Commemoration is coming to an end 7.2: Blood DK Grand Secret Realm Technique and some of the Details of the Great Secret Realm, let's take a look at it together!
It's been 8 years since the last post, and the last post was a box of 10 crusaders and 50 times. After graduating in 2009, he has been busy with work, starting to return at 7.1 and rerolling DKT on 7.1.5, just to commemorate the end of 7.2. Update 3 books first, slowly update the others, if you have questions you can reply, try to answer.
<h5>Fitting screenshots</h5>

Orange suit options: belt, wrist, shoes.
Accessories to choose: Endurance trinkets two (Big Pressure), Tony and Shadow Wave (Qunla Mob), Eye of Command and Prison Rush Power that. (single output)
Enchantment: Boss boosts 16 layers + Gargoyles, the rest of the Crusaders. The mob strengthens the crusade with the nursing mother, and does not bring the nursing mother more than 14 gargoyles.
Carving: Ghost step can walk must be installed. (After installing the ghost step state can jump!) Can jump! )
Teammates: Basically casual, look at the class, affix selection copy pull monster line and points of attention.
Note: Make your teammates feel comfortable and let the nurse reduce stress. (Reduce to a certain extent to be able to bring no milk)
Technique: When Group A, Tony and White Bone Storm have crossed, and the rune sword is staggered. Shan La pays attention to the use of mockery and Shan La (Shan La is also a mockery), because sooner or later you will have to face the impermanence week.
Communication: High-level communication must be voice communication.
Plugins: tidy (explosive to see the ball, impermanent to see hate), team framework.
Core Output: Create the best output environment for teammates, because the mobs you can fight high are also snatched from teammates. Hunters can do chores; warlocks are willing to move; warriors want to see the guidance of his soul, and ice DK wants to see his dragon spray these two times do not move the boss. The pullers are either less than 3 or 6 to start with.
<h5>Isala</h5>
Aisara is a puller who progresses very casually, and how to pull depends on the affix and teammates. Bursting, explosive, motivating is not recommended to fight crabs. Therefore, after getting used to the basic other affixes, it is rare to fight crabs, and the specific lines are as follows.
Don't turn over the ice seal before the old one, as will be mentioned below.
1. Enter the door to the left, touch the Naga on the left in the middle, get off the horse ghost step, blood boiling left two, jump along the way, single pull the front right of the French monster, back 5 yards group pull. At this time, it is normal to have 6 nagas, or there may be one more turtle. Determine if your teammates have melee combat, pay attention to interrupting the storm if you have, and single pull the cover used to pull the turtle off. Single halo please give it to the turtle, starting with 7.2 the turtle has more debuff to increase the physical damage received by x%, and when the group is pulled, an easy injury is still very painful.
2, down a large belt two small, prosperous week two large belt two small. Pay attention to interrupting the monster earthquake.
3, the old one door 4 plus fence that 4 group pull, pay attention to monitor the herder, the herd fish priority kill no matter what the affix, single halo to the reading skill.
4. Pull near the wall of the old one, and each charge is arranged in turn, reminding the melee to leave the red circle when charging. If the mob is not dead after the charge, take the mob to block in front of the arrow. If not, you need to determine whether your teammates have strong eating skills (Shadow Escape, Disappear, Turtle Shell, Suspended Death, Invincible), if not, they will block the front and open the ice seal. (Halo-free)
5. After playing the old one on the horse, the first arcane magician looks at the position, and single pulls the kill not to divert the water element. Consider special affixes, try not to kill with small soft mud, this wave of small soft mud can not be killed.
6, ice passing through the water, two waves of soft mud to kill. Single-Ray Arcane can take snails with them when killed.
7, 18+ brutal resentment must have heroic/bloodthirsty. Please judge whether to kill Lady Ji Grievance first or continue to clear the monsters.
8. The Lady of Grievance Tank only needs two skills, getting on the stage and launching the water. Skills on the stage, please find a clean platform in advance, let the melee also stand past, then in the process of skill release does not affect the output of melee, if you wait until the reading note you find a position, at least waste melee 3 seconds, this 3 seconds may break the dragon spray, may break the split and so on. The skill of launching the water is only used to save the table, if the platform is enough, you don't have to mind too much. But the brutal high-level must be separated from the melee, and the two A together may kill the melee.
9, the old three front monsters, large crabs with multiple snakes, depending on the team situation at will, several are OK.
10, the third has nothing to say.
11, the old three into the hole, before entering the hole is about 73%, motivate Zhou to pay attention to patrol 110 separate kills, patrol 110 in the middle of a lurker, blood thicker than the others, teammates in the AOE time please give all the spirit hits to him.
