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"Her time"? The proportion of female e-sports players is increasing, accounting for nearly 30%.

author:Al Jazeera
"Her time"? The proportion of female e-sports players is increasing, accounting for nearly 30%.

Peninsula all-media reporter Pan Lichao intern Zhou Run

In recent years, as the popularity of the e-sports market continues to rise, e-sports has gradually become an ideal career for young people. It is worth mentioning that according to the survey results of the "China Professional E-sports Talent Development Report", the proportion of female users has reached nearly 30%, and more women are active in the e-sports field will become a major trend in the future. Recently, Peninsula All Media reporters contacted a number of e-sports experts to listen to their e-sports lives, and also hope that their e-sports life will have some inspiration for other teenagers who are ready to engage in the e-sports industry.

"Her time"? The proportion of female e-sports players is increasing, accounting for nearly 30%.

Esports is not easy

Eye drops become a necessity for life

At the end of 2021, Qingdao Leishen Technology Co., Ltd. launched the Leishen Cup · ACL National College E-sports Elite (Ace College League) ended, covering more than 90 cities, more than 400 colleges and universities, more than 2,800 teams, more than 15,000 participants, has become a veritable first brand of college e-sports events. Pan Zilong, who was born in 00, won the championship with his team, and Pan Zilong also became the best player in the finals.

Pan Zilong from Yangquan, Shanxi, began to contact e-sports when he was in junior high school, but at that time he was interested in games, and he would race against the clock after the holidays, once delaying his study. However, in the process of playing the game, Pan Zilong has a clearer understanding of e-sports, and has also strengthened his determination to take the road of e-sports. Therefore, he tried his best to communicate with his family, and after a long time of soft grinding and hard soaking, the family gradually changed their attitude. So Pan Zilong and a group of like-minded classmates formed a team and began a real e-sports career.

"I watched a lot of games before the official contact, and I thought it was difficult, I could go on, but I didn't expect to be really on." But after really starting training, Pan Zilong found that it was not so simple, in addition to eating and sleeping every day is training, and 14 hours a day training is really very tiring. "Unlike school, we will be more stressed in front of the computer training, in addition to strategic, awareness and psychological polishing, it is also very important to continuously improve hand speed." Long-term face to the computer screen for the loss of the body is also very large, although we also know that the method is not advisable, but at that time in order to win the game, against the pressure of eye pain training, eye drops became a must-have in life, is really feel less training a moment will become weaker, everyone is very diligent and hard. ”

"Her time"? The proportion of female e-sports players is increasing, accounting for nearly 30%.

Competitive charm

Good brothers are going to fight together

Most of the current e-sports competitions, such as the glory of the king, league of legends, etc. are participated in the team as a unit, so if you want to win in an e-sports game, one person's hard work is only the foundation, and the most important thing is teamwork, which is the same as traditional sports such as football and basketball.

Speaking of this championship, Pan Zilong said that it is inseparable from the support of teammates, and this is also the charm of e-sports, "For me, the tacit understanding between the teams is the most attractive to me, before the game to open a preparatory meeting like a football game to prepare tactics, who plays the main attack and who plays the auxiliary have clear requirements." If I don't have the help of my teammates, then even if I win, it will be boring, and I have a lot of confidence and confidence when I have them around. Esports used to be a thing for me, but now esports is a group of people for me, my group of good buddies. ”

After winning the Thor Cup championship, Pan Zilong sent a heartfelt message in the circle of friends: "This is my second national champion, the curtain on e-sports is also a complete success, every second of every second output of all teammates are very grateful, everyone is my lifelong glory and brothers!" I would also like to thank my friends for the blessings sent, and I will run to life to be an adult in the future. ”

Looking back on so many years of e-sports life, Pan Zilong is also very emotional, he believes that there is no unbroken feast in the world, and now that he is about to graduate, his personal plan is to leave the e-sports circle and return to life. For the career he wants to pursue in the future, Pan Zilong said that he may work in computer-related jobs.

"Her time"? The proportion of female e-sports players is increasing, accounting for nearly 30%.

The reality dilemma

Esports also eats youth meals

With the popularity of e-sports, more and more people are participating in e-sports. At the end of 2021, the National E-sports Association Alliance and other institutions jointly released the "China Professional E-sports Talent Development Report" (hereinafter referred to as the "Report"), which shows that by 2020, the scale of China's e-sports users has reached 500 million, indicating that e-sports as an emerging cultural symbol is becoming more popular among the public. Among the people involved in the statistics, 6.2% of users considered themselves to be "big gods", and 45.6% of people considered themselves to be "masters". In the e-sports competition, there are many e-sports enthusiasts who consider themselves to be "masters".

Although Wei Jia from a school in Qingdao ranked among the best in the campus e-sports competition, after participating in a nationwide competition, he believed that he was still far from the real e-sports master: "The master duel should be highly concentrated, and the small details on the micro-exercise cannot be neglected at all, and if it is not handled well, it is easy to lead to the collapse of the whole situation." In addition to the details of the operation at hand, it is also necessary to consider the cooperation with teammates and the judgment and control of the overall situation, and the intellectual requirements are also very high. A high-intensity e-sports race will also be dizzy, no easier than running 10,000 meters. Later, if you have the opportunity, you will also sign up for qingdao's local e-sports competitions, hoping to enter a higher stage. ”

"Playing games earns more than 10,000 yuan a month", this is the rough understanding of e-sports by many young people. In fact, the money of e-sports is not so easy to earn, such as the national championship won by Pan Zilong, the team prize money is 50,000 yuan, which is a lot of income for students in school, but there is still a certain gap with the income expected by the outside world. According to the data of the "Report", in addition to the top e-sports players, the salary gap between the players and the average office worker when they enter the industry is not large. If you can't play the results and get the bonus, it is difficult for the player's salary to be greatly improved, and the hard work of training is not something that ordinary people can afford.

