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Glory of Kings: A few common sense things that must be known in the S26 season, otherwise you will have no clue

The position of playing wild is in most of the dan positions, as long as you can play, then it is the easiest position to score, because the position of playing wild is not fixed, such a position that wanders around the map, as long as you can play, then there are opportunities everywhere, and unlike you playing shooter, your chance is to find a way to win the opponent in front of you.

But many players do not even know some of the most basic common sense when using the wild, so they often play without a clue, such as a normal start, they know how to catch people, but once the teammates go against the wind, or when they have an advantage, they will not play, which is actually caused by the foundation is not solid.

Glory of Kings: A few common sense things that must be known in the S26 season, otherwise you will have no clue

The first is to help the good and not to help the inferior, which has many players who can't do it, not that they must not help, but the result of the two in comparison, the teammates who help the advantages will be friendlier than the team that helps the disadvantages, and it is much better.

Because in the case where teammates have an advantage, whether it is a confrontation road or a shooter, as long as you have two to one in the past, when your teammates have an advantage, not the opportunity can be an opportunity, why? When your teammates have an advantage, basically you just need to go over and help, you can directly cross the tower.

When the teammate has an advantage, then the right to wire, then there is a high probability that the opponent's health will be depressed, such as the opponent's half blood, the line of soldiers into the tower, you can directly cross the tower, and there is even no risk. But teammates against the wind, if you go to help, like many heroes in the confrontation road have the ability to have the advantage of one or two, you may have helped in the past, or even put yourself into it.

Glory of Kings: A few common sense things that must be known in the S26 season, otherwise you will have no clue

And the second common sense is to control the dragon and change the dragon, how important the dragon is this season, I believe everyone knows, basically the advantage as long as you get the big dragon, you can easily push off the high ground, headwind as long as you get the big dragon, basically a few minutes don't worry about being pressed tower, and the dragon is so important, isn't it common sense to control the dragon and change the dragon? In fact, for the wild, even in the previous season, controlling dragons and changing dragons is common sense.

Dragon control believes that everyone knows better, that is, when you can take the dragon, go to the dragon, and give priority to the better dragon. And changing the dragon is the second, such as the opponent to fight the big dragon, you can't fight in the past, you can't grab it, you can't just watch the opponent fight the dragon, at this moment you have to take the dragon, everyone has a dragon, it will not be pulled apart at once.

Glory of Kings: A few common sense things that must be known in the S26 season, otherwise you will have no clue

The third common sense is that it must be able to make up the line, the rubbing line can not meet the position of the wild, but also need you to make up the line, this is also common sense, but many wild players for various reasons always do not know how to make up the line, in fact, the high segment in the early middle of the road tower fell, not the problem of the mage, but the problem of the wild Do you know?

For example, if the mage goes to support the shooter, the middle line of soldiers is pushed forward, and at this time, the field should go to make up the line. For example, each other's mages are developing the road, you as a field to take the line of soldiers over, rather than saying that the mage is not there, do not dare to clean up the middle road line, you take it, the opposite side of the field naturally to make up, for the mages of both sides, in fact, do not suffer losses, but the opposite side of the field will not make up, is to make money in vain.

Unless the mage is on his way to the middle of the road, you can't go to the line alone, you can safely and boldly go to the line at any time. Like you clear the middle route, the opposite side of the field does not make up the line, the mage is not going to come from the development road, you squat a little in the grass, the opposite mage not only has no line of troops, but also has to be sent back to the city by you.

Glory of Kings: A few common sense things that must be known in the S26 season, otherwise you will have no clue

The fourth common sense is not the first to enter, this is actually the taboo of playing wild, many players often a game is defeated ten times, it is for this reason, your first entry must be the most skilled, even if you replace a hero on the other side? Unless you develop worse than your opponent, you will suffer, because most of the time the development of the field is the first and second.

The assassin's task is to harvest the blood, not to go in and eat the skill, which must be borne in mind when playing the wild, otherwise it will be difficult for you to play well in the position of the wild. Unless you have an absolute advantage, can be sure to drop the opponent in a second and retreat, or crouch to the person, directly seconds off the opponent can also retreat, otherwise the advanced field is always the wrong choice.

Some players will say that their teammates in the field can win or not? But there is no frankness to play the field first, the probability is direct evaporation, how your teammates win, most of the time it is to see you evaporate and then point your avatar. These are all common knowledge of wild fighting, but there are still many wild players who don't know.

Glory of Kings: A few common sense things that must be known in the S26 season, otherwise you will have no clue

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