12. If the progress of the hole is less than 82, kill the monster that comes out of the hole, and if it exceeds, it will go around. If the progress of the two door gods exceeds 90%, the method of pulling away is used, otherwise the two door gods will kill the one on the left first. Pull away the disengagement method my operation is, teammates go to the right side and so on, I get on the horse to lead away, teammates go in to the passage to the last boss to hide, I bring the monster back to the old fourth shadow to escape. Other classes should be operated by classes that can get out of the battle in the team, such as the disappearance of thieves, the suspension of the hunter, etc.
13, the fourth, this boss to create a good environment for the output. Pull against the wall, eat hard in the big circle (and there is no harm), take a small step back, watch the melee dps that small circle is more than enough to communicate in advance to move the position, do not affect their dragon spray Ah soul introduction and so on.
14, the first 4 mobs of the tail king, just pay attention to the third, after the rage, if you read the lock person's skills and other reading notes are about to end, just pull a single interruption. If there is another, then the same is true.
15, the tail king as long as pay attention to the dodge skill, after the apportionment of a blood-sucking aura to let them return blood.
<h5>Crypts</h5>
The dungeon quest is enough to fight the mobs according to the normal progress, and here are only a few special playing methods and boss precautions.
1. Enter the door next to the right small boss before the wave. Small boss singles. Patrol the right with a wave of normal monsters. A wave of 5 elites. All the common monsters in a wave.
2, two patrol belt elite with five elites, find a dps to lead the first two bosses, a total of 9 a wave, mark one demon, manage the other one. The demon turned his head and sprayed wildly, and he was stunned, releasing anger to interrupt.
3, old 1, put an uninterrupted skill must cover the spirit hit buff, or the boss hit you after there will be an absorption shield, and cause the skill that can be interrupted can not be interrupted, AOE is easy to GG.
4. The mob on the left, the mob on the other side is looking for the wet nurse to come over, targeting the ghost mother! Aim for the Ghost Mother! Aim for the Ghost Mother! Group pull mobs. The Soul Flame of the Convenient Warlock can directly burn half of the Ghost Mother's blood.
5, old 2, I am the whole team to follow the boss to go, the boss after the transmission of the boss foot first paved withering, judge what monster, as long as not the devil directly to the boss as the target group pull, because just out of the mob he needs to go to the position to start to put skills, that is to say, the group pulled over the mob is no skill, will only go to the position, this time the wither belt slows down, the basic mob did not run to the position on the death.
6, eyeballs, DPS fake organs, you go to open other organs, boss out when handing over a blood-sucking aura, at that time the boss is 100% vulnerable, blood-sucking aura directly sucked full.
7, short for giants.
8. Fight monsters before descending the stairs, dodge skills, and single pull to break his lock man skills.
9, go downstairs, jump down the place (two revenge plus small spider place), if it is a motivation week, please take a little further forward, so that the lamp can shine on the spider but can not illuminate the soul of revenge, the purpose is to motivate the monster that will not be stacked in the shadows.
10. Tail King.
<h5>Hall of Heroes</h5>
The Hall of Heroes is a book with many techniques, and will be explained below on how to use it.
1, enter the door 2+3+5 (flourish 2 with 5, then fight 5), mobs strengthen please directly hand over heroic/bloodthirsty. (Old 2 front just RIGHT CD)
2, the old one, stand on the side, stand on the second track, pay attention to the bloodletting sweep must not split to melee combat, if the reaction is fast enough, this skill can run away. Pay attention to the track when raiding, which spray will go to which, the current version must be three tracks sprayed once, so only the spray is safe.
3, the old one to the back of the 3, if you go to the left side can take it up and fight with the above 6 together to pay attention to interrupt the 6 in the secret mage. If you are on the right, you need to kill those 3 first, because there is a arcane mage on the right.
4. 4 at the entrance of the hall plus 2 card perspectives on the left, also kill the arcane mage first.
5. Three monsters fight a wave.
6. Pull a wave of the remaining groups in the left and right halls.
7, into the door 2 + 3 pay attention to interrupt the only legal system, the body fatal blow stacked on the kite mob, here is the table, you can use the table up and down, convenient dps output.
8, about He Ya's anti-pull, start to stand on the right side (this side of the light), so that the purple line is not connected, after stacking a layer of yellow buff, count 1 second in the heart, and then the ghost steps to the purple side, skateboard shoes must be brought. The advantage of anti-pull is that the skill of putting the Holy Light on Ray's side does not have buff to add damage to him, and the skill of releasing Thunder on the Side of The Holy Light does not have a buff bonus, and the high-level brutality reduces the healing pressure. When running, be sure to open the injury reduction, the 20-layer Brutal Holy Light Shield personal test no damage reduction hit me 10 million.
