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E-sports broadband, accompany you to "fight the sword to the end of the world"

author:China Development Portal

From "This wave of TheShy is coming to kill all" to "why not ban mammoths" - recently e-sports terriers have frequently jumped on hot searches. In the past 2021, coinciding with the announcement of the e-sports Asian Games project and the Chinese team winning the League of Legends Global Finals, it has pushed e-sports to a new boom. 2021 is a major opportunity for the e-sports industry, and its circle-breaking heat has made the mainstream media compete for coverage, and the public has re-understood e-sports from a positive perspective.

E-sports broadband, accompany you to "fight the sword to the end of the world"

Esports: From "Community Culture" to "Pop Culture"

Under the impact of the epidemic, most physical entertainment activities have been restricted, and games have become the first choice for stay-at-home entertainment. Driven by the game, the e-sports event attracted a large number of spectators with the wonderful operation of the players and the bloody competition process. According to relevant statistics, by the end of 2021, the number of e-sports users worldwide will reach 474 million, with an average of 1 consumer of e-sports content per 15 people.

The fiery e-sports market is not only the home of game manufacturers and various video live broadcasting platforms, but even many hotel groups have seen the "outlet" and have launched "e-sports hotels". At the same time, a variety of peripheral products, including e-sports displays, e-sports chairs, e-sports glasses, e-sports bags, e-sports clothing, e-sports speakers, etc., are also emerging in an endless stream, which is regarded by the outside world as a sign that e-sports is moving from "community culture" to "popular culture".

All of the above efforts are to upgrade the gaming experience of esports enthusiasts - when it comes to factors that affect the gaming experience, many players will first think of closely related hardware such as consoles, screens, and keyboards and mice. Players are right, but while we focus on hardware, it is easy to ignore the most basic "environmental conditions" of the network.

"For a game enthusiast like me, the slightest problem with the online environment at home can affect the mood of the day." Xiao Chen, an amateur e-sports player from Beijing, told reporters: "End gamers need stable internet speeds, but a series of problems caused by network fluctuations make people helpless. ”

Indeed, in the context of the strong demand of users for network transmission rates and better signal coverage, what kind of home broadband can give players a better network environment?

Esports Broadband: The "Highway" to The Outer Service Game

On the one hand, China Mobile is led by "all gigabits" to establish a new image of high-quality home market, and at the same time, it focuses on the needs of user scenario-based network use, and specially launches e-sports broadband to meet the Internet access needs of high-end gamers.

It is conceivable that the limited bandwidth will inevitably produce some delays, in addition to the poor experience brought by Caton, it may even lead to the player's blow and other operations can not achieve the expected effect, with the full gigabit era of home broadband, optimize the game experience, ensure the fairness of the competition and other aspects of the help.

Based on China Mobile's full gigabit bandwidth guarantee, through the superposition of VR and other technologies, the flat live broadcast is also expected to be upgraded to a panoramic live broadcast, no matter where the audience is, they can appear in the real landscape battle without affecting the game and get a more immersive viewing experience.

Another point, players should have a deep understanding: most of the servers of foreign service games are deployed abroad, the service access path is long, and it is easy to appear network congestion, resulting in packet loss and high latency, resulting in the game can not log in, the delay after login is high, and the disconnection is dropped.

China Mobile e-sports broadband products are like providing a "highway" for gamers - to achieve the acceleration of national service, foreign service thousands of mobile games, PC games, PS4, Xbox, Switch console games, to solve the problems of large delay in home games, caton, dropped and other issues, without configuration can achieve multi-terminal, multi-account simultaneous acceleration, at any time black no pressure.

Not long ago, the 2022 Asian Games Organizing Committee officially announced all the small items of the Asian Games projects, of which a total of eight small items were selected for the e-sports project - e-sports has long taken root in the hearts of the young generation, and this "entry into Asia" is more like "realizing the dream". How will the all-gigabit era upgrade the user experience of e-sports users? China Mobile's scenario-based broadband products, represented by e-sports broadband, have handed over wonderful answers.

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