Recently, the "Absolute Interpretation" developed by NetEase began to operate. This is a female mobile game with a showbiz as the main background, with the acting career of a 18-line small actor growing into a superstar step by step as the main line, focusing on portraying a growth story.

From the experience of gameplay, the difference between cultivating actors and idols may not be so obvious, but in art, it will show a relatively large performance score, taking the common dress-up and vertical painting and card surface as an example. Common idol design is more inclined to the stage style because of the gameplay and positioning, more prominent elements mixing and matching, and the small details of the costumes are more decorative.
"Idol Master" above, "Idol Dream Festival" below
Whether it is Chinese and Japanese, male or female, you can see the highly armed mashup design of the stage
For example, the European military uniform + hot pants + over-the-knee socks in Figure 1
In terms of the expression style of the actors, the author believes that more emphasis is on a kind of scene restoration, playing different roles according to different scripts; so there will be two characteristics in the style:
1: There are many styles, the types of scripts are very broad from gods and demons to cities, and the clothing styles that can be extended are also diverse. This difference can be seen here from the card surface of the game, the vertical painting.
The style of costume design is more or less derived from the variety and quantity of game scripts
Because of the positioning of the actors and the script, the card surface ranges from urban women to fairy tale style, fantasy, magic, costumes and so on
Many of the stand-up paintings differ in design so much that they don't even look like a game
2: The source of the design is larger, but the mix and match of elements is relatively conservative, the elements of singing and dancing idols are decorative, and the elements of the actor's costume are integrated; because the card face restores the state of character acting, there must be a feeling that the actor fits the role, so it is also as far as possible to restore the characteristics of a style, if it is a Chinese style ancient costume, it is a very pure national style, without too much modern design.
Also with a certain Chinese style element, the national style of "Absolute Interpretation" is more pure
The national style of "Idol Dream Festival" is more decorative, and the core design of the costume is still very modern
Various types of vertical painting design are involved, looking at the rich style, but there is a relatively large risk. That is, the style is not easy to unify in a frame, looking particularly jumpy, strong sense of patchwork, it seems to be dramatic.
No matter how the style of the traditional singing and dancing idol changes, the design basis suitable for the stage will not change.
Players can perceive its sense of stage at a glance, and "Absolute Interpretation" does not have this "core" control at this point
But games that involve multiple design sources, such as Nintendo All-Star Brawl, require the team to use a standard as a standard to unify various incompatible styles under a clear style. "Absolute Interpretation" found the kind of wind it wanted, combined with the setting of the heroine's facial paralysis, the game wanted to be on top of the cute female style, in the overall visual, to provide an atmosphere, high-grade, light and luxurious taste, including the design of the UI, are more regular. Compared with the young jump, bright colors, taking into account the differences of different design elements, the colors of "Absolute Interpretation" are more elegant, the color range is smaller, and the harmony of colors is more emphasized.
Because of the source of the script, the costumes are strangely designed, but the control of colors is particularly stable
Next, let's analyze and compare the details of the game to see how "Absolute Deduction" does it.
Absolute Interpretation's unified strategy in art
1: Stand-up color matching:
As the top priority of the cultivation class mobile game. Character vertical painting and card surface, taking care of the positioning of the female direction, the overall color scheme is biased towards the bright color color, taking the color, compared to other similar games, "Absolute Interpretation" rarely uses a bright solid color collocation, the color gray degree will be a little higher, the color will be more calm, the purpose is to ensure that the color at the first glance impression, will not be too conspicuous because of a certain color of the provocation, destroying the overall harmony.
Compared with the "Idol Dream Festival", it can be seen that the same is the overall brighter picture, the color of "Absolute Interpretation" is grayer, the color is lighter, and the color side of the "Idol Dream Festival" is more pure color, the contrast is strong, the bright color is pure enough, bright, the dark side is deep enough, it can highlight the theme, and the whole gives people more enthusiasm and the taste of youth.
"Absolute Interpretation" is not so strong in color, but the picture is stable, the color is more uniform, and it will not be too prominent to look at, which can be more unified with different styles and maintain overall harmony for games where the clothing style is particularly obvious.
At the same time, from the range of color picking, we can also see that the common costumes of game characters are mainly based on the collocation of neighboring colors and similar colors.
The same color and the approximate color matching method is composed of different shades of the same color system and similar colors, reflecting the layering of the clothing under the same color, and occasionally adding some black and white heavy color embellishments appropriately, more prominent to a little sense of high-grade.
The mask of the script "Continuation" and the standing painting of the agent Gao Yitong are relatively obvious representatives
Similar color matching method, that is, the color ring is separated by 60 degrees of color matching, with a core direction to match, to make a sense of harmony, such as warm color and cool color as a distinction, if a vertical painting core color is relatively warm, then the appropriate cool color should also be appropriately adjusted color sense, but also to achieve overall harmony.