There is also a cruel reality that, like other sports, e-sports players eat the same youth meal, after the age of 20 may already be regarded as a "veteran", for example, the 2018 Jakarta/Palembang Asian Games League of Legends project gold medalist Jane Proud was only 23 years old when he had no choice but to retire for physical reasons, when he lamented on social media: "Perennial stress, obesity, irregular diet, staying up late and other reasons, 2012-2020, ended here, Goodbye to my youth. ”

"Her time"? The proportion of female e-sports players is increasing, accounting for nearly 30%.

"Her Time"

The proportion of female players is increasing

In recent years, the proportion of female players has increased. According to the survey results of the "China Professional E-sports Talent Development Report", the proportion of female users has reached nearly 30%, compared with the 2016 survey data, the proportion of women has increased from 22.3% to 29.8%. More women are active in esports competitions will be a major trend in the future.

For female players, although it is easier to be taken care of by male players in the usual game game, in the real game, female players are "discriminated against": "This game has a woman, reopen it" "This woman's dish, why play the game..." As a female player, Xiaoli often sees such remarks: "Although I often see similar remarks, I don't think that girls are all dishes, girls are not worthy of playing games, such remarks are extremely unreasonable." At first, like every girl, I didn't know anything about the game, and when I first started playing the game, I didn't know that the game needed to communicate. Now playing with the four of them, we are also communicating at all times, which way needs support, sometimes playing no worse than male players. ”

In addition to becoming a contestant, another way for women to participate in esports is to become esports anchors. Xiao Yao, a grassroots anchor, said that she was actually more of an anchor because of her hobbies: "I originally had my own job, and I was originally only because I had a hobby, and I didn't know that it was not so simple after I really did it." First of all, we must have a certain understanding of this game, understand the professional terms, and organize the language in a short period of time to attract the attention of fans. Every day, the time to do live broadcasting is from 8:00 pm to 12:00 pm. The competition between anchors is fierce, part-time anchors do not earn much, for ordinary game lovers, good work is the right way. "There is a saying in society that only "single dogs" like to play games. But survey data shows that nearly half of e-sports users have started a family, of which 38.7% have become parents and only 33% are single.

"Her time"? The proportion of female e-sports players is increasing, accounting for nearly 30%.

The way forward

Esports must first practice your internal skills

At present, the e-sports industry has gradually developed from the previous barbaric growth to more and more standardized. On August 30, 2021, the State Press and Publication Administration issued the Notice on Further Strict Management and Effectively Preventing Minors from Addicting to Online Games (hereinafter referred to as the "Notice"), which further tightens management measures against the problem of minors' excessive use or even addiction to online games. This means that many minors who are not yet mentally mature will have the opportunity to have long-term exposure to video games.

At the end of 2021, Hong Jing, general manager of Tianji Athletics, who signed a cooperation agreement with the Qingdao Municipal Sports Bureau, believes that the comprehensive quality required by high-level e-sports athletes is quite high, for example, there are professional e-sports courses in foreign countries to train professional e-sports athletes, and there is a very strict discipline, if the learning ability is not strong or the self-control is not strong, then some professional e-sports tactics are very difficult to understand, and it is even more difficult to be a professional e-sports athlete. Hong Jing said that for the selection of e-sports players, due to the strict age limit of relevant policies, their initial plan is to select a group of e-sports talents from colleges and universities, and then introduce some professional courses for targeted training for local Qingdao teams, and if possible, they will also introduce high-level "foreign aid" like football and basketball. For those who intend to become e-sports players, they should first practice their internal skills, improve their cultural learning ability, cultivate a healthy body and optimistic character, and then when the conditions are right, they can adapt to high-intensity e-sports training and competition. At the same time, he also expects Qingdao to cultivate teams of different projects, participate in high-end e-sports competitions at home and abroad, play a city business card, and create the name of "Northern E-sports Capital" for Qingdao.

Related News:

Deng Yaping had considered letting her son play e-sports

A few days ago, table tennis Grand Slam winner Deng Yaping said in a variety show that her son was once fascinated by mobile games and even wanted to become an e-sports player. Moreover, the level of playing games is not bad, and it also achieved an eighth place in the Beijing amateur group.

In Deng Yaping's view, if he really wants to play in the professional league, he can be sent to a professional club to participate in training. In Deng Yaping's view, e-sports to win the world championship and table tennis to win the world championship are very great honors, it is the same. To this end, she also visited two top esports clubs to understand their training schedules. As a result, the son stopped thinking about it after learning that the pros trained for 12 hours a day. Deng Yaping said: "This is the difference between play and occupation, and there is no way back from occupation. Deng Yaping hopes to educate children through this matter, and if you want to achieve something, it is definitely not just play.

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