9. The right side of the hall only hits the inside wave.
10, there is DH and thieves at the door to beat one less cow, if there is no millions of cows dragged into the water and then killed, don't ADD deer! Don't add deer! Don't add deer!
11, the wolf cleaned up according to the progress, flourished 87 into, the other 84.
12. After beating the wolf, go out and get a wine glass. The four kings opened the left hand first, and quickly lost the left hand to the second. When the first one is about to die, directly point the second one, and when the second one is dying, point the third one, and you will be surprised to find that the four kings can be separated. Motivation week bullish health volume point, the new point of about 2 seconds to activate, death in this two seconds will not give the new point of the superimposed incentive.
13. God King, no descriptive method or normal fighting.
14, Odin, when there is a monster, don't take the boss over, don't take it over! Don't take it with you! Don't take it with you! Take 30 yards away, so that when the Odin group pulls you, the mob must be outside the circle, just run to the mob, let the mob die when Odin puts the skill, save dps and avoid doing things.
<h5>Karazan on</h5>
Karazan is basically a boss, and here will be a few details, especially prosperity and toughness.
1, prosperous and strong into the door of the four aunts in the mahjong rubbing is very fierce, need to catch one first and then point to kill, because the floor skills are not very obvious, need to move often.
2, go upstairs AOE's robot floor skills are recommended to pull inside, start A to run outside, otherwise it is easy to die DPS.
3, followed by the robot that will be silent, many newcomers always ask why the silence for 30 seconds, in fact, one of your souls has been sucked out, there is a thing on the scene that you can see, just pick it up.
4, the back of the floating dragon with fat, originally thought that like the 70s Karazan, the dragon is not unbroken shield can not be interrupted. In fact, the current version can directly break the shield, so you need to break the shield to interrupt the arcane missile first, otherwise the strong high-level will die.
5, curator, high-level brutality suggests that 10% of the time when the blue is heroic to open, quickly clear the scene and good to break out when awake. The rest of the situation heroically left Madiwen.
6, the curator behind the first legal system monster to skip, if led to do not care, when he reaches the inside of the venue he will be stuck out. The physics monster inside suggested that the lock or the stick should not be hit.
7. There is a mouse in the passage of Mediven, and the brutal high-level takes it himself (the follow-up mana dragon is useful), and the rest is given to the warlock (because of the short legs).
8, Madiven needs to interrupt the general ice and Olympic bomb, the general teammate is only responsible for ice, the Olympic bomb himself is responsible, if there is an interruption when the Olympic bomb is interrupted, if not, please open the anti-magic cover when the last shot of the Olympic bomb (because only the last shot will give you debuff, if it is early, it is easy to beat the cover in advance). Each time the special skill is 4321 first, remind your teammates to disperse and don't move, pay attention to disperse first and then don't move! Pay attention to disperse first and then don't move! (Because two garlands overlap and overlap, they will still explode).) Continue output after determining that it is not a garland.
9. The monster in front of the mana dragon does not have to fight.
10. Mana Dragon, here is only an introduction to the high-level brutal play. The difficulty of the mana dragon is to eat the ball and eliminate the layer, a few times to eat the ball to open the anti-magic cover and then a person all knocked out, this time you must ride a mouse, otherwise the boss follows you, the red circle is better than you, basically crashing into the boss. Pull the boss away from the ball a few times and let all the teammates with invincible skills eat them all.
11. The mana dragon mobs will drop one or two a-wave or two depending on the situation.
12, into the passage of the first physics monster, back to the slope! Back against the slope! Back against the slope! Otherwise a slash you will fall.
13, the second legal system monster, when strong summoned out of the two balls must be stepped on, otherwise it will blow up the ball, dps can not be stepped on, the blood drops too fast.
14. Chess Strategy.
15, tail king heroic P2 open, the rest slightly. Compared to mana dragons, it is not difficult at all.
<h5>Karazan</h5>
Karazan is under Ben, who is brutal and tough at a high level.
1, enter the door to catch the banshee, the first floor of the stand two batches together, the sky fell golden rain when the fainted philanthropist. Boom Week pay attention to the skeleton waiter more than once, the one who wants to turn his head.
