Everyone is required to have experienced the character being moved.

175. Fly an airplane

A 4-meter-long rope is used to connect the middle of a 4-meter and one-meter-long bamboo pole, and each team of 6 people, the first 4 and the back 2 symmetrically hook the bamboo pole with both elbows to form an airplane. After the order, from the starting point, fly to two flag poles 15 meters apart, run in a figure 8 for three weeks, and then fly back to the starting point. The team that completes the mission first and does not fall apart wins.

176. Tunnel escape

The squad was all hand in hand, and everyone except the leader of the squad had to wear a blindfold. After the order, from the starting point, through an 800-meter-long passage, this passage is best chosen in the woods, along the way there are many obstacles, and even streams, beaches and wetlands and mud, no one is allowed to speak or make a sound, the contact between each other can only rely on clapping shoulders or clapping, who if they accidentally fall or loosen the handle will be deducted points, and when they are completed, they will remove the blindfold, talk about their feelings, and summarize lessons learned.

177. Flood the head of the village

Each squad has a chair, and then stands on the chair after randomly forming a pattern. At the beginning of the activity, the host will take one at will, and the squad can think of an adjustment plan to prevent anyone from falling into the water. Then the host arbitrarily took one, and then took another one, which became more and more difficult, and finally as long as one person fell into the water, the activity was suspended. Look at which squad, witty and creative, can save the lives of all squad members with the fewest chairs.

178. Please friends

Everyone sat in a circle on chairs, plus an empty chair. The host plays light music, the game starts, and the students on both sides of the empty seat have to hold hands and run to the opposite side to invite a person and invite him to sit in the empty seat. So, another empty seat appeared, and the two people next to it had to continue to hold hands to invite... This continues until the music is interrupted, and the two people next to the space or the three people who are too late to return to the seat will perform a small program.

179. Tie foot doubles badminton

Using the badminton singles field, each team has two people, and the inner ankles of the two people are tied with a 1-meter-long flannel belt, and then the doubles game is played, and the first pair with 6 points wins. It requires participants to be cooperative and cooperative, and to be at ease with their peers in order to win.

180. Three-step equation rabbit dance

The larger the number of participants, the better, and everyone forms a circle, turns to the right, and puts their hands on the shoulders of the person in front of them. A learn to dance the "rabbit dance" together, B each person's left arm around the neck and the right hand of the latter person to pull the rabbit dance in more difficult situations; C each person bends forward, puts his left hand through the crotch, pulls the right hand of the latter person, and dances the rabbit dance in an awkward situation; in order to regulate emotions and muscle fatigue, when B and C are completed, please slap, shake and massage each other to amuse and relax. You can also turn back and change arms. Finally, tighten the circle, requiring the hips of the former person to sit on the knees of the latter person, put their hands on their shoulders, and slowly move and rotate three times.

181. Riding a horse

Using the basketball court as a playing field, drawing with canvas, cotton wool and colored pens, a homemade "sheep". Divide the team members into two teams, each team is in a group of three people, A and B are one before and one back, and the back of A's arms is hooked with B's fingers to form a horse, and C is one of them as a rider. At the beginning of the game, the host throws the "sheep" vertically high in the middle circle, and the two sides compete, and the winner can throw the "sheep" to the basket of his own side or pass it to his teammates, and first throw the "sheep" to the basketball board of the team, and get one point. The rules are: 1, there is no "sheep" team can be blocked, scrambled, when a stalemate occurs, the host can whistle, in the same place vertically throw the "sheep", re-scramble; 2, when the horse must not fall apart, the rider must not leave the horse. The team that scores 6 points first wins.

182. Night battles

Each time the game two people, put on a blindfold, hold an inflatable plastic stick, turn three times in place, and then under the guidance of their companions, find the target, hit each other with the inflatable plastic stick, each person has five chances to attack, if the opportunity is exhausted, it can only dodge, and the number of times it hits the opponent wins.

