Hello League of Legends players, I'm Grey Brother. Recently, the designer announced a major change, that is, the alchemical technology Yalong and its terrain that were only launched in the S12 season will be temporarily disabled and redone, the specific reason is that its impact on the game's victory or defeat is much greater than that of several other elemental dragons, the fog terrain is a nightmare for the inferior party, as long as there is a danger to life in the wild area, the field of vision can not be done at all, the party that gets the alchemy dragon soul is equivalent to five more resurrection armor, and the team battle is almost impossible to lose. As soon as the news came out, players shouted "comfortable" and began to advise the designers.

For alchemical dragon terrain
The designer made it clear that he would focus on the foggy terrain, in order to make it more fair, Gray Brother felt that he could give the prosthetic eye a certain visible range (smaller than in the ordinary environment), the advantage party can still use the fog to ambush, and the inferior side does not have to waste the economy with the real eye, as long as the prosthetic eye is placed in the opponent's place, it can grasp the general position.
Crystal Pioneer passive "point occupation mechanism" is actually quite distinctive, it just so happens that this hero is not played now, and the designer has no redo plan, may wish to consider integrating it into the alchemy dragon terrain, there are several fixed positions of the "alchemy technology experiment table" in the wild area, the occupied party can enter the wild area to get some buff, such as attack with poison, or click on the test bench to get a bottle of camouflage potion, after use to get a short invisibility, etc., the fun should be good.
In the understanding of gray brother, there is an inseparable relationship between alchemy technology and "poison", like rats, alchemy skills are poisonous, then the fog produced by the alchemy dragon should naturally have a negative effect, the camouflage state after entering the fog can not be changed, but stay in the fog for more than a certain period of time, the hero will be accompanied by venom dot to continue to drop blood, and the longer the stay time, the higher the layers are stacked, the more fierce the blood is dropped, and the venom will disappear layer by layer after the fog. For the superior party, they can not always ambush in the fog, out of the fog is also easy to be detected, and the inferior side originally entered the wild area for a shorter time, the problem is not big, it will be relatively fair.
For the Alchemical Dragon Soul
Most players feel that it is too bad to resurrect once per person, and the opportunity should be shared by the whole team, such as only resurrecting the two heroes who died first, or adding a CD during each resurrection, after one hero is resurrected, the other hero needs to wait for a few seconds to enjoy the resurrection BUFF, so that as long as the inferior party plays a perfect team battle, it can make the opponent only resurrect 1-2 people, increasing the probability of a slight reversal.
In the Genting Game, there is a Hex called "Alchemy Overload", the effect is that the hero explodes when he dies, causing damage to the surrounding enemies as a percentage of his maximum health, And Gray Brother thinks that it is good to change the alchemy dragon soul effect to this way, the specific display form can be instantaneously exploded in situ, or it can refer to the Ice Girl, Big Mouth, which can explode after walking for a short period of time.
In addition, some people have proposed that you can learn from the "portal", after the hero dies, a wormhole will be generated in the same place, every once in a while will release small bugs, small bugs will attack the nearest enemy and with the effect of slowing down or reducing treatment, of course, the attack power can not be too low, if not destroyed, the small bugs will go to the nearby line of soldiers, so that the alchemy dragon soul is more "scientific and technological".
Which is the terrain or the dragon soul?
Whether it is the effect of the terrain or the dragon soul, the players are scornful, but most of them agree that the disgusting degree of the terrain is greater than the dragon soul, perhaps this is why the designer will be so anxious to take it offline, because if only the dragon soul effect is too strong, the impact on the game is actually not so big, after all, you have already got four dragons, the game should also be you win, but the terrain is different, once the third brush out of the alchemy dragon, the mentality of the inferior party may collapse in advance, and the mid-term direct surrender.
Finally, what better ideas do you have for the redo of the Alchemical Dragon? Let's discuss it!