laitimes

If you haven't played God of War yet, I recommend you try the PC version

One night at the end of October last year, Sony suddenly threw out a "king bomb" - "God of War and His Old Father" was about to land on PC.

If you haven't played God of War yet, I recommend you try the PC version

If you're a player who focuses on the PC platform and doesn't care much about/play God of War, today's article is mainly about whether you should play the PC version of God of War – of course, I recommend you try it.

One reason is that while announcing that the release date of the PC version of God of War is January 15, 2022, Sony also mentioned many highlights of the PC version of God of War.

For example, the PC version of "God of War" will support 4K resolution and 21:9 ultra-widescreen, apply the latest technology of Nvidia DLSS and Reflex, cancel the upper frame limit, enhance overall picture quality, shadow effects, screen space reflections and rendering details have been raised to the level of the 2022 masterpiece, you can use PS4 & PS5 controllers or other two gamepad games, and also open custom UI and other system settings.

Compared with the better screen performance, "God of War" is also powerful in optimization, the minimum configuration requirements are very tolerant, the Ancient Warrior GTX 960 can run up, and the recommended configuration is still the most mainstream GTX 1060 in the player group. Under the current situation that it is still difficult to find a machine a year after the release of the PS5, many players still have no access to the next-generation "God of War" experience, and even the classic machine on the PC can easily play and get a relatively smooth game experience, which also makes me feel more good about the PC version of "God of War".

If you haven't played God of War yet, I recommend you try the PC version

The tolerance of the configuration reflects Sony's sincerity and attitude towards the PCization of this masterpiece, and the more important reason is the value of God of War itself. If your memory is already a bit fuzzy, let's review the accolades that God of War has won:

It was the game of the year that beat Red Dead Redemption 2 at the TGA in 2018;

If you haven't played God of War yet, I recommend you try the PC version

A number of game media, including IGN, gave a full score of divine evaluation;

If you haven't played God of War yet, I recommend you try the PC version

With an average media score of 94 on the MC and a player rating of 9.2, God of War is one of the few games in recent years that can make the media and players agree.

If you haven't played God of War yet, I recommend you try the PC version

Behind the applause and popularity of "God of War", it is actually a small self-help of this series.

After the end of the old "God of War" trilogy, the successor "God of War: Ascension" is a prequel work, but the reverse is also very general, in addition to the better picture, it is difficult for players to find highlights from the gameplay and levels of this work, it is difficult to imagine that the open world game in 2013 has become the standard of many masterpieces, and "God of War: Ascension" is still a linear process and level, the experience is very retro, and the newly added multiplayer mode has not saved the reputation.

When people thought the series might end there, God of War rebooted.

This reboot took 5 years, and after slaughtering the Olympus gods, Qui Ye also came to the Norse mythological world where the gods of Asgard were located, as a new beginning of the "God of War", so there was no numerical serial number, no subtitle, simply called "God of War".

To distinguish it from the slightly pompous mythological style of the previous generation of old God of War, Santa Monica used a style called "mythological realism."

For example, in order to ensure that the character details are richer, the picture can be compared to most of the masterpieces of the same year, "God of War" chose a more simple form of expression, Kui Ye took off a page of golden Greek style armor, and replaced a more Nordic barbaric sense of armor, the design of the monster is not as pompous as the previous game, the mythical monsters, giants are also closer to the truth, as if personally involved in the twilight of the gods, may not be as epic as the previous game, in exchange for a more immersive game experience.

If you haven't played God of War yet, I recommend you try the PC version

In terms of gameplay, even if you pick up the former chain blade "Chaos Double Knife", Kui Ye dances no longer tiger and tiger without flaws, the speed and swing amplitude are much lower, relatively, whether it is the sense of strength that the chain blade needs to be slightly charged in the last section of the ordinary continuous section, or the heavy feel of the chain blade vibrating with the handle when it is withdrawn in the hand.

With richer details and better action performances, God of War's blowback feedback is far more than that of the previous game.

If you haven't played God of War yet, I recommend you try the PC version

(gif)

The game's protagonist, Kratos, or his official name Creddos, who is more familiar to older players, and his personality change in the old God of War and God of War reflects Santa Monica Studios' determination to implement the change.

