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Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

author:NGA Player Community

Author: NGA-HXXDZH

The wind is a good game (deleted in parentheses), but for novices, many times the experience will be a little uncomfortable, about playing hunters with two eyes and one black, playing rangers are chased to the sky without a way out of the ground, becoming a veteran game experience.

But the fun of fighting with people is endless, when both sides have a certain understanding of hide-and-seek, and the information gap is smoothed out, the excitement and fun of hide-and-seek will increase greatly.

This guide is designed to help novice players who want to play but do not know where to get started quickly, and those who have comments and suggestions described in the article are always welcome to refute and add.

[Hardware]

First of all, we need to understand a fact - the advantage of the PC side in terms of operation is greater than that of the mobile phone side.

Regardless of the screen size and frame rate, the flexibility of the perspective rotation is crucial in the chase battle (refer to the Ganyu experience), and the brave who uses the mobile phone to hide and seek should first make psychological expectations.

Another aspect of hardware is basically known to everyone now - the size of the game character.

Since all active and passive skills in hide-and-seek are ineffective, adult male bodies (Zhong Li, Grandpa, Kaiya, Yidou) can rely on the large long legs to occupy the movement speed advantage, and some points are difficult to climb for characters who are not tall enough.

However, in general, the advantage of body size is not enough to crush, and in some figures there will be a miracle effect such as protective color, so you can still go by XP (but hunters still do not recommend choosing Lolita, unless extremely confident).

In addition, the sound of pure water and other retinue hunters can hear, and some hunters have said that they have caught individuals with a little hand when they hear a meow.

[Skills]

Open the door and throw the conclusion: After both sides of the chase and escape have an understanding of most of the points and routes, hide-and-seek becomes a game of skills.

The following uses AEQ to refer to each skill, in which the A of both sides and the hunter's Q have different branches to choose from, which can be changed at will during the active interface and the game selection, and cannot be changed after the game starts.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Ranger E skill Camouflage

Change to one of the props in the current scene, you can tap to continue to switch to other imitations, long press to cancel, no CD. In camouflage, the movement speed is about between walking and running (sprinting can be used), and it can climb and jump (but gliding will immediately de-mimic).

There is no doubt that the smaller the size of the props that can be changed, the better, which is conducive to the Ranger Card's field of vision to observe the hunter's direction, which is why the hunters of the Shenli family and the winery have the lowest winning rate - not only the height difference of the roof, but also the smallest thing in the full imitation of the lamp! It should be noted that the movement sound in camouflage is extremely loud, and the running needs to be cautious.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Ranger A Skill 1 Decoy Tactics

Arrange a camouflage item that currently matches the current scene, the CD is short, and the hunter will eat a vision similar to the shoveling of the treasure group after sweeping. The effect is small, and the task of not brushing is basically not selected.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Ranger A Skill 2 Transparent Trick

It takes about 5 to 6 seconds to enter the stealth state, the CD is extremely long (about one minute), and it is not activatable in the flying, climbing, and swimming states!

True life-saving skills, used properly, can escape successfully in most cases.

Timing of use: When being targeted by hunters (nonsense). Turn on automatic dismounting, and use camouflage in the invisible state to directly end the stealth into the mimic.

Those with better psychological quality can first lift the camouflage and run to the fork in the road by leg before opening, immediately turn around after stealth and strive to reach the next hiding point/corner in the duration of stealth, pinch the camouflage at the last second to crouch still, and then observe the hunter's hand to Xu Xu tuzhi.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Ranger Q Skill Starstick

There is nothing to say, the effect is to accelerate the road, but unless it is a map of the highland or the tavern that can go around the column, it is difficult to get rid of the Rangers who also come to grab the ball, or need to cooperate with stealth to get out.

For the Ranger, as long as he can grab the ball, even if he is caught on the spot, he still does not lose, so it is recommended that he is close enough to completely lift the imitation of the most high-speed grab ball and directly open Q, whether to open stealth depends on personal choice (the hunter is closer, so as not to send the ball to the head).

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Hunter E Skill Capture!

The circle range centered on itself catches people, the z-axis has a range but is not large, the CD is not long and can be saved three times, and you can usually sweep suspicious objects at will, but pay attention not to be too eager to use it in the chase battle, otherwise it will lead to the embarrassment of really catching up when the skill is all into the CD.

In addition, due to the delay, the Ranger with the range of side rubbing is likely to fail, as close as possible to be sure before opening.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Hunter A Skill 1 Induction Aura

The CD is shorter, the plane range is slightly larger than the catch, the Z-axis range is almost unlimited, there will be an exclamation point on the head when a Ranger is detected, and the Ranger's hiding place is marked, and the Ranger who is detected in a short period of time will leave a trace in the air when using the sprint. In Ranger, this skill remembers to drag out for five seconds before opening stealth.

Because it is all on the legs to find people, it is suitable for maps with open terrain in the center but a large number of edges, such as an unknown Liyue relic; it is not suitable for maps with a wide map and even distribution of hiding points, such as Light Cezhuang and the outskirts of Mond.

How to use: Sweep to the place where there may be a Tibetan, sweep out the exclamation point and immediately pull the perspective of three hundred and sixty degrees to find the trace, if not around, it must be behind the wall / overhead / underground.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Hunter A Skill 2 Mysterious Premonition

The CD is longer and indicates the direction of all currently surviving Rangers after use.

Powerful skill, the Ranger hiding in the corner of the horn is still pulled out precisely because of the existence of this skill, because the hunter only needs to sweep all the way to the suspicious item along the way, and the Ranger in the corner even if there is stealth may not be able to get out, into the dilemma of running or not running is dead.

Suitable for most maps, but may be less effective in maps with more bunkers depending on ranger cunning.

Instructions for use: The instructions are fleeting, so keep an eye on the soles of your feet when opening the skill, and generally choose the direction of less cover to chase. The CD is very long, so every time it is precious, please do not use it at the beginning or in the corner of the map, avoid looking at the direction and finding that it is all a wall to climb.

Recommended location: The highest point in the center of the map and the whole map.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Hunter Q Skill 1 Imprisoned Curse

There's nothing to say about locking a person in place for a long time and indicating it with a highlighted block, but if the Ranger hides in the eaves/trees, he may not even be able to find the block, which is not as good as Skill 2 at the moment when the hunter accelerates and cancels his stamina.

Application: Grab the ball and press Q.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Hunter Q Skill 2 Insight into the big picture

Strongly recommended. All rangers disguised and incarnated as the Seven Heavenly Gods with their own pillar of light, while showing the hunters on the minimap. For hunters, it is almost necessary to catch one, and it is very likely that they will catch two with a fast body.

How to use: Grab the ball and tap Q in the high of the center view - so as not to light up and look up, and then climb up too late.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

Hunter Q Skill 3 Hunting Intuition

Have this skill?

Summary: As mentioned earlier, hide-and-seek is a game of skill. Whether a hunter can successfully catch people depends largely on whether the location and timing of the use of the skill is correct, and whether the Ranger can escape when he is targeted by the hunter also depends on whether he can use the skill to deal with it reasonably.

Of course, in addition to the skills, familiarity with the terrain will also greatly affect the direction of the game. Each map has different features and hiding points, and this brings you a rough Ranger strategy/technique for each map that is more dry and purely personal.

There is no hunter's tactics, because understanding the ranger's tactics is the hunter's tactics.

Original God: From Heaven to Earth - A Guide to The Winds and Trails Medium Beginner/Advanced Raiders

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