183. Blindfold throwing small balls

The player wears a blindfold, holds a pocket with 24 small balls, stands on the throwing line with his back to the bucket, and under the guidance of the language of his companions, tries to throw the ball into the bucket, and the more wins.

184. Roll station tires

Divided into several teams, each team of 12 people, lined up in a column, after the order, the head of the line pushed a truck inner tube forward, until the marker bypassed and then returned, the inner tube was passed to the second row, and he retreated to the end of the line. Next, do it in two shifts, the same method as before. This is done until the last person. Then, all 12 people are required to stand on the inner tube with their feet, and they must not extend their feet out of the inner tube, which is a variety of methods, depending on the collective wisdom of the squad, and the team that completes the task first is the winner.

185. Long snake array

Each team of six people was given a pair of longboard slippers, with six shoe covers on it, and the toe had a rope, asking six people to put on the large board slippers together, and after giving the order, they shouted "1, 2!" 1、2! "Coordinate the advance, do not fall on the way, and the one who reaches the finish line first wins."

186. Barrel board crossing the river

Six people in each team, given three gasoline barrels and two 300×20×5 cm planks, asked all to stand on the barrels and boards, work together, find a way to move, cross a small river 10 meters wide, and the team that reaches the opposite bank without falling into the water wins.

187. Drill the power grid

Using a football gate frame or two tree trunks with a spacing of 5 meters, a grid of different shapes is tied with ropes and small teng circles, and the grids are large and small, high and low, difficult and easy. The number of participants in each team is at least 12 people. The time limit is half an hour, requiring participants to use their brains and collective wisdom and strength to enable everyone to safely pass through different grids of the grid, and if the net is touched, it is "electrocuted", and the grid tether that has been drilled cannot be drilled again.

188. current

The larger the number of participants, the better, everyone holds hands in a circle, and the host invites one to the center of the circle to observe. At the beginning of the game, the host sends a signal through the left or right hand, such as squeezing the left hand of the second row three times with the right hand, and the second row is immediately passed in the same way until a week later it is fed back to the host. At the same time, the observer must quickly determine where the current is according to the subtle changes in the expressions and postures of the crowd, and if it is right, it will score, and if it is wrong three times, it will be punished for small programs. Whenever the host receives feedback and finds an error, he must immediately trace who the problem is, and then ask him to act as an observer. If the information is passed correctly, the signal can be changed and the game can be played.

189. Blindfolded

All the team members held hands in a circle, all put on blindfolds, turned right and walked in a counterclockwise direction. After a while, the host quietly placed two ropes (one long and one short) in front of the feet of one of the two players. When they find the rope, they will receive instructions from the host at the same time: use the rope to form a diamond pattern, and then the whole staff is evenly distributed on the four sides of the pattern. In the case of invisible eyes, it is required to discuss coordination in the form of language and touch, and strive to complete the task. This requires good team spirit. The time specified for this game is 20 minutes. When you're done, you can slowly uncover the blindfold, slowly open your eyes, and wow, the pattern we built would be like this, and the personnel distribution would be like this! Then discuss the lessons learned.

190. Step on the balloon

Each person has a balloon tied to each of his left and right ankles, and holds hands in a circle. At the beginning of the game, the dance steps of three steps and one kick were danced together, and after several times, the host blew the whistle, and everyone quickly disbanded, stepping on each other's balloons, and the two fully exploded after consciously going down. The last remaining one won.

191. Brotherhood (Corner)

Participants: 1 person per team. Competition rules: The participating athletes hold one foot in one hand and then complete the 50-meter stage with a one-foot jump. Item: Starting Gun × 1. Starter: 1 person. On-site referee: 8 people (follow the athletes throughout the process)

192. Mountain Road Bends (Curves)

Participants: 1 person per team. Race rules: Athletes must run 10 laps around the obstacle in the middle of the track during the march, and then continue to run forward to complete the 50-meter stage. Props: Stool × 8. On-site referee (maintenance of order): 2 people