In the old trilogy, he is a god of war created by the gods of Olympus, who will kill/punish demons without a word, during this period, he is an arrogant and arrogant character who wants to forget everything in the past, he often resorts to extreme violence, from the city of Athens to the underworld, from the underworld to the seashore, and all the way to Mount Olympus, because seeing the holy daughter Pandora think of her daughter, Qui-Ye unleashes the power of hope to end chaos, which may be the only thing he does in his trilogy.

If you haven't played God of War yet, I recommend you try the PC version

However, the people need to be happy to hear, and the early image of Kui ye is also in line with the demands of ACT players of that era - to release the excess hormones of their youthful and vigorous self.

This old path is a bit untenable in the new era, and players begin to want to go inside the angry Kuiye and touch whether he has the softest part, and they want to delve deeper into the world born from mythology, but the Greek gods are selfish and hypocritical and have no divinity. So maybe in order to conform to the times, or maybe to be older and healed from the second year of the disease, after coming from Greece to Northern Europe, Qui Ye became a living person with flesh and blood.

If you haven't played God of War yet, I recommend you try the PC version

For the first time, he showed a look of pain because of his injury, "God of War" is also the only work in the series that does not appear in the "QTE Mini Game" of the Punishment Demon, by the way, he also has a son Atreus, Andrea begins to try to make himself better and control his anger, learning how to truly become a father, this sometimes harsh and sometimes gentle old father obviously makes another classic image in the history of the game, which can make people feel more intimate and empathetic.

And this sense of substitution comes from the santa monica studio with a large number of scripted performances to bring a shot to the end. It is undeniable that the cost of using a shot to the end in the game is very high, and game producers like Hideo Kojima who like movies will only use a shot to the end in the cutscenes of MGS and Death Stranding, and it is even more difficult to see the real one shot in modern movies.

In "God of War", because it only revolves around the story of Qui-Ye, so the limitations are also obvious, there is no flashback shot of memories, and the stories outside the main line of the current time line are transmitted by Qui-Ye or other characters dictated (Qui-Ye must be present), such as the bridge section where Badr questions Mimir's secret, Qui-Ye should not have appeared, but in order not to cut the camera, he was arranged to eavesdrop in secret.

In the process of the game, bugs will inevitably exist, and when the script performance and the camera position appear bugs, the sense of drama will also affect the game experience that the mirror originally wanted to convey.

If you haven't played God of War yet, I recommend you try the PC version

Abandoning the montage of camera stitching, God of War is tantamount to cutting off his arms, and judging from the player's final reverse, this price is also worth it.

Careful players must also find that "God of War" from the beginning to the level of clearance, did not cut any shot, did not appear any literal "LOADING" (in fact, reading the picture into the boat chat, opening the door and other garbage time), from the main interface to start a new game, to the game ending subtitles slowly rise, the player's experience is very smooth.

In the cutscenes, all the shots revolve around Qui-Ye and his son Atreus, and when operating the characters, God of War also changes from the fixed scene perspective of the previous game to the shoulder-crossing perspective.

Players will feel like a very dedicated "battlefield" photographer, following Kuiye's ass and chasing the whole process, whether it is the presence of throwing/retracting the tomahawk by hand during the battle, or each coherent story is connected, each character has grown, and people can start to sigh from the perspective of Kuiye the sense of substitution that their son has finally grown up.

If you haven't played God of War yet, I recommend you try the PC version

It can be said that it is precisely because of this soft reboot that Santa Monica brings us a more vivid Kui ye who has come out of the shackles of the Olympian gods, making "God of War" from a "B-grade film" with some cult elements into a "road movie" mixed with revenge, family elements, and even incomparably suitable for playing with his father/son.

If you haven't played God of War yet, I recommend you try the PC version

▲ Of course, this understanding is "two-way"

So on the PC, only need an ordinary 1060, you can accompany Kui Ye and the "new god of war" from their hometown to the rainbow bridge, in this 25-hour story or so, feel that he put down the Greek gods plus the god of war chains, as a man, a father's iron man tenderness, feel the new and old god of war to bring the touch, how to think is worth it, isn't it?

Read on