In addition to the common characteristics of light colors, the three vertical paintings all conform to the collocation of a theme color as the core
For example, figure 1 is based on yellow, green coat, skin tone, pink hair, and is warmer in color
Less use of contrasting colors to do design, but also in order to maintain the picture in a harmonious, comfortable atmosphere, many of the game card face also like to use a single color as the basis of clothing, especially like black, but also because black as a neutral color is more versatile, and with a sense of color bias, such as green, blue, will not bring particularly large damage to the whole. As much as possible, the harmony of the whole is guaranteed.
Here, we can also see how "Absolute Interpretation" controls the unified style of character design for a variety of styles, on the one hand, using a lighter color as the basis for the color range, without using a particularly bright color match.
On this basis, the matching color of the clothing should try not to use a strong combination of contrast, but the selection, monochrome, the same color, the adjacent color and other colors are similar to the collocation, with the large use of white + black neutral colors, to the relatively limited color collocation, add some changes.
In the case of hair color, skin tone, and tops are all light, as soon as the black skirt is added, the look and feel are much richer
This combination of matching the overall light color and adding a little black is very common in the game
In the case of a lighter color on the part of the character, in order to form a color contrast to set off the main body of the character, the main color of the game needs to use heavy colors to pave the floor. At this point, the game chose a black and gold color as the accent color.
2: The main color of the game:
As a female-oriented mobile game, the style tone of "Absolute Interpretation" is very different. The work is based on the combination of black + gold, including various promotional materials, posters, and the game's main interface UI is also dominated by black gold. This is very different from the common pink color scheme of women to the game, and the color scheme of freshwater blue.
The common promotional images of "Absolute Deduction" are mainly black + gold
From the UI of the main interface to the black background of the secondary interface with gold buttons
The black + gold interface and UI combination occupy most of the game's color matching base
Compared with the card pool interface of "Love and Producer", the color matching of "Absolute Deduction" is still very different
I prefer to use black gold as a keynote, on the one hand, as mentioned earlier, it is closely related to the standing painting of the character. Vertical painting does not take the usual strong contrast, bright colors as their own style, the game is dominated by brighter colors, weakening the influence of contrasting colors. In order to find the unity of different styles in a game. The dark background on the black background can also set off the theme of the character and focus the player's attention on the character.
The color of the vertical painting is light and elegant, even if it is a heavy color of the costume color, the overall character is still bright
So the background needs to be dark enough to bring out the characters
On the other hand, black gold is a pair of strong contrast color combinations, black deep, can set off a stronger gold texture, while not looking too kitschy gold, is a luxurious sense of color combination. Mostly used in high-end products, but also a common configuration of various evenings, for the showbiz as the background of the game, not only does not appear obtrusive, but also strengthens the background, but also strengthens the setting.
The color ratio of black + gold makes the gold more vivid
Catering to the color matching style, UI and animations to make an effort
Catering to the overall tone of cool, luxurious taste, UI design, "Absolute Interpretation" more emphasis on some flat wind of the right angle design, as the basis of the large interface, such as rectangles, trapezoids, triangles, etc., more diamond angular design.
However, even in the pursuit of a sense of harmony and a light and luxurious temperament, but as a female positioning game, but also need some more rounded elements as a supplement, in order to alleviate the large frame UI straight, split sense, in the key buttons, highlights [such as score pop-up window, makeup mirror] These places, the game will use circular design to make a relaxation, most of these circular designs are also used to highlight the role, the value of the place, there is a more prominent effect of key points.
The UI of the game is basically maintained in the design of the outer circle and the inner circle
In addition to the stable design, the cultivation of the game also needs to give the player a sense of involvement, which is mainly reflected in the UI design in the materialization, the design of many boxes and strips into the form of handbooks, notebooks, as well as a variety of close-up desktops and furniture close-ups.
In terms of animation, the game switch takes two main forms, both to strengthen the sense of proximity, 1 is the effect of the triangle evolution superposition design, which mainly uses the notification interface and information flow expression, there is a taste of simulating paper being taken apart from the polyline. Not only the triangle folding, this visual logic of unfolding and storage will also be expressed in other forms, such as intuitive handwriting and letter form, which is the most basic visual language that runs through all aspects of the game.
From the big interface notifications to the pop-up windows of small objects, the logic of folding and unfolding is obvious
When it comes to the intuitive handbook, the envelope expression makes the logic of opening and storing more intuitive
2 is between different scenes, the switching of the primary and secondary interfaces, prefer to highlight the way of pushing and pulling the lens switching, so that you have a feeling of entering another area from one place with the lens.
epilogue:
Due to the change in the theme, the whole body is involved, "Absolute Interpretation" has made a lot of changes in the art, the rare light and luxurious color matching as the foundation, relying on reducing the color purity between the characters, not doing a bright color match, not only unifying the whole, comparing many similar games, but also doing some personality out.
After the visual sense to the atmosphere, calm to go through, UI and animation still ensure that the cultivation of girls to the game of roundness and substitution of moving effect design, and even some rectangular, triangle design, will also make brilliant light effects in some click effects as a supplement, this unexpected detail, but also let people feel surprised.
And this kind of subtle detail embellishment can also be taken care of, and every step is considered clearly, perhaps the game can find a unified route under the circumstances of the character's style, and improve most aspects of the key.