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Fighting with people is endless, and Adventure Commune is making itself more "happy"

On January 12, 2022, the "Adventure Commune" mobile game developed by Dird Games Studios and released by Heartbeat Network completed a week-long dawn test. At the end of the test, the TapTap score of the "Adventure Commune" mobile game test suit was 8.8 points, maintaining the high level of the end game version and getting the recognition of many players.

Adventure Commune is an online card game that combines board games and strategy card gameplay, all players have to do is play as an adventurer of the Age of Discovery, and together with three players, complete a series of island trips, overcome difficulties, and dig for treasure. It is worth noting that the four players are ostensibly cooperative, but in fact they have a ghost fetus, because the final way to win is to make themselves the one who has obtained the most gold coins among the four players through various strange means.

The game landed on Steam in October 2019, and currently receives more than 1,000 reviews, the praise rate has reached 92%, "fun" is the most mentioned word among players in the comment area, of course, there are also feel that 28 yuan "good quality and cheap", I want to play to "friends" and other reviews, from this can also be seen that the quality of "Adventure Commune" has been recognized, and the civilian-level price also makes it full of conscience.

Fighting with people is endless, and Adventure Commune is making itself more "happy"

The dawn test, or in the "Adventure Commune" in the future official landing on the mobile terminal to do "drills", naturally will also attract many play habits more inclined to mobile users to contact. Many of the players who participated in the test also expressed their opinions in the tap tap comment area, on the one hand, fun is on the one hand, on the other hand, it is novel, and some players are impressed by the high strategy generated by their "endless fun with people".

A trace of blood can also be overturned

On the surface, Adventure Commune is an adventure card RPG, but in reality, it amplifies the core of fighting with people, or more precisely, fighting with peers. When the Steam version first came out, the official said that the inspiration for the work was the classic board game "Treasure of the Incas", exploring many islands, encountering various events, finding ways to get more treasures, and finding ways to routine the "harvest" of his companions.

Fighting with people is endless, and Adventure Commune is making itself more "happy"

On the basis of this similar board game framework, "Adventure Commune" has added a lot of content so that the strategy of the game is no longer limited to the routine itself, but a real thinking game.

Starting from the adventurer played by the player, there is both a 7-point upper limit of health and a armor blessing that can be used to block the gun at any time, when the player's life is zero, it will lose all the gold coins and fall into a dizzy state, which makes the entry and exit of money particularly flexible, after all, even if there is only a little blood, there is room for turnover. The design of the return journey represents that when the player feels that he has a great risk, he can choose not to participate in the next journey, protect the gold coins in his hand, and prepare for the next stage.

The different colored islands are an innovative point in Adventure Commune, in which the islands are given a practical concept and replaced by four more prominent colors, of which green represents luck and will get the corresponding treasure; black refers to natural disasters; red represents disasters, players will encounter some negative problems; and blue is opportunity. Red and green are the main colors of the game, these two colors are more convenient for players to grasp, it is more testing of their own strategy, black and blue as auxiliary colors of the island, for the game to provide more uncertainty, the compass system is also to a certain extent as a prop to predict the color of the island, the player can use the compass to estimate the color of the three islands in front of them, so as to respond. But how to perform the strategy lies in the cards in the player's hand.

Fighting with people is endless, and Adventure Commune is making itself more "happy"

Before the end, anything is possible

In the game, the adventurers that players need to play have a class division, and the dawn test shows a total of seven classes, namely alchemy, mercenaries, dancers, fraudsters, witch doctors, road children and travel cats, different classes have different skill cards in their hands, which provides more game directions for the game itself, and players will also consider their own playing style because of different professions, while guarding against other people's "means".

In addition, the logo of the gold coins on the cards also covers the game's thinking about risks and benefits, the interaction between the skill card and the effect of the island itself, so that the card system and the exploration part of the game itself are more closely linked, and in this way, the strategy is stretched, so that the player's journey is accompanied by the game anytime and anywhere.

Fighting with people is endless, and Adventure Commune is making itself more "happy"

Strength pull full

It is worth noting that the game is not "one way to black", and players will not watch others win after they lose their hands and die. The entire course of the game consists of 24 rounds, and players experience two breaks on their way to the finish line. When these two break points are reached, the dead player will be revived, the other players will return to 4 health, the gold coins in their hands will become deposits to continue the game, the returning players will return to participate in new battles, and the cards will be refreshed, which provides players with more room for tactical play and adjustment. In other words, before the end, anything is possible.

After death, players will also hold unique "Hades Cards" in their hands, and players can continue to participate in the game process by spending gold coins to destroy living players, or through the effects on the cards for their own benefit.

As for music and art, the game guarantees its own characteristics, although the screen is somewhat abstract but not messy, the music is also a decent presentation of the excitement of adventure, in the eyes of the player, although not so flattering, but also not criticized.

"Adventure Commune", the future can be expected

This is the sixth time that the mobile game version of Adventure Commune has met with players, and it is only four months since the last innovation test, and from the official attitude, you can feel the responsible and cautious attitude, and the eagerness to hear the player's real voice.

Regarding the dawn test, the official also made a more playful explanation, frankly saying that "four months after the end of the innovation test, there was a big move of "commune renovation".

The main interface of the game is the most obvious update, the official called it the big decoration, the main interface has become the interior of an island hut, the table in the lower left corner is a deck of cards, with mission cards and trial flags, the barrel is placed on the right, and the front door, which is the set sail (battle) button, heralds the opening of a new adventure. This design is more in line with the game's story background, but also makes all the content more intuitive.

Fighting with people is endless, and Adventure Commune is making itself more "happy"

The most important battle interface of the game, compared to the Steam version, the mobile game version through some fine-tuning, the battle layout is just right into a mobile phone screen. The settings on the left, the overview of the hands of each player, the return button, the communication button on the right, and the compass on whether the player's actions are determined, the proportion is slightly reduced compared to the end game, but it seems more comfortable on the mobile side, and also makes the center battle content a little prominent.

In addition, the game has become more accessible, the first round of each round, the player can choose to replace the unsatisfactory hand, of course, only to replace all three cards, or to a certain extent to narrow the overview of Tianhu. This operation shows the game's grasp of flexibility, card battles are ever-changing, for the "Adventure Commune" such a single game time is limited, the card influence is particularly large for the game, the player needs to be given a certain adjustment, but also to avoid excessive magnification of the value of the card, the official answer is worth affirming.

The game also provides a highlight design for cards, when the player does not know what card to play, after a certain number of seconds, the game will be the most suitable card to play with the highlight, convenient for the player to make decisions. There is also the replacement of the normal mode with "Lighthouse Mode", in which the player's visible island will adjust according to the geometry of the number of survivors, which is a bit of fun.

Fighting with people is endless, and Adventure Commune is making itself more "happy"

In the reviews of players, many people have mentioned the balance of the game. To be sure, the process of "Adventure Commune" constantly elevating itself is the process of breaking the framework and integrating new content into the re-reorganization, and there will be difficulties. The focus of different classes is slightly different from the pursuit of the goal of the game itself, the player has to get more coins, when a class with more blood return ability appears, it may only be able to open up more and get more coins when it encounters the red island and needs to pay the amount of blood in exchange for gold coins. However, for those extremely aggressive professions, there is more room for maneuvering, because they can complete the checks and balances through more means, so the strength of skill cards requires a lot of energy to study when doing.

It is gratifying that the official did not narrow the possibilities of card design, the balance is also controlled in an adjustable range, from the official attitude and efforts, the "Adventure Commune" that brought a lot of happiness in the past can be expected to bring more happiness in the future.

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