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"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Since the birth of "Raiders of the Lost Ark" in 1981, the film industry has a template routine for commercial popcorn films, which is basically a wonderful visual/action scene + a passing plot + a fast pace + appropriate laughter, and this routine template is still applicable even in the 21st century today.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Raiders of the Lost Ark

However, a suitable routine template can only lay the foundation for the film to pass, and if a commercial film is to be successful, it involves other aspects of production.

However, there are many directors or producers in Hollywood today who always think that as long as this template is put on, the film will be successful, so a large number of commercial popcorn films have been produced.

Today's "Brave Game 2: Fight again" is a typical example.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Brave Game 2: Fight again

< h1 class= "pgc-h-arrow-right" > passed, but was unsuccessful</h1>

"Brave Game" was originally a fantasy adventure film launched by Columbia Pictures in 1995, and it came to an end after the release of the second part, and in recent years, Hollywood film manufacturers have remade the trend, and Columbia Pictures has restarted this IP again.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Brave Games (1995)

The first "Brave Game: Decisive Jungle" was released in the Christmas file of 2017, and it hit $400 million in North America and $960 million worldwide without anyone optimistic, which can be said to be quite eye-catching.

Of course, for an old IP, what is more important is that this reboot has opened up the previous signboard and laid a good foundation for the sequels to come.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

The first grossed almost $1 billion worldwide

However, in the "Brave Game 2" released last year, in the case of higher production costs than the previous game, not only the North American and global box offices have shrunk by 1/4, but the ratings at home and abroad are quite average.

In terms of box office, "Brave Game 2" as a commercial film, although not as good as the previous work, but it is definitely passed or even excellent, but this is based on the consumption of the reputation brought by the previous game, from the perspective of the entire series, it is obviously not a success.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

However, the second part is less than 800 million

The reason why "Brave Game 2" is not as good as the previous game is mainly because from the production to the story design, character setting and even laughter, there is a deliberate intention to overflow the screen everywhere.

<h1 class="pgc-h-arrow-right" > deliberate motivation</h1>

There is a saying called "the script is the root of the movie", which is the most reasonable quote.

Whether it is a literary film that focuses on the plot, or a commercial film that wins with visuals and action, a passing story is a must, your story can be very simple, even not brilliant, but it must be above the standard line.

The biggest drawback of Brave Game 2 is that the whole story takes place quite deliberately.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Male lord

At the end of the last movie, the male protagonist has become a lover with the female protagonist, and has gained his friends, no longer the little boy who is only promised and inferior.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

The male protagonist harvested a cute girlfriend

However, if the male protagonist does not have inferiority, he will no longer want to return to the game world as the omnipotent giant, then the story of "Brave Game 2" will not happen.

Therefore, the film specifically let the male protagonist be said twice when he was working, and then he ran into the game world with an emotional outburst, and the heroine who had been with him and had been calling him was ignored.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Don't you just say a word, this is a mentality explosion?

No one's life is perfect, in the game world, the male protagonist's macho character, although Kong Wu is as powerful as Superman, but accompanied by only a group of animals and game NPCs, and everywhere is full of danger, may die in it at any time.

But in the real world, he not only has a cute girlfriend, but also a good friend who has been born into death before, and at most his work is not going well.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Have a cute girlfriend, have a nemesis, and want to go to the virtual world?

According to common sense, the male protagonist does not have the motivation to enter the game world, if he really wants to circle for him, it can only be said that he is impulsive.

However, blaming the story of a movie on a character's "whimsy" is already a rather deliberate performance in itself, and from the perspective of the film as a whole, even the foundation is not well beaten, how good can the film be expected?

<h1 class="pgc-h-arrow-right" > a deliberate sense of crisis</h1>

One of the most important things about action movies is how to create a sense of crisis.

The so-called sense of crisis is to set up some plots to make the protagonists in trouble, so as to stimulate the audience's emotions so that they can obtain sensory or visual stimulation.

For example, Tom Cruise's Mission Impossible series and most of Jackie Chan's films like to use dangerous actions such as jumping off buildings and climbing trains to create a sense of crisis.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Crisis

"Brave Games" series of movies, because the protagonists after entering the game world after the characters themselves can be said to have "super powers", so it is not easy to design them enough to threaten the survival of the difficulty, and they are game characters, everyone has three lives, the so-called sense of crisis is more difficult to create.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Three lives, used to create a sense of crisis is a bit troublesome

On this issue, the producers did not think about how to design more difficult game levels for the film, but directly let the protagonist group consume their lives in various situations.

You know, in the setting of the movie, once the life is consumed, it will not only die in the game, but also the soul in the real world will no longer exist, in this case, the protagonist group did not walk on thin ice, insisted on staying in the dangerous area after getting the customs clearance treasure, or even just quarreled to take away the life of the companion?

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

If you quarrel, you will not have a life

Of course, this can also be attributed to "momentary impulses", but too much "hot mind" brings an extremely obvious sense of deliberateness.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Deliberately stay and give away the second life, right?

This sense of deliberateness is impossible to create a real sense of crisis for the audience, and without a sense of crisis, the special effects and action scenes of the film are really just frames of pictures, and the audience's emotions cannot be brought into the film at all.

<h1 class="pgc-h-arrow-right" > deliberate laugh</h1>

"Brave Game 2" as a standard commercial film, of course, the indispensable part is the laughter, and responsible for this task is the two new members, that is, the male protagonist's grandfather and his friends.

However, it is not an easy task for two 70- and 80-year-old people to assume the role of "living treasure".

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

The two old people want to be funny actors

The setting of the movie is quite simple and rough, setting the two old people as long-term friends who have been estranged, and creating laughter through their various non-cooperation and various quarrels.

However, using this endless and noisy way to create laughter is the lowest level of practice, after all, the audience is to watch the protagonist group adventure, not to see the two bosses on the screen holding the past of the tangerine peel sesame seeds.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

How long will this mess be quarrelsome?

Moreover, everyone has entered the game world, there may be life danger at any time, in this situation, the two old people still can't put down the old grudges first, but as soon as they have time, they quarrel non-stop, it is too deliberate, and it can't be the so-called "momentary impulse" and "hot head", right?

In addition, the film also sets one of the old people because of their age, so they always speak slowly, often unable to say a complete sentence for half a day, and enliven the atmosphere of the film in the mode of missing information and crisis, but this operation is also quite a failure.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Speaking so slowly that the heroine could not bear it

The reason is very simple, the commercial film itself belongs to the fast-paced movie, the non-stop quarrel between the two old people has slowed down the progress of the literary drama, and setting one of them to speak slowly also drags down the rhythm of the whole movie, not to mention that in the second half of the movie, the old man who originally spoke slowly can suddenly say three sentences a second, and the setting is said to change, which is also quite perfunctory.

If the laugh point is designed too deliberately, the audience will not only not find it funny, but also have a strong sense of embarrassment from the perspective of watching the movie.

"Brave Game 2": The reason for the regression of achievements is that the creation of "too deliberate" passing, but the unsuccessful deliberate motivation deliberate sense of crisis deliberate laughter

Don't argue anymore

In fact, on closer examination, most movies themselves will also have individual plots that appear to be particularly deliberate.

However, if there are too many deliberate points, it will directly affect the quality of the film.

Therefore, when creating a script for the film and establishing a human setting, it is reasonable to make a "preventive shot" in advance to ensure that the story plot after the film is at least given a natural feeling.