2. Lower grandstand, depending on the affix and AOE ability to choose one or two waves.
3. Open the opera house, let go of the banshee, and kill the banshee when the cutscene is nonsense.
4. Opera.
5. Suicide returns to the entrance.
6. Take the back door, but instead of jumping off the stage, go to the right side and go to the holy woman' side. Pay attention to the 5 or 6 elite groups, the retinue will have a guide skill to add blood, and the domestic servant will control the heart and the shadow arrow rain. Usually there are 2 minions and 1 servant and two others, grab a minion, DPS with the main target of the minions to interrupt and a monster, you watch the retinue interrupt, halo, pull off the shadow healing. Domestic servants cannot unleash any skills.
7. The saint's front mob is slightly, making up for a wave of blood elf female monsters closest to the saint's room.
8. The saint only introduces the brutal and serious injury weekly playing method, and the rest of the affixes are very good. Serious Injury Week If the DPS is seriously injured before the confession, then tell your nurses not to be full, because serious injuries and blood can also break the confession, otherwise the DOT of repentance and dedication is easy to die. Generally the first time you confess that you hand over the anti-magic cover immunity to repentance does not draught, DPS to see the situation also use invincible, magic free class skills to avoid one, so that the nurse only has three people of pressure, the second time you eat water to reduce yourself back, let another DPS dispense one, keep the nurse only need to milk three DOT. DPS is usually dispersed in 6 yards, and the water is placed against the wall one by one.
9, Moros before the little monster, non-prosperous week to play 65%, prosperous week to play 69%.
10. Moros generally gives priority to killing dark pastors (who will smoke blue) and lock up warriors, especially for war prevention.
11, before midnight the little monster slightly, catch a groom, play midnight has a miraculous effect, groom's skill is 50% broken armor.
12. The pressure of midnight is the damage of co-suffering, and this skill can be eaten or run away. There is a Shun-type skill before the Hand Of Hand Suffering, which hits the 50% reduction in blood cap, which must be avoided. Suffering together is magic damage, and after the vampire opens, the anti-magic cover or other damage reduction skills can be eaten alone under the basic 18. Of course, this skill can also be run away, the way is to run in one direction when reading the note.
<h5>Cathedral of eternal night</h5>
The Church of the Eternal Night itself is not difficult to design, or the difficulty is less than that of Karazan, but the familiarity of the copy is not enough.
1, enter the door 2 + right 3 a bola, do not touch the single demon dog.
2, touch the demon dog, quickly turn around and pull the monster in the opposite direction, let everyone gather the soles of the monster's feet, the monster turns his head to spit out, a little move to avoid, because the breath is a cone range, far away from the dodge.
3, all the way to the first staircase, as long as you remember that there are bats can not be more pulled, need to interrupt the fear, other monsters can be 10 one pull even strong.
4. After going upstairs, the monster skill attention, the evil skin needs to be broken or stunned by the impact of the solid wood, the banshee needs to interrupt the heart control, and the plant needs to be ripped off or stunned by the speed of the plant.
5, the old one, the left and right sides will produce small flowers, pull the boss to guard one side, wither slow down, the other side of the long-range dps deceleration kill, your side of the deceleration process, do not fear of being hit, hit the tank has no harm. The boss retains energy before flying, and the spirit returns to full after flying.
6, old 2 before the same evil skin needs to be pulled or fainted solid wood impact, the banshee needs to break the heart control. Pay attention to the monsters in the old 2 rooms, if the team execution is not strong, it is recommended that the door of the old 2 rooms be cleared to one side, and then the room's monster card perspective is pulled out to fight, and must give priority to killing the summoned books! Kill the summoned book! Kill the summoned book! Otherwise the book will summon the mob again.
7, the old 2 room monsters, three skills, one is the floor green circle to avoid, one is back to do not look at him, and there is a similar lantern AOE brush on the line.
8, old 2 every time hit the bookshelf after two books, it is recommended that there is no displacement skill of melee do not chase past to fight, because the boss will immediately pick up AOE, and at that time the book will be a slowdown, you can pull out a book single out to let the melee kill, kill the boss's AOE is also over.
9, the old 2 room behind a wave of small ghosts, do not chase the escaped those, first kill the book! Kill the book first! Kill the book first!
10, go upstairs spider that, in fact, the monsters here are separated in three waves, the first wave is two spiders, the second wave is a spider that will put a ball, the third wave of large spiders with three small spiders, depending on the team situation 1-3 waves cleanup. After the large female spider flashes, it will definitely spit on the front of the front, pay attention to avoid.
11, old 3, the difficulty of the third is to open the door for the second time and hide from the AOE combo, the position of the door is fixed, assigned a short leg melee DPS to fight a door with you. The other two DPS hit the other door. Here pay attention to the second time to open the door, the timing of the second opening is 50% blood, this time to judge how much time the AOE has, generally at least 20 seconds, otherwise wait for an AOE to hit the boss into 50% of the door. When pulling the boss, be careful not to point the head in the middle. AOE's brutal boss13+ must be hidden, and strong if it is 16+. The rest of the case AOE tanks can be eaten hard. Suggest that this boss hand over Heroism.
12, tail king, nothing difficult, you can put all the corrosion stacked together, DPS pay attention to the bulge that skill to put close to the edge, put out of the circle, otherwise the second kill. The P2 tank knocked out the ball with its shield, and DPS saw a doppelgänger killing a doppelgänger.
<h5>Black Crow</h5>
A good place to brush various holy relics, the priest brushes the spine well, and the mob progress is fixed.
1, into the door invisible potion or wet nurse invisible you drive the train past the group work.
2, the brutal high-level consider arresting a courtier, arresting the man's side! The woman's side of the belt has a bug above that will engage the boss disengagement. The specific use method can not be described, with the words of the family minister, the basic boss station second injury in 800,000 +.
3, old 1, high-level brutality remember almost when the group pull mob let dps fight off, group pull when pay attention, if the pulled mob through the boss will be directly stacked, so the position is very important.
4, a wave of spiders on the stairs, do not lead the big one, at the beginning open the anti-magic cover, rocket boots, blood boiling, withering, and then run back to find the nurse, because the first opened the anti-magic cover, the number of layers on the body should not be high, the nurse dispersed.
5, this side of the monster note that there are warrior mobs pulled together, the warrior will roar blood, a roar + 50% of the gains are not worth the loss. I usually take the big spider into the door 2 110 to fight together, a wave into the door, a wave of leopard belts under the steps, a wave of the innermost group of leopard belts, and a wave with a name on the jump. The monster on this side pays attention to the law system monster to arrange to interrupt, and the number of layers is higher than the number of seconds. Stun or single pull when the scout turns in a circle. Archers generally hide on their own.
6, after opening the door, the old 2 before the 3 a wave. The whole focus of their own BB, you need to judge the remaining time is not enough to play the next wave, not enough to disband in advance to re-grasp, pay attention to the mobs that have been stacked on the incentive can not be caught.
7, old 2, when jumping split must play a spirit hit, otherwise it is easy to hurt 100%, you can see the dungeon manual. Old 2 If he takes the family courtier, then after the heavens, the soul blade will be passive, and the CD will be manually folded to the boss later, otherwise it will break. Old 2 is generally pulled to the left-hand side, and the person with the middle charge skill tries to gather to the side, and when charging, the damage is reduced. Find a place to interrupt the arcane magician after the last day, so that his buff does not exceed 3 layers, and he can use skills such as single pull, halo, and interrupt. If the DPS is low or the number of layers is high, there will be two more close-time chargers at this stage after going to the ground, requiring personal and therapeutic damage reduction to be well distributed.
8, go upstairs to see the team situation to choose a few waves to pull together, motivation week suggests banishing the big demon, and then put the blood like A together. Tough Week can use kite tactics against the Big Demon, be careful of being watched by seconds or arrange DH to follow the whole time, and give a lock as soon as the skill starts to guide (reverse reading bar).
9, after going upstairs, the paradise road is now changed, not very good to fight, if the team is not very strong, it is recommended to first pull two strokes (3) downstairs to fight, and then rush into the boss room to kill the other three. Here if the interruption is not interrupted, the big demon will become very large, and at this time the skill cannot be carried, and can only rely on the withering down to slow down the kite, and arrange for people to interrupt until it becomes smaller.
10, old 3, the charge can be tank has been blocked, anyway I can eat at least 4 times, pay attention to the energy bar of the boss, this is according to the number of hits to increase the energy, in other words, you can dodge less on the stack fast, when the full energy will give you a vulnerable DEBUFF, when there is a vulnerable injury on the body, the next charge must let the remote eat, in order for him to rush out and then slowly walk back, your debuff has ended.
11. There are a total of 5 waves of mobs in the back, 3 waves in the ordinary week and 2 waves in the prosperous week. For tanks, you only need to worry about a fatal blow here, if you are strong week or fury week, choose the kite according to the situation.
12, tail king, damage reduction skills as far as possible in P1, because P2 is a tank can be single brushed. P2 when counting the number of times the boss attacks you, after hitting you 5 times is the group shadow arrow, 4 times more can remind teammates to hand over a personal reduction. The rest is slightly.